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📄 wstype.h

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    //

    LPVXD_ENDPOINT      Endpoint;

    //
    //  The active connection for this socket (if any).
    //

    LPVXD_CONNECTION    ActiveConnection;

    //
    //  The send/receive queues associated with this socket.
    //  These queues will by owned by either the Endpoint
    //  (for datagram sockets) or the ActiveConnection (for
    //  connected stream sockets).
    //

    LPVXD_QUEUES        SendReceiveQueues;

    //
    //  The following fields are used to restart a send that
    //  was blocked due to insufficient buffer space or buffer
    //  quota.
    //

    LIST_ENTRY          SendPendingList;
    LPBYTE              SendPendingBuffer;
    DWORD               SendPendingBufferLength;
    DWORD               SendPendingFlags;
    //ULONG               SendPendingIpAddress;
    //USHORT              SendPendingIpPort;

    PTRANSPORT_ADDRESS  SendPendingAddress;

    PTRANSPORT_ADDRESS  ScratchAddress;

    BOOL                SendPendingAddressValid;

    //
    //  IP Multicast support.
    //

    DWORD               MulticastTtl;
    DWORD               MulticastIf;

    BOOL                InRecv;                 /* wmz */
    int                 RecvLen;                /* wmz */
    NDIS_BUFFER         RecvNDISBuff;           /* wmz */

    //
    // Holds SendPendingAddress.
    //

    BYTE                Data[ANYSIZE_ARRAY];

#ifdef DEBUG
    DWORD               EndOfSocketSignature;
#endif  // DEBUG
} SOCK_INFO;

//
//  Values for si_state.
//

#define SI_STATE_FIRST          1
#define SI_STATE_OPEN           1
#define SI_STATE_BOUND          2
#define SI_STATE_LISTENING      3
#define SI_STATE_PEND_ACCEPT    4
#define SI_STATE_CONNECTING     5
#define SI_STATE_CONNECTED      6
#define SI_STATE_DISCONNECTED   7
#define SI_STATE_CLOSING        8       // "gracefully" closing
#define SI_STATE_CLOSED         9
#define SI_STATE_NO_PROVIDER	10		// PnP provider unloaded beneath us
#define SI_STATE_LAST           10


//
//  Bit definitions for si_flags.
//

#define SI_FLAG_CONNRESET       0x0001
#define SI_FLAG_CONNDOWN        0x0002	// read data available, but disconnected
#define SI_FLAG_VALID_MASK      0x0003


//
//  Bit definitions for si_options.
//

#define SI_OPT_BROADCAST        0x0001
#define SI_OPT_DEBUG            0x0002
#define SI_OPT_DONTROUTE        0x0004
#define SI_OPT_KEEPALIVE        0x0008
#define SI_OPT_OOBINLINE        0x0010
#define SI_OPT_REUSEADDR        0x0020
#define SI_OPT_STOPSENDS        0x0040
#define SI_OPT_STOPRECVS        0x0080
#define SI_OPT_BLOCKING         0x0100
#define SI_OPT_VALID_MASK       0x01FF


	
#define SOCK_INFO_SIZE \
    ( sizeof ( SOCK_INFO ) \
      + Stack->MaxTdiAddressLength \
      + Stack->MaxTdiAddressLength \
      - ANYSIZE_ARRAY )

#ifdef DEBUG
#define SOCK_SIGNATURE          (DWORD)'kCoS'
#define SOCK_SIGNATURE_X        (DWORD)'cosX'
#define INIT_SOCK_SIG(p)        ((p)->Signature = SOCK_SIGNATURE)
#define KILL_SOCK_SIG(p)        ((p)->Signature = SOCK_SIGNATURE_X)
#define IS_VALID_SOCK(p)        (((p) != NULL) && ((p)->Signature == SOCK_SIGNATURE))
#else   // !DEBUG
#define INIT_SOCK_SIG(p)        (void)(p)
#define KILL_SOCK_SIG(p)        (void)(p)
#define IS_VALID_SOCK(p)        ((void)(p), TRUE)
#endif  // DEBUG


//
//  Possible endpoint states.
//
//  N.B.  For each state, VXD_ENDPOINT_STATE_RECEIVE_OK is set if it is
//        allowable to accept receive data on an endpoint in that state.
//

#define VXD_ENDPOINT_STATE_RECEIVE_OK   0x40000000

typedef enum _VXD_ENDPOINT_STATE
{
    VxdEndpointStateOpen        = 1,
    VxdEndpointStateBound       = 2 | VXD_ENDPOINT_STATE_RECEIVE_OK,
    VxdEndpointStateListening   = 3 | VXD_ENDPOINT_STATE_RECEIVE_OK,
    VxdEndpointStateClosing     = 4

} VXD_ENDPOINT_STATE, FAR * LPVXD_ENDPOINT_STATE;


//
//  An endpoint.
//

typedef struct _VXD_ENDPOINT
{
    //
    //  Structure signature, for safety's sake.
    //

