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📄 hookqueue.cpp

📁 CS作弊器源代码,用易语言编写...简单适用,适合新人!~~~~
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// 
// Online Game Cheats Client.dll hook
// Copyright (c) system   2001-2002
// Copyright (c) bunny771 2001-2002
// 
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// 
// NOTE:
// GNU license doesn't cover Engine directory.
// Content of Engine directory is copyrighted (c) 1999, 2000, by Valve LLC
// and it is licensed under Valve's proprietary license (see original HL SDK).
// 

#include "stdafx.h"
#include "hookqueue.h"
#include "engine/wrect.h"
#include "engine/cl_dll.h"
#include "engine/cdll_int.h"
#include "engine/r_efx.h"
#include "client.h"
#include <gl/gl.h>
#include <assert.h>

#pragma warning (disable:4731)

#include <fstream>
using namespace std;

MapStringInt myintmap;
DWORD engcodestart,engcodesize;


int  pInitialize (cl_enginefunc_t *pEnginefuncs, int iVersion);
int  pHUD_AddEntity (int type, struct cl_entity_s *ent, const char *modelname);
int  pHUD_Init (void);
int  pHUD_Redraw (float x, int y);
void pHUD_PlayerMove (struct playermove_s *a, int b); // 02899
void pV_CalcRefdef (struct ref_params_s *pparams);
void pCL_CreateMove (float frametime, struct usercmd_s *cmd, int active);
void pHUD_TempEntUpdate (double,double,double,TEMPENTITY**,TEMPENTITY**,int(*)(cl_entity_t *),void(*)(TEMPENTITY*,float) );
int  pHUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );


hookinfo Initialize_Info         (&pInitialize,2,0x24E0); 
hookinfo HUD_AddEntity_Info      (&pHUD_AddEntity,3,0x26D1);
//hookinfo HUD_Init_Info           (&pHUD_Init,0,0x294D); 
hookinfo HUD_Redraw_Info         (&pHUD_Redraw,2,0x2979); 
hookinfo HUD_PlayerMove_Info     (&pHUD_PlayerMove,2,0x02899);
hookinfo V_CalcRefdef_Info       (&pV_CalcRefdef,1,0x27B2);
hookinfo CL_CreateMove_Info      (&pCL_CreateMove,3,0x281A);
hookinfo HUD_TempEntUpdate_Info            (&pHUD_TempEntUpdate,10,0x2541);
//hookinfo HUD_GetStudioModelInterface_Info  (&pHUD_GetStudioModelInterface,3);



void APIENTRY pglBlendFunc(GLenum sfactor, GLenum dfactor);
void APIENTRY pglVertex3f( float x, float y, float z); 
void APIENTRY pglBegin(unsigned int mode);

// only oldfunc infos:
hookinfo glBlendFuncInfo        (&pglBlendFunc,2,-1);
hookinfo glBeginInfo            (&pglBegin    ,1,-1);
hookinfo glVertex3fInfo         (&pglVertex3f ,3,-1);
hookinfo glDisableInfo          (NULL         ,1,-1);
hookinfo glEnableInfo           (NULL         ,1,-1);
hookinfo glColor3fInfo          (NULL         ,3,-1);
hookinfo glTexEnviInfo          (NULL         ,3,-1);
hookinfo glPolygonModeInfo      (NULL         ,2,-1);
hookinfo glClearColorInfo       (NULL         ,4,-1);
hookinfo glClearInfo            (NULL         ,1,-1);
hookinfo glGetFloatvInfo        (NULL         ,1,-1);
hookinfo glViewportInfo         (NULL         ,4,-1);
hookinfo glColor4fInfo          (NULL         ,4,-1);
hookinfo glLineWidthInfo        (NULL         ,1,-1);
hookinfo glRectiInfo            (NULL         ,4,-1);



