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📄 texture.h

📁 wince 3d tutorial, it has various examples
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#ifndef TGALOADER_H
#define TGALOADER_H
#include <windows.h> 
#include <GLES/gl.h>

class Texture
{
public:
  Texture(const char *textureFileName, GLenum minFilter = GL_LINEAR,GLenum magFilter = GL_LINEAR,GLenum wrapS = GL_REPEAT,GLenum wrapT = GL_REPEAT, int width = 128, int height = 128, int bpp = 24);
  ~Texture();
  inline void BindTexture() const {glBindTexture(GL_TEXTURE_2D, m_id);}; //Set the texture active for the current context
  inline GLuint GetID()     const {return m_id;}; //returns the OpenGL ES texture handle
  inline bool GetState()    const {return m_state;}; //returns the texture's creation state

private:
  bool LoadTGA(const char *textureFileName,GLubyte **pixels); //loads a tga texture (uncompressed, and with 24 or 32 bits)
  bool LoadRaw(const char *textureFileName,GLubyte **pixels,int width, int height, int bpp); //loads a raw texture
  void FlipBitmapVertical(GLubyte *data,int format); //flips vertically a GLubyte array, useful for raw textures, because they turned upside down
  bool m_state;
  int m_width, m_height;
  GLuint m_id;
  GLenum m_minFilter, m_magFilter;
  GLenum m_wrapS, m_wrapT;
  GLenum m_format;
};

#endif

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