⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tutorial6.vcp

📁 wince 3d tutorial, it has various examples
💻 VCP
📖 第 1 页 / 共 2 页
字号:
	".\main.h"\
	".\render.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_MAIN_=\
	".\main.h"\
	".\render.h"\
	
NODEP_CPP_MAIN_=\
	".\LES\egl.h"\
	".\LES\egltypes.h"\
	".\LES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mesh.cpp

!IF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	
NODEP_CPP_MESH_=\
	".\LES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	
NODEP_CPP_MESH_=\
	".\LES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_MESH_=\
	".\fixed.h"\
	".\mesh.h"\
	
NODEP_CPP_MESH_=\
	".\LES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\particles.cpp

!IF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"

DEP_CPP_PARTI=\
	".\particles.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"

DEP_CPP_PARTI=\
	".\fixed.h"\
	".\particles.h"\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"

DEP_CPP_PARTI=\
	".\particles.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_PARTI=\
	".\particles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\render.cpp

!IF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"

DEP_CPP_RENDE=\
	".\render.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"

DEP_CPP_RENDE=\
	".\fixed.h"\
	".\font.h"\
	".\mesh.h"\
	".\particles.h"\
	".\render.h"\
	".\texture.h"\
	".\timer.h"\
	{$(INCLUDE)}"GLES\egl.h"\
	{$(INCLUDE)}"GLES\egltypes.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"

DEP_CPP_RENDE=\
	".\render.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_RENDE=\
	".\render.h"\
	
NODEP_CPP_RENDE=\
	".\LES\egl.h"\
	".\LES\egltypes.h"\
	".\LES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\texture.cpp

!IF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_TEXTU=\
	".\texture.h"\
	{$(INCLUDE)}"GLES\gl.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\timer.cpp

!IF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Release"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE emulator) Debug"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Release"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ELSEIF  "$(CFG)" == "tutorial6 - Win32 (WCE ARMV4) Debug"

DEP_CPP_TIMER=\
	".\timer.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\fixed.h
# End Source File
# Begin Source File

SOURCE=.\font.h
# End Source File
# Begin Source File

SOURCE=.\main.h
# End Source File
# Begin Source File

SOURCE=.\mesh.h
# End Source File
# Begin Source File

SOURCE=.\particles.h
# End Source File
# Begin Source File

SOURCE=.\render.h
# End Source File
# Begin Source File

SOURCE=.\texture.h
# End Source File
# Begin Source File

SOURCE=.\timer.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -