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📄 landmark.h

📁 Particle filtering implementation and application to people tracking.
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#ifndef LANDMARK_H_#define LANDMARK_H_#include "point.h"#include "point3d.h"struct WeightedPoint: public Point{	double w;			WeightedPoint():		w(0)	{}	WeightedPoint(const double& _x, const double& _y, const double& _w):		Point(_x,_y),		w(_w)	{}	WeightedPoint(const Point& p, const double& _w):		Point(p),		w(_w)	{}};struct FeatureLandmark{	Point3d landmark;	Point feature;	FeatureLandmark(const Point3d& landmark, const Point& feature):		landmark(landmark),		feature(feature)	{	}};struct Landmark: public Point3d{	bool tracked;	double w;	Landmark():		tracked(false),		w(0)	{}	Landmark(const double& _x, const double& _y, const double& _z, const double& _w):		Point3d(_x,_y,_z),		tracked(false),		w(_w)	{}	Landmark(const Point3d& p, const double& _w):		Point3d(p),		tracked(false),		w(_w)	{}};#endif

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