📄 dragdrop.js
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* @type int * @static */ clickPixelThresh: 3, /** * The number of milliseconds after the mousedown event to initiate the * drag if we don't get a mouseup event. Default=1000 * @property clickTimeThresh * @type int * @static */ clickTimeThresh: 1000, /** * Flag that indicates that either the drag pixel threshold or the * mousdown time threshold has been met * @property dragThreshMet * @type boolean * @private * @static */ dragThreshMet: false, /** * Timeout used for the click time threshold * @property clickTimeout * @type Object * @private * @static */ clickTimeout: null, /** * The X position of the mousedown event stored for later use when a * drag threshold is met. * @property startX * @type int * @private * @static */ startX: 0, /** * The Y position of the mousedown event stored for later use when a * drag threshold is met. * @property startY * @type int * @private * @static */ startY: 0, /** * Flag to determine if the drag event was fired from the click timeout and * not the mouse move threshold. * @property fromTimeout * @type boolean * @private * @static */ fromTimeout: false, /** * Each DragDrop instance must be registered with the DragDropMgr. * This is executed in DragDrop.init() * @method regDragDrop * @param {DragDrop} oDD the DragDrop object to register * @param {String} sGroup the name of the group this element belongs to * @static */ regDragDrop: function(oDD, sGroup) { if (!this.initialized) { this.init(); } if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } this.ids[sGroup][oDD.id] = oDD; }, /** * Removes the supplied dd instance from the supplied group. Executed * by DragDrop.removeFromGroup, so don't call this function directly. * @method removeDDFromGroup * @private * @static */ removeDDFromGroup: function(oDD, sGroup) { if (!this.ids[sGroup]) { this.ids[sGroup] = {}; } var obj = this.ids[sGroup]; if (obj && obj[oDD.id]) { delete obj[oDD.id]; } }, /** * Unregisters a drag and drop item. This is executed in * DragDrop.unreg, use that method instead of calling this directly. * @method _remove * @private * @static */ _remove: function(oDD) { for (var g in oDD.groups) { if (g) { var item = this.ids[g]; if (item && item[oDD.id]) { delete item[oDD.id]; } } } delete this.handleIds[oDD.id]; }, /** * Each DragDrop handle element must be registered. This is done * automatically when executing DragDrop.setHandleElId() * @method regHandle * @param {String} sDDId the DragDrop id this element is a handle for * @param {String} sHandleId the id of the element that is the drag * handle * @static */ regHandle: function(sDDId, sHandleId) { if (!this.handleIds[sDDId]) { this.handleIds[sDDId] = {}; } this.handleIds[sDDId][sHandleId] = sHandleId; }, /** * Utility function to determine if a given element has been * registered as a drag drop item. * @method isDragDrop * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop item, * false otherwise * @static */ isDragDrop: function(id) { return ( this.getDDById(id) ) ? true : false; }, /** * Returns the drag and drop instances that are in all groups the * passed in instance belongs to. * @method getRelated * @param {DragDrop} p_oDD the obj to get related data for * @param {boolean} bTargetsOnly if true, only return targetable objs * @return {DragDrop[]} the related instances * @static */ getRelated: function(p_oDD, bTargetsOnly) { var oDDs = []; for (var i in p_oDD.groups) { for (var j in this.ids[i]) { var dd = this.ids[i][j]; if (! this.isTypeOfDD(dd)) { continue; } if (!bTargetsOnly || dd.isTarget) { oDDs[oDDs.length] = dd; } } } return oDDs; }, /** * Returns true if the specified dd target is a legal target for * the specifice drag obj * @method isLegalTarget * @param {DragDrop} the drag obj * @param {DragDrop} the target * @return {boolean} true if the target is a legal target for the * dd obj * @static */ isLegalTarget: function (oDD, oTargetDD) { var targets = this.getRelated(oDD, true); for (var i=0, len=targets.length;i<len;++i) { if (targets[i].id == oTargetDD.id) { return true; } } return false; }, /** * My goal is to be able to transparently determine if an object is * typeof DragDrop, and the exact subclass of DragDrop. typeof * returns "object", oDD.constructor.toString() always returns * "DragDrop" and not the name of the subclass. So for now it just * evaluates a well-known variable in DragDrop. * @method isTypeOfDD * @param {Object} the object to evaluate * @return {boolean} true if typeof oDD = DragDrop * @static */ isTypeOfDD: function (oDD) { return (oDD && oDD.