tutorial7.vcp
来自「wince 3d tutorial, it has various exampl」· VCP 代码 · 共 486 行 · 第 1/2 页
VCP
486 行
DEP_CPP_MAIN_=\
".\main.h"\
".\render.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"
DEP_CPP_MAIN_=\
".\main.h"\
".\render.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAIN_=\
".\main.h"\
".\render.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mesh.cpp
!IF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\render.cpp
!IF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"
DEP_CPP_RENDE=\
".\fixed.h"\
".\font.h"\
".\mesh.h"\
".\render.h"\
".\texture.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"
DEP_CPP_RENDE=\
".\fixed.h"\
".\font.h"\
".\mesh.h"\
".\render.h"\
".\texture.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"
DEP_CPP_RENDE=\
".\fixed.h"\
".\font.h"\
".\mesh.h"\
".\render.h"\
".\texture.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"
DEP_CPP_RENDE=\
".\fixed.h"\
".\font.h"\
".\mesh.h"\
".\render.h"\
".\texture.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\texture.cpp
!IF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\timer.cpp
!IF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"
DEP_CPP_TIMER=\
".\timer.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\fixed.h
# End Source File
# Begin Source File
SOURCE=.\font.h
# End Source File
# Begin Source File
SOURCE=.\main.h
# End Source File
# Begin Source File
SOURCE=.\mesh.h
# End Source File
# Begin Source File
SOURCE=.\render.h
# End Source File
# Begin Source File
SOURCE=.\texture.h
# End Source File
# Begin Source File
SOURCE=.\timer.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project
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