////ofstream logfile("c:\\tmpaxx\\log.txt");
//void opengl_reroute(hookinfo* info,DWORD* callcode)
//{
//	if(! ( *(BYTE*)callcode == 0xA3 ) ) return; // mov ??,eax
//    
//	info->oldfunc  = (PVOID)*(DWORD*)(((BYTE*)callcode)+1);
//	void* oldfunc2 = (PVOID)*(DWORD*)(((BYTE*)callcode)+13);
//	BYTE *pos;
//	BYTE* codestart=(BYTE*)engcodestart;
//	DWORD length=engcodesize;
//
//    if(info->newfunc==NULL) return;
//
//    //if(dolog)logfile<<"scanning for ff15+"<<hex<<(DWORD)info->oldfunc<<endl;
//	while (ScanPattern_FF15calladr(codestart,(DWORD)info->oldfunc,length,&pos))
//	{
//		//if(dolog)logfile<<"found at "<<(DWORD)pos<<endl;
//		length-=pos+6-codestart;
//		codestart=pos+6;
//		Protect(pos+2,sizeof(DWORD));
//		DWORD* blub0r=(DWORD*)(pos+2);
//		*blub0r = (DWORD)&info->newfunc; 
//		Protect(pos+2);
//		info->return_trampoline=NULL;
//	}
//
//	codestart=(BYTE*)engcodestart;
//	length=engcodesize;
//    //if(dolog)logfile<<"scanning for ff15+"<<hex<<(DWORD)oldfunc2<<endl;
//	while (ScanPattern_FF15calladr(codestart,(DWORD)oldfunc2,length,&pos))
//	{
//		//if(dolog)logfile<<"found at "<<(DWORD)pos<<endl;
//		length-=pos+6-codestart;
//		codestart=pos+6;
//		Protect(pos+2,sizeof(DWORD));
//		DWORD* blub0r=(DWORD*)(pos+2);
//		*blub0r = (DWORD)&info->newfunc; 
//		Protect(pos+2);
//		info->return_trampoline=NULL;
//	}
//}

FARPROC check_hook_queue(char* procname, FARPROC original)
{
	MapStringInt::iterator pos = myintmap.find(procname);
	if(pos != myintmap.end() )
	{
		hookinfo* info = (hookinfo*)pos->second;
		assert(info);
		info->oldfunc = original;
		
		if(info->newfunc) return (FARPROC)info->newfunc;
		else              return original;
	}
	return original;
}

//=======================================================================================
void init_hook_queue()
{
	// client.dll reroute info
	typedef MapStringInt::value_type Entry;
	//myintmap.insert(Entry("Initialize",&Initialize_Info));
	//myintmap.insert(Entry("HUD_AddEntity",&HUD_AddEntity_Info));
	////myintmap.insert(Entry("HUD_Init",&HUD_Init_Info));
	//myintmap.insert(Entry("HUD_Redraw",&HUD_Redraw_Info));
	//myintmap.insert(Entry("HUD_PlayerMove",&HUD_PlayerMove_Info));
	//myintmap.insert(Entry("V_CalcRefdef",&V_CalcRefdef_Info));
	//myintmap.insert(Entry("CL_CreateMove",&CL_CreateMove_Info));
	//myintmap.insert(Entry("HUD_TempEntUpdate",&HUD_TempEntUpdate_Info));
	////////////myintmap.insert(Entry("HUD_GetStudioModelInterface",&HUD_GetStudioModelInterface_Info));
	////////////myintmap.insert(Entry("HUD_VidInit",&HUD_VidInit_Info));


	#define INSERT_INFO(a) 	myintmap.insert(Entry(#a,&a##Info));
	INSERT_INFO(glBlendFunc       )
	INSERT_INFO(glBegin           )
	INSERT_INFO(glVertex3f        )
	INSERT_INFO(glDisable         )
	INSERT_INFO(glEnable          )
	INSERT_INFO(glColor3f         )
	INSERT_INFO(glTexEnvi         )
	INSERT_INFO(glPolygonMode     )
	INSERT_INFO(glClearColor      )
	INSERT_INFO(glClear           )
	INSERT_INFO(glGetFloatv       )
	INSERT_INFO(glViewport        )
	INSERT_INFO(glColor4f         )
	INSERT_INFO(glLineWidth       )
	INSERT_INFO(glRecti           )
}

extern struct dllfuncs_t  gClientExports;
extern struct cl_enginefuncs_s  gEngfuncs;

