📄 tutorial6.vcp
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".\main.h"\
".\render.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAIN_=\
".\main.h"\
".\render.h"\
NODEP_CPP_MAIN_=\
".\LES\egl.h"\
".\LES\egltypes.h"\
".\LES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mesh.cpp
!IF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
NODEP_CPP_MESH_=\
".\LES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
NODEP_CPP_MESH_=\
".\LES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_MESH_=\
".\fixed.h"\
".\mesh.h"\
NODEP_CPP_MESH_=\
".\LES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\particles.cpp
!IF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"
DEP_CPP_PARTI=\
".\particles.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"
DEP_CPP_PARTI=\
".\fixed.h"\
".\particles.h"\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"
DEP_CPP_PARTI=\
".\particles.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_PARTI=\
".\particles.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\render.cpp
!IF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"
DEP_CPP_RENDE=\
".\render.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"
DEP_CPP_RENDE=\
".\fixed.h"\
".\font.h"\
".\mesh.h"\
".\particles.h"\
".\render.h"\
".\texture.h"\
".\timer.h"\
{$(INCLUDE)}"GLES\egl.h"\
{$(INCLUDE)}"GLES\egltypes.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"
DEP_CPP_RENDE=\
".\render.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_RENDE=\
".\render.h"\
NODEP_CPP_RENDE=\
".\LES\egl.h"\
".\LES\egltypes.h"\
".\LES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\texture.cpp
!IF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_TEXTU=\
".\texture.h"\
{$(INCLUDE)}"GLES\gl.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\timer.cpp
!IF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"
DEP_CPP_TIMER=\
".\timer.h"\
!ELSEIF "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"
DEP_CPP_TIMER=\
".\timer.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\fixed.h
# End Source File
# Begin Source File
SOURCE=.\font.h
# End Source File
# Begin Source File
SOURCE=.\main.h
# End Source File
# Begin Source File
SOURCE=.\mesh.h
# End Source File
# Begin Source File
SOURCE=.\particles.h
# End Source File
# Begin Source File
SOURCE=.\render.h
# End Source File
# Begin Source File
SOURCE=.\texture.h
# End Source File
# Begin Source File
SOURCE=.\timer.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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