📄 level.h
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/*************************************************************************** level.h - headers for the corresponding cpp file ------------------- copyright : (C) 2003 by Artur Hallmann, (C) 2003 by FluXy email : mail@arturh.com website : http://www.arturh.com ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __LEVEL_H__#define __LEVEL_H__#include "include/globals.h"/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */class cLevel
{ public: void ShowError(char* errortext); bool is_valid_number(char* c); void GetMap(char* command, int line); cLevel(void); ~cLevel(void); void LoadLevel(char* filename); char* GetFilename(SDL_Surface* surface); void SaveLevel(void); void UnloadLevel(void); void DrawMap(int flag=1);
// Music info
char Musicfile[120];
bool Music_force,Music_is_forced;
bool Music_default_Vol;
// Camera Modification
int Mod_Camera_up,Mod_Camera_left,Mod_Camera_right;
// Background Color
int Back_red,Back_green,Back_blue;
// in game Leveleditor Menu's // new in 0.70 beta 9
ShowMainMenu();
ShowSpecialMenu();
ShowEnemyMenu();
ShowStoneMenu();
ShowGreenMenu();
ShowHillMenu();
ShowWoodMenu();
ShowPipeMenu();
ShowExtraMenu();
ShowMiscMenu();
// Savegame Loading and Saving
bool Load_Savegame(int Save_file);
bool Save_Savegame(int Save_file,std :: string Description);};/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */#endif
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