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📄 fft.c

📁 fft.c code composer studio v 3.01 by steven
💻 C
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/* * * FFT.c * * Based on FFT.cpp from Audacity, which contained the following text: * *     This file contains a few FFT routines, including a real-FFT *     routine that is almost twice as fast as a normal complex FFT, *     and a power spectrum routine when you know you don't care *     about phase information. * *     Some of this code was based on a free implementation of an FFT *     by Don Cross, available on the web at: * *        http://www.intersrv.com/~dcross/fft.html * *     The basic algorithm for his code was based on Numerican Recipes *     in Fortran.  I optimized his code further by reducing array *     accesses, caching the bit reversal table, and eliminating *     float-to-double conversions, and I added the routines to *     calculate a real FFT and a real power spectrum. * * This file is now part of SoX, and is copyright Ian Turner and others. *  * SoX is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Foobar is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SoX; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include <stdlib.h>#include <stdio.h>#include <math.h>#include <assert.h>#include "FFT.h"int **gFFTBitTable = NULL;const int MaxFastBits = 16;/* Declare Static functions */static int IsPowerOfTwo(int x);static int NumberOfBitsNeeded(int PowerOfTwo);static int ReverseBits(int index, int NumBits);static void InitFFT();int IsPowerOfTwo(int x){   if (x < 2)      return 0;   return !(x & (x-1));         /* Thanks to 'byang' for this cute trick! */}int NumberOfBitsNeeded(int PowerOfTwo){   int i;   if (PowerOfTwo < 2) {      fprintf(stderr, "Error: FFT called with size %d\n", PowerOfTwo);      exit(1);   }   for (i = 0;; i++)      if (PowerOfTwo & (1 << i))         return i;}int ReverseBits(int index, int NumBits){   int i, rev;   for (i = rev = 0; i < NumBits; i++) {      rev = (rev << 1) | (index & 1);      index >>= 1;   }   return rev;}/* This function allocates about 250k (actually (2**16)-2 ints) which is never * freed, to use as a lookup table for bit-reversal. The good news is that * we bascially need this until the very end, so the fact that it's not freed * is OK. */void InitFFT(){   int len, b;   gFFTBitTable = (int**)calloc(MaxFastBits, sizeof(*gFFTBitTable));      len = 2;   for (b = 1; b <= MaxFastBits; b++) {      int i;      gFFTBitTable[b - 1] = (int*)calloc(len, sizeof(**gFFTBitTable));      for (i = 0; i < len; i++) {        gFFTBitTable[b - 1][i] = ReverseBits(i, b);      }      len <<= 1;   }}inline int FastReverseBits(int i, int NumBits){   if (NumBits <= MaxFastBits)      return gFFTBitTable[NumBits - 1][i];   else      return ReverseBits(i, NumBits);}/* * Complex Fast Fourier Transform */void FFT(int NumSamples,         int InverseTransform,         float *RealIn, float *ImagIn, float *RealOut, float *ImagOut){   int NumBits;                 /* Number of bits needed to store indices */   int i, j, k, n;   int BlockSize, BlockEnd;   double angle_numerator = 2.0 * M_PI;   float tr, ti;                /* temp real, temp imaginary */   if (!IsPowerOfTwo(NumSamples)) {      fprintf(stderr, "%d is not a power of two\n", NumSamples);      exit(1);   }   if (!gFFTBitTable)      InitFFT();   if (InverseTransform)      angle_numerator = -angle_numerator;   NumBits = NumberOfBitsNeeded(NumSamples);   /*    **   Do simultaneous data copy and bit-reversal ordering into outputs...    */   for (i = 0; i < NumSamples; i++) {      j = FastReverseBits(i, NumBits);      RealOut[j] = RealIn[i];      ImagOut[j] = (ImagIn == NULL) ? 0.0 : ImagIn[i];   }   /*    **   Do the FFT itself...    */   BlockEnd = 1;   for (BlockSize = 2; BlockSize <= NumSamples; BlockSize <<= 1) {      double delta_angle = angle_numerator / (double) BlockSize;      float sm2 = sin(-2 * delta_angle);      float sm1 = sin(-delta_angle);      float cm2 = cos(-2 * delta_angle);      float cm1 = cos(-delta_angle);      float w = 2 * cm1;      float ar0, ar1, ar2, ai0, ai1, ai2;      for (i = 0; i < NumSamples; i += BlockSize) {         ar2 = cm2;         ar1 = cm1;         ai2 = sm2;         ai1 = sm1;         for (j = i, n = 0; n < BlockEnd; j++, n++) {            ar0 = w * ar1 - ar2;            ar2 = ar1;            ar1 = ar0;            ai0 = w * ai1 - ai2;            ai2 = ai1;            ai1 = ai0;            k = j + BlockEnd;            tr = ar0 * RealOut[k] - ai0 * ImagOut[k];            ti = ar0 * ImagOut[k] + ai0 * RealOut[k];            RealOut[k] = RealOut[j] - tr;            ImagOut[k] = ImagOut[j] - ti;            RealOut[j] += tr;            ImagOut[j] += ti;         }      }      BlockEnd = BlockSize;   }   /*      **   Need to normalize if inverse transform...    */   if (InverseTransform) {      float denom = (float) NumSamples;      for (i = 0; i < NumSamples; i++) {         RealOut[i] /= denom;         ImagOut[i] /= denom;      }   }}/* * Real Fast Fourier Transform * * This function was based on the code in Numerical Recipes for C. * In Num. Rec., the inner loop is based on a single 1-based array * of interleaved real and imaginary numbers.  Because we have two * separate zero-based arrays, our indices are quite different. * Here is the correspondence between Num. Rec. indices and our indices: * * i1  <->  real[i] * i2  <->  imag[i] * i3  <->  real[n/2-i] * i4  <->  imag[n/2-i] */void RealFFT(int NumSamples, float *RealIn, float *RealOut, float *ImagOut){   int Half = NumSamples / 2;   int i;   float theta = M_PI / Half;   float wtemp = (float) sin(0.5 * theta);   float wpr = -2.0 * wtemp * wtemp;   float wpi = (float) sin(theta);   float wr = 1.0 + wpr;   float wi = wpi;   int i3;   float h1r, h1i, h2r, h2i;   float *tmpReal = (float*)calloc(Half, sizeof(float));   float *tmpImag = (float*)calloc(Half, sizeof(float));   for (i = 0; i < Half; i++) {      tmpReal[i] = RealIn[2 * i];      tmpImag[i] = RealIn[2 * i + 1];   }   FFT(Half, 0, tmpReal, tmpImag, RealOut, ImagOut);   for (i = 1; i < Half / 2; i++) {      i3 = Half - i;      h1r = 0.5 * (RealOut[i] + RealOut[i3]);      h1i = 0.5 * (ImagOut[i] - ImagOut[i3]);      h2r = 0.5 * (ImagOut[i] + ImagOut[i3]);      h2i = -0.5 * (RealOut[i] - RealOut[i3]);      RealOut[i] = h1r + wr * h2r - wi * h2i;      ImagOut[i] = h1i + wr * h2i + wi * h2r;      RealOut[i3] = h1r - wr * h2r + wi * h2i;      ImagOut[i3] = -h1i + wr * h2i + wi * h2r;      wr = (wtemp = wr) * wpr - wi * wpi + wr;      wi = wi * wpr + wtemp * wpi + wi;   }   RealOut[0] = (h1r = RealOut[0]) + ImagOut[0];   ImagOut[0] = h1r - ImagOut[0];   free(tmpReal);   free(tmpImag);}/* * PowerSpectrum * * This function computes the same as RealFFT, above, but * adds the squares of the real and imaginary part of each * coefficient, extracting the power and throwing away the * phase. * * For speed, it does not call RealFFT, but duplicates some * of its code. */void PowerSpectrum(int NumSamples, float *In, float *Out){  int Half, i, i3;  float theta, wtemp, wpr, wpi, wr, wi;  float h1r, h1i, h2r, h2i, rt, it;  float *tmpReal;  float *tmpImag;  float *RealOut;  float *ImagOut;  Half = NumSamples / 2;  theta = M_PI / Half;  tmpReal = (float*)calloc(Half, sizeof(float));   tmpImag = (float*)calloc(Half, sizeof(float));   RealOut = (float*)calloc(Half, sizeof(float));   ImagOut = (float*)calloc(Half, sizeof(float));   for (i = 0; i < Half; i++) {      tmpReal[i] = In[2 * i];      tmpImag[i] = In[2 * i + 1];   }   FFT(Half, 0, tmpReal, tmpImag, RealOut, ImagOut);   wtemp = (float) sin(0.5 * theta);   wpr = -2.0 * wtemp * wtemp;   wpi = (float) sin(theta);   wr = 1.0 + wpr;   wi = wpi;   for (i = 1; i < Half / 2; i++) {      i3 = Half - i;      h1r = 0.5 * (RealOut[i] + RealOut[i3]);      h1i = 0.5 * (ImagOut[i] - ImagOut[i3]);      h2r = 0.5 * (ImagOut[i] + ImagOut[i3]);      h2i = -0.5 * (RealOut[i] - RealOut[i3]);      rt = h1r + wr * h2r - wi * h2i;      it = h1i + wr * h2i + wi * h2r;      Out[i] = rt * rt + it * it;      rt = h1r - wr * h2r + wi * h2i;      it = -h1i + wr * h2i + wi * h2r;      Out[i3] = rt * rt + it * it;      wr = (wtemp = wr) * wpr - wi * wpi + wr;      wi = wi * wpr + wtemp * wpi + wi;   }   rt = (h1r = RealOut[0]) + ImagOut[0];   it = h1r - ImagOut[0];   Out[0] = rt * rt + it * it;   rt = RealOut[Half / 2];   it = ImagOut[Half / 2];   Out[Half / 2] = rt * rt + it * it;      free(tmpReal);   free(tmpImag);   free(RealOut);   free(ImagOut);}/* * Windowing Functions */void WindowFunc(windowfunc_t whichFunction, int NumSamples, float *in){    int i;        switch (whichFunction) {    case BARTLETT:        for (i = 0; i < NumSamples / 2; i++) {            in[i] *= (i / (float) (NumSamples / 2));            in[i + (NumSamples / 2)] *=                (1.0 - (i / (float) (NumSamples / 2)));        }        break;            case HAMMING:        for (i = 0; i < NumSamples; i++)            in[i] *= 0.54 - 0.46 * cos(2 * M_PI * i / (NumSamples - 1));        break;            case HANNING:        for (i = 0; i < NumSamples; i++)            in[i] *= 0.50 - 0.50 * cos(2 * M_PI * i / (NumSamples - 1));        break;    case RECTANGULAR:        break;    }}

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