__ygDragDrop); }, /** * Utility function to determine if a given element has been * registered as a drag drop handle for the given Drag Drop object. * @method isHandle * @param {String} id the element id to check * @return {boolean} true if this element is a DragDrop handle, false * otherwise * @static */ isHandle: function(sDDId, sHandleId) { return ( this.handleIds[sDDId] && this.handleIds[sDDId][sHandleId] ); }, /** * Returns the DragDrop instance for a given id * @method getDDById * @param {String} id the id of the DragDrop object * @return {DragDrop} the drag drop object, null if it is not found * @static */ getDDById: function(id) { for (var i in this.ids) { if (this.ids[i][id]) { return this.ids[i][id]; } } return null; }, /** * Fired after a registered DragDrop object gets the mousedown event. * Sets up the events required to track the object being dragged * @method handleMouseDown * @param {Event} e the event * @param oDD the DragDrop object being dragged * @private * @static */ handleMouseDown: function(e, oDD) { //this._activateShim(); this.currentTarget = YAHOO.util.Event.getTarget(e); this.dragCurrent = oDD; var el = oDD.getEl(); // track start position this.startX = YAHOO.util.Event.getPageX(e); this.startY = YAHOO.util.Event.getPageY(e); this.deltaX = this.startX - el.offsetLeft; this.deltaY = this.startY - el.offsetTop; this.dragThreshMet = false; this.clickTimeout = setTimeout( function() { var DDM = YAHOO.util.DDM; DDM.startDrag(DDM.startX, DDM.startY); DDM.fromTimeout = true; }, this.clickTimeThresh ); }, /** * Fired when either the drag pixel threshold or the mousedown hold * time threshold has been met. * @method startDrag * @param x {int} the X position of the original mousedown * @param y {int} the Y position of the original mousedown * @static */ startDrag: function(x, y) { if (this.dragCurrent && this.dragCurrent.useShim) { this._shimState = this.useShim; this.useShim = true; } this._activateShim(); clearTimeout(this.clickTimeout); var dc = this.dragCurrent; if (dc && dc.events.b4StartDrag) { dc.b4StartDrag(x, y); dc.fireEvent('b4StartDragEvent', { x: x, y: y }); } if (dc && dc.events.startDrag) { dc.startDrag(x, y); dc.fireEvent('startDragEvent', { x: x, y: y }); } this.dragThreshMet = true; }, /** * Internal function to handle the mouseup event. Will be invoked * from the context of the document. * @method handleMouseUp * @param {Event} e the event * @private * @static */ handleMouseUp: function(e) { if (this.dragCurrent) { clearTimeout(this.clickTimeout); if (this.dragThreshMet) { if (this.fromTimeout) { this.fromTimeout = false; this.handleMouseMove(e); } this.fromTimeout = false; this.fireEvents(e, true); } else { } this.stopDrag(e); this.stopEvent(e); } }, /** * Utility to stop event propagation and event default, if these * features are turned on. * @method stopEvent * @param {Event} e the event as returned by this.getEvent() * @static */ stopEvent: function(e) { if (this.stopPropagation) { YAHOO.util.Event.stopPropagation(e); } if (this.preventDefault) { YAHOO.util.Event.preventDefault(e); } }, /** * Ends the current drag, cleans up the state, and fires the endDrag * and mouseUp events. Called internally when a mouseup is detected * during the drag. Can be fired manually during the drag by passing * either another event (such as the mousemove event received in onDrag) * or a fake event with pageX and pageY defined (so that endDrag and * onMouseUp have usable position data.). Alternatively, pass true * for the silent parameter so that the endDrag and onMouseUp events * are skipped (so no event data is needed.) * * @method stopDrag * @param {Event} e the mouseup event, another event (or a fake event) * with pageX and pageY defined, or nothing if the * silent parameter is true * @param {boolean} silent skips the enddrag and mouseup events if true * @static */ stopDrag: function(e, silent) { var dc = this.dragCurrent; // Fire the drag end event for the item that was dragged if (dc && !silent) { if (this.dragThreshMet) { if (dc.events.b4EndDrag) { dc.b4EndDrag(e); dc.fireEvent('b4EndDragEvent', { e: e }); } if (dc.events.endDrag) { dc.endDrag(e); dc.fireEvent('endDragEvent', { e: e }); } } if (dc.events.mouseUp) { dc.onMouseUp(e); dc.fireEvent('mouseUpEvent', { e: e }); } } if (this._shimActive) { this._deactivateShim(); if (this.dragCurrent && this.dragCurrent.useShim) { this.useShim = this._shimState; this._shimState = false; } } this.dragCurrent = null; this.dragOvers = {}; }, /** * Internal function to handle the mousemove event. Will be invoked * from the context of the html element. * * @TODO figure out what we can do about mouse events lost when the * user drags objects beyond the window boundary. Currently we can
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