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📄 menu.h

📁 FC上的超级玛丽C++移植版
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/***************************************************************************                globals.h  -  headers for the corresponding cpp file                             -------------------    copyright            : (C) 2003 by Artur Hallmann, (C) 2003 by FluXy    email                : mail@arturh.com	website				 : http://www.arturh.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/ #ifndef __MENU_H__#define __MENU_H__#include "include/globals.h"class cMainMenu
{public:	cMainMenu();	~cMainMenu();	
	void LoadImages();
	void FreeImages();
	void ShowMenu();	void UpdateMenu();	void MenuAction();	// Options Submenu	void ShowSubOptions();	void UpdateSubOptions();	void SubOptionsAction();	// Controls Submenu	void ShowSubControls();	void UpdateSubControls();	void SubControlsAction();	// Audio Submenu	void ShowSubAudio();	void UpdateSubAudio();	
	// Video Submenu
	void ShowSubVideo();
	void UpdateSubVideo();

	// Savegame Load Submenu
	void ShowLoadGames();
	void UpdateLoadGames();

	// Savegame Save Submenu
	void ShowSaveGames();
	void UpdateSaveGames();
	std :: string Set_SaveDescription(int Save_file);

	void GetSavedGames(); // Gets all 9 Save Descriptions into the SaveLoadTemp Surfaces
	void SetScreeninfo(int Tmp_screen_w,int Tmp_screen_h,int Tmp_screen_Bpp,bool Tmp_screen_Fullscreen); // Sets the screen info
	
	// Other	void CorrectFrameTime(void);	bool done;		int MenuItem;	SDL_Surface* logo;	SDL_Surface* logo_quit;
	SDL_Surface* bstart1;	SDL_Surface* bstart2;	SDL_Surface* boptions1;	SDL_Surface* boptions2;	SDL_Surface* bload1;	SDL_Surface* bload2;	SDL_Surface* bsave1;	SDL_Surface* bsave2;		SDL_Surface* bquit1;	SDL_Surface* bquit2;	SDL_Surface* bcontrols1;	SDL_Surface* bcontrols2;	SDL_Surface* baudio1;	SDL_Surface* baudio2;	SDL_Surface* bvideo1;	SDL_Surface* bvideo2;		SDL_Surface* bon1;	SDL_Surface* bon2;	SDL_Surface* boff1;	SDL_Surface* boff2;
	// Keyboard Keys	SDL_Surface* text_up;	SDL_Surface* text_upkey;	SDL_Surface* text_down;	SDL_Surface* text_downkey;	SDL_Surface* text_left;	SDL_Surface* text_leftkey;	SDL_Surface* text_right;	SDL_Surface* text_rightkey;	SDL_Surface* text_shoot;	SDL_Surface* text_shootkey;	SDL_Surface* text_pointer;	SDL_Surface* text_usejoystick;
	SDL_Surface* text_usejoystick_on;
	SDL_Surface* text_usejoystick_off;

	// Video Items
	SDL_Surface* video_resolution;
	SDL_Surface* video_bpp;
	SDL_Surface* video_fullscreen;

	SDL_Surface* video_resolution_val;
	SDL_Surface* video_bpp_val;
	SDL_Surface* video_fullscreen_val;
	SDL_Surface* video_change;

	SDL_Surface* back1;
	
	// Da new Junk ;)
	SDL_Surface* Item_1;
	SDL_Surface* Item_2;
	SDL_Surface* Item_3;
	SDL_Surface* Item_4;

	// Version
	SDL_Surface* SMC_Version;
	// Save and Load Picture Temps
	SDL_Surface* SaveLoadTemp1[9];
	SDL_Surface* SaveLoadTemp2[9];

};/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */#endif

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