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📄 audio.h

📁 FC上的超级玛丽C++移植版
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/***************************************************************************
			Audio.h  -  Audio Engine Header

			Version : 1.5.7

                         -------------------

    copyright            : (C) 2003 by FluXy
    email                : clubjafa@web.de
	website				 : http://sourceforge.net/projects/smclone/
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include "include\globals.h"

#ifndef __AUDIO_H__
#define __AUDIO_H__

#define AUDIO_MAX_SOUNDS 15

class cAudio
{
public:
	cAudio();
	~cAudio(void);
	void InitAudio(void);
	void PlaySound(char *filename,int channel = -1);
	void PlayMusik(char *filename,int loops = 0,bool force = 1); // if no forcing it will be played after the current Music file
	void StopMusic(void); // Stops playing Music
	void StopSounds(void); // stops all sounds
	void SetSoundsVolume(Uint8 iVolume);
	void SetMusicVolume(Uint8 iVolume);
	void Update();
	
	Mix_Music *Music;

	Mix_Chunk *Sound[AUDIO_MAX_SOUNDS];
	
	int iAudio_Hz,iAudio_Buffer;
	int Sounds_Played,Music_Played,SCounter;

	Uint8 Sound_Volume,Music_Volume;

	bool bSounds,bMusic,Audio_Debug;
	bool bAudio_Initialised;
};

#endif

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