tutorial7.vcp

来自「wince 3d tutorial, it has various exampl」· VCP 代码 · 共 486 行 · 第 1/2 页

VCP
486
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DEP_CPP_MAIN_=\
	".\main.h"\
	".\render.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"

DEP_CPP_MAIN_=\
	".\main.h"\
	".\render.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"

DEP_CPP_MAIN_=\
	".\main.h"\
	".\render.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mesh.cpp

!IF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\render.cpp

!IF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"

DEP_CPP_RENDE=\
	".\fixed.h"\
	".\font.h"\
	".\mesh.h"\
	".\render.h"\
	".\texture.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"

DEP_CPP_RENDE=\
	".\fixed.h"\
	".\font.h"\
	".\mesh.h"\
	".\render.h"\
	".\texture.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"

DEP_CPP_RENDE=\
	".\fixed.h"\
	".\font.h"\
	".\mesh.h"\
	".\render.h"\
	".\texture.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"

DEP_CPP_RENDE=\
	".\fixed.h"\
	".\font.h"\
	".\mesh.h"\
	".\render.h"\
	".\texture.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\texture.cpp

!IF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\timer.cpp

!IF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Release"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE emulator) Debug"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Release"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial7 - Win32 (WCE ARMV4) Debug"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\fixed.h
# End Source File
# Begin Source File

SOURCE=.\font.h
# End Source File
# Begin Source File

SOURCE=.\main.h
# End Source File
# Begin Source File

SOURCE=.\mesh.h
# End Source File
# Begin Source File

SOURCE=.\render.h
# End Source File
# Begin Source File

SOURCE=.\texture.h
# End Source File
# Begin Source File

SOURCE=.\timer.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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