📄 fixed.h
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#ifndef FIXED_H
#define FIXED_H
const unsigned int PRECISION = 16;
const GLfixed ONE = 1 << PRECISION;
const GLfixed ZERO = 0;
inline GLfixed FixedFromInt(int value) {return value << PRECISION;};
inline GLfixed FixedFromFloat(float value) {return static_cast<GLfixed>(value * static_cast<float>(ONE));};
inline GLfixed MultiplyFixed(GLfixed op1, GLfixed op2)
{
__int64 result = op1 * op2;
return (GLfixed)(result >> PRECISION);
};
inline GLfixed DivideFixed(GLfixed op1, GLfixed op2)
{
__int64 o1 = (__int64)op1 << PRECISION;
__int64 result = o1 / (__int64)op2;
return (GLfixed)result;
};
#endif
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