netcomthread.h

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#if !defined(AFX_NETCOMTHREAD_H__8723D4C1_3A0B_11D3_96EA_00A0C948983E__INCLUDED_)
#define AFX_NETCOMTHREAD_H__8723D4C1_3A0B_11D3_96EA_00A0C948983E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NetComThread.h : header file
//

#define WM_TIME_COLOCK WM_USER+1 
#define WM_KEY_USE WM_USER+2
#define WM_TIMETXJ_COLOCK WM_USER+4 
//wangyu
#define WM_KEYTXJ_USE WM_USER+3
//wangyu
/////////////////////////////////////////////////////////////////////////////
// CNetComThread thread
struct Data_Use;
class CNetComManger;
class CNetComThread : public CWinThread
{
	DECLARE_DYNCREATE(CNetComThread)
protected:
	CNetComThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	CNetComManger * m_pNetCom;
	Data_Use * m_pData_Use;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNetComThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	afx_msg LONG OnTimerClock(UINT wParam,LONG lParam);
	afx_msg LONG OnKey(UINT wParam,LONG lParam);
	afx_msg LONG OnTimerTxjClock(UINT wParam,LONG lParam);
	afx_msg LONG OnKeyTxj(UINT wParam,LONG lParam);
	virtual ~CNetComThread();

	// Generated message map functions
	//{{AFX_MSG(CNetComThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NETCOMTHREAD_H__8723D4C1_3A0B_11D3_96EA_00A0C948983E__INCLUDED_)

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