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📄 worldcanvas.java

📁 J2me横版动作游戏源代码
💻 JAVA
📖 第 1 页 / 共 5 页
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package mid;

import tool.*;
import behavior.*;

import java.io.IOException;
import java.io.InputStream;
import java.util.Random;
import javax.microedition.lcdui.*;

import damage.*;
import game.*;
public class WorldCanvas extends Canvas implements Runnable{
	protected GameMidlet Gmid=null;
	public WorldCanvas(GameMidlet _mid){
		Gmid=_mid;
		perpare_Engine();
	}
	protected void perpare_Engine(){
		perpare_Key();
		perpare_Res();
		perpare_Ren();
	}
	protected void paint(Graphics g){
		flushGraphics(g);
	}
	protected void keyPressed(int arg){
		Press_Key(getGameAction(arg));
	}
	protected void keyReleased(int arg){
		Release_Key(getGameAction(arg));
	}
	protected void showNotify(){
		if(GameMidlet.ProgramState==GameMidlet.STOP){
			GameMidlet.ProgramState=GameMidlet.RUN;
		}
		else if(GameMidlet.ProgramState==GameMidlet.RUN){
			pressed_Button(7,0);
		}
	}
	protected void hideNotify(){
		pressed_Button(6,0);
	}
	public void run(){
		run_Engine();
		System.gc();
		Gmid.notifyDestroyed();
	}
	//Engine
	protected int State_Engine=S_Setting;
	protected void run_Engine(){
		while(State_Engine!=S_Stop){
			probegin=System.currentTimeMillis();
			clear_Ren();
			perform_Button();
			answer_Engine();
			perform_Engine();
			proend=System.currentTimeMillis();
			usedtime=(int)(proend-probegin);
			if(usedtime<delay){
				try {
					Thread.sleep(delay-usedtime);
				} catch (InterruptedException e) {
				}
			}
		}
	}
	
	protected void perform_Engine(){
		perform_Key();
		switch(State_Engine){
		case S_Setting:
			perform_EngineSetting();
			break;
		case S_Game:
			control_Game();
			perform_Game();
			break;
		case S_Cushion:
			break;
		}
		useRandom();
		clockRun();
		repaint_Ren();
	}
	protected final static int S_Stop=0;
	protected final static int S_Game=3;
	protected final static int S_Setting=4;
	protected final static int S_Cushion=7;
//TODO request
	protected static int request[]=new int[20];
	protected static int setquest=0;
	public static void request(int type,int r){
		request[setquest++]=type;
		request[setquest++]=r;
	}
	protected void M_Engine(int i){//1
		switch(i){
		case 1://打开控制
			enableControl=true;
			break;
		case 2://关闭控制
			enableControl=false;
			break;
		case 3://退出游戏
			State_Engine=S_Stop;
			break;
		case 4://进入游戏
			State_Engine=S_Game;
			break;
		case 5:
			
			break;
		case 6:
			break;
		}
	}
	protected void M_Key(int i){//2
		switch(i){
		case 1://单击
			KeyModule=SIGNLE;
			break;
		case 2://连击
			KeyModule=MULT;
			break;
		case 3:
	
			break;
		case 4:
	
			break;
		}
	}
	protected void M_Resourse(int i){//3
		switch(i){
		case 1://读取LOGO图
			loadImage_Logo();
			break;
		case 2://释放LOGO图
			release_Logo();
			break;
		case 3://读取MENU图
			loadImage_Menu();
			break;
		case 4://释放MENU图
			release_Menu();
			break;
		case 5://释放游戏资源
			releaseGameRes();
			break;
		case 6:
			
			break;
		case 7:
			
			break;
		case 8:
			
			break;
		case 9:
			
			break;
		case 10:
		
			break;
		}
		
	}
	protected void M_Render(int i){//4
		switch(i){
		case 1:
			
			break;
		case 2:
			
			break;
		case 3:
	
		}
	}
	protected void M_Sound(int i){//5
		switch(i){
		case 1://关闭声音
			enable_Sound=false;
			break;
		case 2://打开声音
			enable_Sound=true;
		case 3:
	
			break;
		case 4:
	
			break;
		}
	}
	protected void M_Game(int i){//6
		switch(i){
		case 1://进入游戏界面
			State_Game=MineMenu_Game;
			break;
		case 2://读取游戏
			perpare_Load();
			break;
		case 3://开始游戏
			init_Game();
			break;
		case 4://释放游戏数据
			release_Game();
			break;
		case 5://pause
			Pause();
			break;
		case 6://恢复
			resume();
			break;
		case 7://系统菜单
			GSenter();
			break;
		case 8://系统菜单到游戏
			GSresume();
			break;
		}
	}
	
	
	protected void answer_Engine(){
		for(int i=0;i<setquest-1;i+=2){
			switch(request[i]){
			case 1://Engine
				M_Engine(request[i+1]);
				break;
			case 2://Key
				M_Key(request[i+1]);
				break;
			case 3://Resourse
				M_Resourse(request[i+1]);
				break;
			case 4://Render
				M_Sound(request[i+1]);
				break;
			case 5://Sound
				M_Render(request[i+1]);
				break;
			case 6://Game
				M_Game(request[i+1]);
				break;
			}
		}
		setquest=0;	
	}


