📄 framedlg.h
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#if !defined(AFX_FRAMEDLG_H__B8C100E1_3C6B_11D3_96EA_00A0C948983E__INCLUDED_)
#define AFX_FRAMEDLG_H__B8C100E1_3C6B_11D3_96EA_00A0C948983E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FrameDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFrameDlg dialog
#include "CDIB.h"
#include "VideoWin.h"
#include "ComWin.h"
class CFrameDlg : public CDialog
{
// Construction
public:
CDIB m_DIB;
CRect m_rect;
WINDOWPLACEMENT m_wndpl;
CFrameDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFrameDlg)
enum { IDD = IDD_FRAME_DLG };
CComWin m_Printer_Win;
CVideoWin m_Video_Win;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFrameDlg)
public:
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFrameDlg)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FRAMEDLG_H__B8C100E1_3C6B_11D3_96EA_00A0C948983E__INCLUDED_)
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