stdafx.h

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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// This source code is licensed under Microsoft Shared Source License
// Version 1.0 for Windows CE.
// For a copy of the license visit http://go.microsoft.com/fwlink/?LinkId=3223.
//
// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__A8AA627B_1D36_4984_844D_04662498E050__INCLUDED_)
#define AFX_STDAFX_H__A8AA627B_1D36_4984_844D_04662498E050__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000



// STRICT is defined by the default WinCE build environment.
#if defined (UNDER_CE) && !defined (STRICT)
#define STRICT
#endif

#if defined (WINCE_EMULATION)
// atlbase.h (2.1) on WinCE sucks these in by default, not on NT.
// #include <ntstatus.h>  // ntstatus must come before windows.h
#include <windows.h>
#include <winnls.h>
#include <ole2.h>
#include "ceport.h"
#else
#define _OLEAUT32_
#define _OLE32_
#endif


#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED

#if ! defined (WINCE_EMULATION)
#define WIN32_NO_STATUS
#endif

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#if ! defined (WINCE_EMULATION)
#undef WIN32_NO_STATUS
// #include <ntstatus.h>
#include "ceport.h"
#endif

#include "bt_sdp.h"

#endif // !defined(AFX_STDAFX_H__A8AA627B_1D36_4984_844D_04662498E050__INCLUDED)

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