    DEBUG_SIGNATURE


	//
	// The stack associated with this endpoint.
	//

	LPVXD_STACK		Stack;

	//
    //  Global list of active endpoints.
    //

    LIST_ENTRY          OpenEndpointList;

    //
    //  Reference count.  This is the number of outstanding
    //  reasons why we cannot delete this structure.  When
    //  this value drops to zero, the structure gets deleted.
    //

    DWORD               References;

    //
    //  Private flags.
    //

    DWORD               Flags;

    //
    //  The TDI address object associated with this endpoint.
    //

    HANDLE              AddressObject;

    //
    //  Current state.
    //

    VXD_ENDPOINT_STATE  State;

    //
    //  The socket that was bound to this endpoint.
    //

    LPSOCK_INFO         BoundSocket;

    //
    //  The local address for this endpoint.
    //

    PSOCKADDR           LocalAddress;

    DWORD               LocalAddressLength;

    //
    //  The number connection objects that reference this endpoint.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    DWORD               ConnectedConnections;

    //
    //  The number of failed connection object allocations
    //  since the last successful replenish.  Whenever
    //  EndpReplenishIdleConnections is called, it tries to add
    //  this many connection objects to the idle queue.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    DWORD               FailedConnections;

    //
    //  The current & maximum number idle connection objects
    //  queued on this endpoint.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    DWORD               NumQueuedConnections;
    DWORD               MaxQueuedConnections;

    //
    //  Queue of idle connection objects.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    LIST_ENTRY          IdleConnectionQueue;

    //
    //  Queue of active connections objects.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    LIST_ENTRY          ActiveConnectionQueue;

    //
    //  The send & receive queues associated with this endpoint.
    //
    //  DATAGRAM SOCKETS ONLY
    //

    LPVXD_QUEUES        SendReceiveQueues;

    //
    // Holds LocalAddress.
    //

    BYTE                Data[ANYSIZE_ARRAY];

};

#define VXD_ENDPOINT_SIZE ( sizeof(VXD_ENDPOINT) + Stack->MaxSockaddrLength - ANYSIZE_ARRAY )

#ifdef DEBUG
#define ENDP_SIGNATURE          (DWORD)'pDnE'
#define ENDP_SIGNATURE_X        (DWORD)'dneX'
#define INIT_ENDP_SIG(p)        ((p)->Signature = ENDP_SIGNATURE)
#define KILL_ENDP_SIG(p)        ((p)->Signature = ENDP_SIGNATURE_X)
#define IS_VALID_ENDP(p)        (((p) != NULL) && ((p)->Signature == ENDP_SIGNATURE))
#else   // !DEBUG
#define INIT_ENDP_SIG(p)        (void)(p)
#define KILL_ENDP_SIG(p)        (void)(p)
#define IS_VALID_ENDP(p)        ((void)(p), TRUE)
#endif  // DEBUG


//
//  Possible connection states.
//
//  N.B.  For each state, VXD_CONNECT_STATE_NEED_DISCONNECT
//        is set if a connection object in that state requires
//        a disconnect before being destroyed.
//
//        VXD_CONNECT_STATE_RECEIVE_OK is set if data may be
//        received on an connection object in that state.
//
//        VXD_CONNECT_STATE_DEAD is set if the the connection is
//        dead (meaning the peer has disconnected/aborted).
//

#define VXD_CONNECT_STATE_NEED_DISCONNECT   0x40000000
#define VXD_CONNECT_STATE_RECEIVE_OK        0x20000000
#define VXD_CONNECT_STATE_DEAD              0x10000000

typedef enum _VXD_CONNECT_STATE
{
    VxdConnectionStateFree         = 1,
    VxdConnectionStateUnaccepted   = 2 | VXD_CONNECT_STATE_NEED_DISCONNECT
                                       | VXD_CONNECT_STATE_RECEIVE_OK,
    VxdConnectionStateReturned     = 3 | VXD_CONNECT_STATE_NEED_DISCONNECT
                                       | VXD_CONNECT_STATE_RECEIVE_OK,
    VxdConnectionStateConnected    = 4 | VXD_CONNECT_STATE_NEED_DISCONNECT
                                       | VXD_CONNECT_STATE_RECEIVE_OK,
    VxdConnectionStateDisconnected = 5 | VXD_CONNECT_STATE_NEED_DISCONNECT
                                       | VXD_CONNECT_STATE_DEAD,
    VxdConnectionStateSendShutdown = 6 | VXD_CONNECT_STATE_RECEIVE_OK,
    VxdConnectionStateBothShutdown = 7 | VXD_CONNECT_STATE_DEAD,
    VxdConnectionStateAborted      = 8 | VXD_CONNECT_STATE_DEAD,
    VxdConnectionStateClosing      = 9

} VXD_CONNECT_STATE, FAR * LPVXD_CONNECT_STATE;


//
//  A connection.
//

typedef struct _VXD_CONNECTION
{
    //
    //  Structure signature, for safety's sake.
    //

