fixed.h
来自「wince 3d tutorial, it has various exampl」· C头文件 代码 · 共 25 行
H
25 行
#ifndef FIXED_H
#define FIXED_H
#include <windows.h>
#include <GLES/gl.h>
const unsigned int PRECISION = 16;
const GLfixed ONE = 1 << PRECISION;
const GLfixed ZERO = 0;
inline GLfixed FixedFromInt(int value) {return value << PRECISION;};
inline GLfixed FixedFromFloat(float value) {return (GLfixed)(value * (float)(ONE));};
inline float FloatFromFixed(GLfixed value) {return (float)value / (float)ONE;};
inline int IntFromFixed(GLfixed value) {return value >> PRECISION;};
inline GLfixed MultiplyFixed(GLfixed op1, GLfixed op2)
{
return (GLfixed)(((__int64)op1 * op2) >> PRECISION);
};
inline GLfixed DivideFixed(GLfixed op1, GLfixed op2)
{
return (GLfixed)( ((__int64)op1 << PRECISION) / op2);
};
#endif
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