//	TODO SysButton

	protected int id_Button;
	protected int wt_Button;
	protected int ct_Button;
	public void pressed_Button(int i,int w){
		if(id_Button==0){
			id_Button=i;
			wt_Button=w;
		}
	}
	protected void perform_Button(){
		if(id_Button!=0){
			ct_Button+=getdelay();
			if(ct_Button>=wt_Button){
				switch(id_Button){
				case 1://关闭声音开始游戏
					request(5,2);
					request(3,1);
					request(3,1);
					request(1,4);
					break;
				case 2://打开声音开始游戏
					request(5,1);
					request(3,1);
					request(3,1);
					request(1,4);
					break;
				case 3://结束LOGO
					request(3,2);
					request(3,3);
					request(6,1);
					break;
				case 4://LOAD游戏
					request(6,2);
					request(3,4);
					break;
				case 5://进入游戏
					request(2,2);
					request(6,3);
					System.gc();
					break;
				case 6://系统暂停
					request(1,2);
					request(2,1);
					request(6,5);
					break;
				case 7://系统恢复
					request(1,1);
					break;
				case 8://暂停后继续游戏
					request(6,6);
					break;
				case 9://退出游戏
					request(1,3);
					break;
				case 10://进入系统菜单
					request(6,7);
					request(2,1);
					break;
				case 11://系统菜单返回游戏
					request(6,8);
					request(2,2);
					break;
				case 12://重新开始
					request(6,4);
					request(6,2);
					break;
				case 13://返回菜单
					request(6,4);
					request(3,5);
					request(3,3);
					request(2,1);
					request(6,1);
				}
				id_Button=0;
				wt_Button=0;
				ct_Button=0;
			}
		}
	}
	
//	TODO Time&FPS&Random
	public static int getdelay(){
		return delay+4;
	}
	protected static int fps=40;
	protected static int delay=(1000/fps);
	protected long probegin;
	protected long proend;
	protected int usedtime;
	
	protected static int hour;
	protected static int min;
	protected static int sec;
	protected static int mill;
	protected void clockRun(){
		mill+=getdelay();
		if(mill>=1000){
			mill-=1000;
			sec+=1;
			if(sec>=60){
				sec-=60;
				min+=1;
				if(min>=60){
					min-=60;
					hour+=1;
					if(hour>=60){
						hour=0;
					}
				}
			}
		}
	}
	//random
	protected static Random rn=new Random();
	protected static int rnum=0;//0--100
	protected static int rbuff=0;
	protected static int rRange=100;
	protected void useRandom(){
		rn.nextInt();    
	}
	public static int getRandom(){
		rbuff=rnum;
		rn.nextInt();
		rnum=(rn.nextInt()>>>1)%rRange;
		return rbuff;
	}
	//TODO Font
	protected Font BF=Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_LARGE);
	protected Font MF=Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_MEDIUM);
	protected Font SF=Font.getFont(Font.FACE_SYSTEM,Font.STYLE_PLAIN,Font.SIZE_SMALL);
	protected void Font_big(Graphics gra,int r,int g,int b){
		gra.setFont(BF);
		gra.setColor(r,g,b);
	}
	protected void Font_small(Graphics gra,int r,int g,int b){
		gra.setFont(SF);
		gra.setColor(r,g,b);
	}
	protected void Font_middle(Graphics gra,int r,int g,int b){
		gra.setFont(MF);
		gra.setColor(r,g,b);
	}
	
	//TODO key
	
	public final static int UP_G=1<<0;
	public final static int DOWN_G=1<<1;
	public final static int LEFT_G=1<<2;
	public final static int RIGHT_G=1<<3;
	public final static int FIRE_G=1<<4;
	public final static int JUMP_G=1<<5;
	public final static int SPELL_G=1<<6;
	public final static int LSB_G=1<<7;
	public final static int RSB_G=1<<8;
	
	protected static int keyTotal=4;
	protected static int[] keys;
	protected static int keyNum;
	protected static int keyset;
	protected static int keyget;
	
	protected static byte buffup;
	protected static byte buffdown;
	protected static byte buffleft;
	protected static byte buffright;
	protected static byte bufffire;
	protected static byte buffjump;
	protected static byte buffspell;
	protected static int key;
	
	protected static int KeyModule;
	