    DEBUG_SIGNATURE

	//
	// The stack associated with this endpoint.
	//

	LPVXD_STACK		Stack;

    //
    //  Global list of active connections.
    //

    LIST_ENTRY          OpenConnectionList;

    //
    //  Reference count.  This is the number of outstanding
    //  reasons why we cannot delete this structure.  When
    //  this value drops to zero, the structure gets deleted.
    //

    DWORD               References;

    //
    //  Private flags.
    //

    DWORD               Flags;

    //
    //  The socket that "owns" this connection.
    //

    LPSOCK_INFO         OwningSocket;

    //
    //  The endpoint that contains the address object associated
    //  with this connection.
    //

    LPVXD_ENDPOINT      OwningEndpoint;

    //
    //  Current state.
    //

    VXD_CONNECT_STATE   State;

    //
    //  The local & remote addresses for this connection.
    //

    PSOCKADDR           LocalAddress;
    PSOCKADDR           RemoteAddress;

    DWORD               LocalAddressLength;
    DWORD               RemoteAddressLength;

    //
    //  The TDI context associated with this connection.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    CONNECTION_CONTEXT  ConnectionContext;

    //
    //  Links into a connection queue.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    LIST_ENTRY          ConnectionQueue;

    //
    //  Send and receive queues.
    //
    //  CONNECTION-ORIENTED SOCKETS ONLY
    //

    LPVXD_QUEUES        SendReceiveQueues;

    int                 IndicatedNotAccepted;   /* wmz */

    //
    // Holds LocalAddress and RemoteAddress.
    //

    BYTE                Data[ANYSIZE_ARRAY];

};

#define VXD_CONNECTION_SIZE(StackVxd) \
    ( sizeof ( VXD_CONNECTION ) + ( 2 * (StackVxd)->MaxSockaddrLength ) - ANYSIZE_ARRAY )

#ifdef DEBUG
#define CONN_SIGNATURE          (DWORD)'nNoC'
#define CONN_SIGNATURE_X        (DWORD)'nocX'
#define INIT_CONN_SIG(p)        ((p)->Signature = CONN_SIGNATURE)
#define KILL_CONN_SIG(p)        ((p)->Signature = CONN_SIGNATURE_X)
#define IS_VALID_CONN(p)        (((p) != NULL) && ((p)->Signature == CONN_SIGNATURE))
#else   // !DEBUG
#define INIT_CONN_SIG(p)        (void)(p)
#define KILL_CONN_SIG(p)        (void)(p)
#define IS_VALID_CONN(p)        ((void)(p), TRUE)
#endif  // DEBUG


//
//  One of these structures is created before calling TdiConnect.
//  These structures keep track of the connection data until the
//  TdiConnect API completes.
//

typedef struct _VXD_TRACKER
{
    //
    //  Structure signature, for safety's sake.
    //

    DEBUG_SIGNATURE

    //
    //  Connection information.
    //

    TDI_CONNECTION_INFORMATION  RequestInfo;
    TDI_CONNECTION_INFORMATION  ReturnedInfo;

    //
    //  The target connection address.
    //

    PTRANSPORT_ADDRESS    RemoteAddress;

    //
    //  The connection object associated with this tracker.  We
    //  "precreate" the connection object when we create the tracker
    //  object.  This way, we don't need to hit the heap during
    //  TdiConnect's completion handler.
    //

    LPVXD_CONNECTION            Connection;

    //
    // Holds RemoteAddress.
    //

    BYTE                Data[ANYSIZE_ARRAY];

};

#define VXD_TRACKER_SIZE ( sizeof ( VXD_TRACKER ) + Stack->MaxTdiAddressLength - ANYSIZE_ARRAY )

#ifdef DEBUG
#define TRAC_SIGNATURE          (DWORD)'cArT'
#define TRAC_SIGNATURE_X        (DWORD)'artX'
#define INIT_TRAC_SIG(p)        ((p)->Signature = TRAC_SIGNATURE)
#define KILL_TRAC_SIG(p)        ((p)->Signature = TRAC_SIGNATURE_X)
#define IS_VALID_TRAC(p)        (((p) != NULL) && ((p)->Signature == TRAC_SIGNATURE))
#else   // !DEBUG
#define INIT_TRAC_SIG(p)        (void)(p)
#define KILL_TRAC_SIG(p)        (void)(p)
#define IS_VALID_TRAC(p)        ((void)(p), TRUE)
#endif  // DEBUG


//
//  Just to make things a little prettier...
//

typedef TDI_ADDRESS_IP FAR *    LPTDI_ADDRESS_IP;
typedef TDI_STATUS FAR *        LPTDI_STATUS;
typedef TA_IP_ADDRESS FAR *     LPTA_IP_ADDRESS;
typedef TRANSPORT_ADDRESS FAR * LPTRANSPORT_ADDRESS;
#define Address00               Address[0].Address[0]


#endif  // _WSTYPE_H_

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