📄 wstype.h
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//
LPVXD_ENDPOINT Endpoint;
//
// The active connection for this socket (if any).
//
LPVXD_CONNECTION ActiveConnection;
//
// The send/receive queues associated with this socket.
// These queues will by owned by either the Endpoint
// (for datagram sockets) or the ActiveConnection (for
// connected stream sockets).
//
LPVXD_QUEUES SendReceiveQueues;
//
// The following fields are used to restart a send that
// was blocked due to insufficient buffer space or buffer
// quota.
//
LIST_ENTRY SendPendingList;
LPBYTE SendPendingBuffer;
DWORD SendPendingBufferLength;
DWORD SendPendingFlags;
//ULONG SendPendingIpAddress;
//USHORT SendPendingIpPort;
PTRANSPORT_ADDRESS SendPendingAddress;
PTRANSPORT_ADDRESS ScratchAddress;
BOOL SendPendingAddressValid;
//
// IP Multicast support.
//
DWORD MulticastTtl;
DWORD MulticastIf;
BOOL InRecv; /* wmz */
int RecvLen; /* wmz */
NDIS_BUFFER RecvNDISBuff; /* wmz */
//
// Holds SendPendingAddress.
//
BYTE Data[ANYSIZE_ARRAY];
#ifdef DEBUG
DWORD EndOfSocketSignature;
#endif // DEBUG
} SOCK_INFO;
//
// Values for si_state.
//
#define SI_STATE_FIRST 1
#define SI_STATE_OPEN 1
#define SI_STATE_BOUND 2
#define SI_STATE_LISTENING 3
#define SI_STATE_PEND_ACCEPT 4
#define SI_STATE_CONNECTING 5
#define SI_STATE_CONNECTED 6
#define SI_STATE_DISCONNECTED 7
#define SI_STATE_CLOSING 8 // "gracefully" closing
#define SI_STATE_CLOSED 9
#define SI_STATE_NO_PROVIDER 10 // PnP provider unloaded beneath us
#define SI_STATE_LAST 10
//
// Bit definitions for si_flags.
//
#define SI_FLAG_CONNRESET 0x0001
#define SI_FLAG_CONNDOWN 0x0002 // read data available, but disconnected
#define SI_FLAG_VALID_MASK 0x0003
//
// Bit definitions for si_options.
//
#define SI_OPT_BROADCAST 0x0001
#define SI_OPT_DEBUG 0x0002
#define SI_OPT_DONTROUTE 0x0004
#define SI_OPT_KEEPALIVE 0x0008
#define SI_OPT_OOBINLINE 0x0010
#define SI_OPT_REUSEADDR 0x0020
#define SI_OPT_STOPSENDS 0x0040
#define SI_OPT_STOPRECVS 0x0080
#define SI_OPT_BLOCKING 0x0100
#define SI_OPT_VALID_MASK 0x01FF
#define SOCK_INFO_SIZE \
( sizeof ( SOCK_INFO ) \
+ Stack->MaxTdiAddressLength \
+ Stack->MaxTdiAddressLength \
- ANYSIZE_ARRAY )
#ifdef DEBUG
#define SOCK_SIGNATURE (DWORD)'kCoS'
#define SOCK_SIGNATURE_X (DWORD)'cosX'
#define INIT_SOCK_SIG(p) ((p)->Signature = SOCK_SIGNATURE)
#define KILL_SOCK_SIG(p) ((p)->Signature = SOCK_SIGNATURE_X)
#define IS_VALID_SOCK(p) (((p) != NULL) && ((p)->Signature == SOCK_SIGNATURE))
#else // !DEBUG
#define INIT_SOCK_SIG(p) (void)(p)
#define KILL_SOCK_SIG(p) (void)(p)
#define IS_VALID_SOCK(p) ((void)(p), TRUE)
#endif // DEBUG
//
// Possible endpoint states.
//
// N.B. For each state, VXD_ENDPOINT_STATE_RECEIVE_OK is set if it is
// allowable to accept receive data on an endpoint in that state.
//
#define VXD_ENDPOINT_STATE_RECEIVE_OK 0x40000000
typedef enum _VXD_ENDPOINT_STATE
{
VxdEndpointStateOpen = 1,
VxdEndpointStateBound = 2 | VXD_ENDPOINT_STATE_RECEIVE_OK,
VxdEndpointStateListening = 3 | VXD_ENDPOINT_STATE_RECEIVE_OK,
VxdEndpointStateClosing = 4
} VXD_ENDPOINT_STATE, FAR * LPVXD_ENDPOINT_STATE;
//
// An endpoint.
//
typedef struct _VXD_ENDPOINT
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// The stack associated with this endpoint.
//
LPVXD_STACK Stack;
//
// Global list of active endpoints.
//
LIST_ENTRY OpenEndpointList;
//
// Reference count. This is the number of outstanding
// reasons why we cannot delete this structure. When
// this value drops to zero, the structure gets deleted.
//
DWORD References;
//
// Private flags.
//
DWORD Flags;
//
// The TDI address object associated with this endpoint.
//
HANDLE AddressObject;
//
// Current state.
//
VXD_ENDPOINT_STATE State;
//
// The socket that was bound to this endpoint.
//
LPSOCK_INFO BoundSocket;
//
// The local address for this endpoint.