//int pInitialize (cl_enginefunc_t *pEnginefuncs, int iVersion)
//{
//	LOG(initialize_start)
//
//	static bool firstcall = true;
//	if(firstcall)
//	{
//		// save engine funcs
//		memcpy (&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));
//		gEngfuncs.pfnConsolePrint("// ==== OGC-INITIALIZE ====\n");
//		MessageBox(0,"initialize",0,0);
//		firstcall = false;
//	}
//	else
//	{
//		gEngfuncs.pfnConsolePrint("// ==== OGC-INITIALIZE 2 ====\n");
//	}
//
//	int nResult = gClientExports.Initialize(pEnginefuncs,iVersion);
//	LOG(initialize_end)
//	return nResult;
//}
//
//int pHUD_Redraw (float x, int y)
//{
//	LOG(hudredraw_start)
//	int nResult = gClientExports.HUD_Redraw(x,y);
//	LOG(hudredraw_end)
//	return nResult;
//} 
//
//int pHUD_AddEntity (int type, struct cl_entity_s *ent, const char *modelname)
//{
//	//__asm int 03;
//	LOG(addentity_start)
//	if(ent->player)
//	{
//			ent->curstate.renderamt = 1;
//			ent->curstate.rendercolor.r = 255;
//			ent->curstate.rendercolor.b = 0;
//			ent->curstate.rendercolor.g = 100;
//			ent->curstate.renderfx = kRenderFxGlowShell;
//	}
//	int nResult = gClientExports.HUD_AddEntity(type,ent,modelname);
//	LOG(addentity_end)
//	if ((strstr(modelname, "black_smoke")||strstr(modelname, "fast_wallpuff"))) return 0;
//	return nResult;
//}
//
//void pHUD_PlayerMove (struct playermove_s *a, int b)
//{
//	LOG(playermove_start)
//	gClientExports.HUD_PlayerMove(a,b);
//	LOG(playermove_end)
//}
//
//void pV_CalcRefdef (struct ref_params_s *pparams)
//{
//	LOG(calcrefdef_start)
//	gClientExports.V_CalcRefdef(pparams);
//	LOG(calcrefdef_end)
//}
//
//void pCL_CreateMove (float frametime, struct usercmd_s *cmd, int active)
//{
//	LOG(createmove_start)
//	gClientExports.CL_CreateMove(frametime,cmd,active);
//	LOG(createmove_end)
//}
//
//void pHUD_TempEntUpdate (
//		double frametime,   			// Simulation time
//		double client_time, 			// Absolute time on client
//		double cl_gravity,  			// True gravity on client
//		TEMPENTITY **ppTempEntFree,   	// List of freed temporary ents
//		TEMPENTITY **ppTempEntActive, 	// List 
//		int		( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ),
//		void	( *Callback_TempEntPlaySound )( TEMPENTITY *pTemp, float damp ) )
//{
//	LOG(Tempent_start)
//	typedef void (*HUD_TempEntUpdateFunc)(double,double,double,TEMPENTITY**,TEMPENTITY**, int(*)(cl_entity_t*),void(*)(TEMPENTITY*,float));	
//	(*(HUD_TempEntUpdateFunc)(gClientExports.HUD_TempEntUpdate))
//		(
//		frametime,
//		client_time,
//		cl_gravity,
//		ppTempEntFree,
//		ppTempEntActive,
//		Callback_AddVisibleEntity,
//		Callback_TempEntPlaySound 
//		);
//	LOG(Tempent_end)
//}
//
//int pHUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
//{
//	LOG(studiomodel_start)
//	int nResult = gClientExports.HUD_GetStudioModelInterface(version,ppinterface,pstudio);
//	LOG(studiomodel_end)
//	return nResult;
//}
//

////=====================================================================
//void ClientApiHook(dllfuncs_t* df)
//{
//	static bool firstcall = true;
//	if(firstcall)
//	{
//		memcpy((char*)&gClientExports, (char*)df, sizeof(*df) );
//		//__asm int 03
//		df->Initialize = pInitialize;
//		df->HUD_Redraw = pHUD_Redraw;
//		df->HUD_AddEntity  = pHUD_AddEntity;
//	  	df->HUD_PlayerMove = pHUD_PlayerMove;
//	  	df->V_CalcRefdef   = pV_CalcRefdef;
//	  	df->CL_CreateMove  = pCL_CreateMove;
//	  	df->HUD_TempEntUpdate = pHUD_TempEntUpdate;
//	  	df->HUD_GetStudioModelInterface = pHUD_GetStudioModelInterface;
//		firstcall = false;
//	}
//}
//

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