	protected final static int SIGNLE=0;
	protected final static int MULT=1;
	public static int get_Key(){
		if(keyNum!=0){
			key=keys[keyget];
			keys[keyget]=0;
			--keyNum;
			++keyget;
			if(keyget>=4){
				keyget=0;
			}
			return key;
		}
		return 0;
	}
	protected void set_Key(int i){
		keys[keyset]|=i;
		++keyNum;
		++keyset;
		if(keyset>=4){
			keyset=0;
		}
	}
	public boolean keyIs(int _key,int mark){
		if((_key&mark)!=0){
			return true;
		}
		return false;
	}
	
	protected void Press_Key(int _key){
		if(KeyModule==SIGNLE){
			switch(_key){
			case KUP:    set_Key(UP_G);break;
			case KDOWN:  set_Key(DOWN_G);break;
			case KLEFT:  set_Key(LEFT_G);break;
			case KRIGHT: set_Key(RIGHT_G);break;
			case KFIRE:  set_Key(FIRE_G);break;
			case KJUMP:  set_Key(JUMP_G);break;
			case KSPELL: set_Key(SPELL_G);break;
			default:break;
			}
		}
		else if(KeyModule==MULT){
			switch(_key){
			case KUP:    buffup|=UP_G;break;
			case KDOWN:  buffdown|=DOWN_G;break;
			case KLEFT:  buffleft|=LEFT_G;break;
			case KRIGHT: buffright|=RIGHT_G;break;
			case KFIRE:  bufffire|=FIRE_G;break;
			case KJUMP:  buffjump|=JUMP_G;break;
			case KSPELL: buffspell|=SPELL_G;break;
			default:break;
			}
		}
		
	}
	protected static void Release_Key(int _key){
		if(KeyModule==SIGNLE){
			switch(_key){
			case KUP:    buffup=0;break;
			case KDOWN:  buffdown=0;break;
			case KLEFT:  buffleft=0;break;
			case KRIGHT: buffright=0;break;
			case KFIRE:  bufffire=0;break;
			case KJUMP:  buffjump=0;break;
			case KSPELL: buffspell=0;break;
			default:break;
			}
		}
		else if(KeyModule==MULT){
			switch(_key){
			case KUP:    buffup=0;break;
			case KDOWN:  buffdown=0;break;
			case KLEFT:  buffleft=0;break;
			case KRIGHT: buffright=0;break;
			case KFIRE:  bufffire=0;break;
			case KJUMP:  buffjump=0;break;
			case KSPELL: buffspell=0;break;
			default:break;
			}
		}
		
	}
	
	protected void save_Key(){
		if(KeyModule==SIGNLE){
			
		}
		else if(KeyModule==MULT){
			if(keyNum<keyTotal&&((buffup!=0)||(buffdown!=0)||(buffleft!=0)||(buffright!=0)||(bufffire!=0)||(buffjump!=0)||(buffspell!=0))){
				keys[keyset]|=buffup;
				keys[keyset]|=buffdown;
				keys[keyset]|=buffleft;
				keys[keyset]|=buffright;
				keys[keyset]|=bufffire;
				keys[keyset]|=buffjump;
				keys[keyset]|=buffspell;
				++keyNum;
				++keyset;
				if(keyset>=4){
					keyset=0;
				}
			}
		}
	}
	
	protected void perpare_Key(){
		keys=new int[keyTotal];
	}
	protected void perform_Key(){
		save_Key();
	}
	protected final static int KUP=Canvas.UP;
	protected final static int KDOWN=Canvas.DOWN;
	protected final static int KLEFT=Canvas.LEFT;
	protected final static int KRIGHT=Canvas.RIGHT;
	protected final static int KFIRE=Canvas.FIRE;
	protected final static int KJUMP=Canvas.GAME_A;
	protected final static int KSPELL=Canvas.GAME_B;
	

//TODO Res
	protected static String pngpath="/pic/";
	protected static Image logo1;
	protected static Image logo2;
	protected static Image menu;
	protected static Image background;
	protected void loadImage_Logo(){
		if(logo1==null||logo2==null){
			try {
				logo1=Image.createImage(pngpath+"Logo"+".png");
				logo2=Image.createImage(pngpath+"Mbox"+".png");
			} catch (IOException e) {
				e.printStackTrace();
			}
		}
	}
	protected void release_Logo(){
		logo1=null;
		logo2=null;
	}
	protected void loadImage_Menu(){
		try {
			menu=Image.createImage(pngpath+"menu"+".png");
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
	protected void release_Menu(){
		menu=null;
	}
	
	//gameres
	public static int CreatureImages=1;
	public static int GroundImages=1<<1;
	public static int Actions=1<<2;
	protected int resstate=0;
	protected static AVLTree GameRes;

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