meshstructures.h

来自「wince 3d tutorial, it has various exampl」· C头文件 代码 · 共 38 行

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38
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#ifndef MESH_DEFINITIONS_H
#define MESH_DEFINITIONS_H

//Structure to hold the optimized mesh data for rendering
struct FixedMesh
{
  GLshort indexCounter;
  GLshort vertexCounter;  
  GLshort *Indices;
  GLfixed *Geometry;
  GLfixed *Normals;
  GLfixed *TexCoord;  
};

//Structure to hold the data readed from the file
struct GenericObjectData
{
  char Name[128];
  char ParentName[128];
  unsigned int *Indices;
  float *Geometry;
  float *Normals;
  float *TexCoord;
  unsigned long iC;
  unsigned long vC;  
};

//GSD file header 
struct GSDHeader
{
  char id[32];
  char version[16];
  int numberOfSubObjects;
};
 


#endif

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