//
PSOCKADDR LocalAddress;
DWORD LocalAddressLength;
//
// The number connection objects that reference this endpoint.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
DWORD ConnectedConnections;
//
// The number of failed connection object allocations
// since the last successful replenish. Whenever
// EndpReplenishIdleConnections is called, it tries to add
// this many connection objects to the idle queue.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
DWORD FailedConnections;
//
// The current & maximum number idle connection objects
// queued on this endpoint.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
DWORD NumQueuedConnections;
DWORD MaxQueuedConnections;
//
// Queue of idle connection objects.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
LIST_ENTRY IdleConnectionQueue;
//
// Queue of active connections objects.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
LIST_ENTRY ActiveConnectionQueue;
//
// The send & receive queues associated with this endpoint.
//
// DATAGRAM SOCKETS ONLY
//
LPVXD_QUEUES SendReceiveQueues;
//
// Holds LocalAddress.
//
BYTE Data[ANYSIZE_ARRAY];
};
#define VXD_ENDPOINT_SIZE ( sizeof(VXD_ENDPOINT) + Stack->MaxSockaddrLength - ANYSIZE_ARRAY )
#ifdef DEBUG
#define ENDP_SIGNATURE (DWORD)'pDnE'
#define ENDP_SIGNATURE_X (DWORD)'dneX'
#define INIT_ENDP_SIG(p) ((p)->Signature = ENDP_SIGNATURE)
#define KILL_ENDP_SIG(p) ((p)->Signature = ENDP_SIGNATURE_X)
#define IS_VALID_ENDP(p) (((p) != NULL) && ((p)->Signature == ENDP_SIGNATURE))
#else // !DEBUG
#define INIT_ENDP_SIG(p) (void)(p)
#define KILL_ENDP_SIG(p) (void)(p)
#define IS_VALID_ENDP(p) ((void)(p), TRUE)
#endif // DEBUG
//
// Possible connection states.
//
// N.B. For each state, VXD_CONNECT_STATE_NEED_DISCONNECT
// is set if a connection object in that state requires
// a disconnect before being destroyed.
//
// VXD_CONNECT_STATE_RECEIVE_OK is set if data may be
// received on an connection object in that state.
//
// VXD_CONNECT_STATE_DEAD is set if the the connection is
// dead (meaning the peer has disconnected/aborted).
//
#define VXD_CONNECT_STATE_NEED_DISCONNECT 0x40000000
#define VXD_CONNECT_STATE_RECEIVE_OK 0x20000000
#define VXD_CONNECT_STATE_DEAD 0x10000000
typedef enum _VXD_CONNECT_STATE
{
VxdConnectionStateFree = 1,
VxdConnectionStateUnaccepted = 2 | VXD_CONNECT_STATE_NEED_DISCONNECT
| VXD_CONNECT_STATE_RECEIVE_OK,
VxdConnectionStateReturned = 3 | VXD_CONNECT_STATE_NEED_DISCONNECT
| VXD_CONNECT_STATE_RECEIVE_OK,
VxdConnectionStateConnected = 4 | VXD_CONNECT_STATE_NEED_DISCONNECT
| VXD_CONNECT_STATE_RECEIVE_OK,
VxdConnectionStateDisconnected = 5 | VXD_CONNECT_STATE_NEED_DISCONNECT
| VXD_CONNECT_STATE_DEAD,
VxdConnectionStateSendShutdown = 6 | VXD_CONNECT_STATE_RECEIVE_OK,
VxdConnectionStateBothShutdown = 7 | VXD_CONNECT_STATE_DEAD,
VxdConnectionStateAborted = 8 | VXD_CONNECT_STATE_DEAD,
VxdConnectionStateClosing = 9
} VXD_CONNECT_STATE, FAR * LPVXD_CONNECT_STATE;
//
// A connection.
//
typedef struct _VXD_CONNECTION
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// The stack associated with this endpoint.
//
LPVXD_STACK Stack;
//
// Global list of active connections.
//
LIST_ENTRY OpenConnectionList;
//
// Reference count. This is the number of outstanding
// reasons why we cannot delete this structure. When
// this value drops to zero, the structure gets deleted.
//
DWORD References;
//
// Private flags.
//
DWORD Flags;
//
// The socket that "owns" this connection.
//
LPSOCK_INFO OwningSocket;
//
// The endpoint that contains the address object associated
// with this connection.
//
LPVXD_ENDPOINT OwningEndpoint;
//
// Current state.
//
VXD_CONNECT_STATE State;
//
// The local & remote addresses for this connection.
//
PSOCKADDR LocalAddress;
PSOCKADDR RemoteAddress;
DWORD LocalAddressLength;
DWORD RemoteAddressLength;
//
// The TDI context associated with this connection.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
CONNECTION_CONTEXT ConnectionContext;
//
// Links into a connection queue.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
LIST_ENTRY ConnectionQueue;
//
// Send and receive queues.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
LPVXD_QUEUES SendReceiveQueues;
int IndicatedNotAccepted; /* wmz */
//
// Holds LocalAddress and RemoteAddress.
//
BYTE Data[ANYSIZE_ARRAY];
};
#define VXD_CONNECTION_SIZE(StackVxd) \
( sizeof ( VXD_CONNECTION ) + ( 2 * (StackVxd)->MaxSockaddrLength ) - ANYSIZE_ARRAY )
#ifdef DEBUG
#define CONN_SIGNATURE (DWORD)'nNoC'
#define CONN_SIGNATURE_X (DWORD)'nocX'
#define INIT_CONN_SIG(p) ((p)->Signature = CONN_SIGNATURE)
#define KILL_CONN_SIG(p) ((p)->Signature = CONN_SIGNATURE_X)
#define IS_VALID_CONN(p) (((p) != NULL) && ((p)->Signature == CONN_SIGNATURE))
#else // !DEBUG
#define INIT_CONN_SIG(p) (void)(p)
#define KILL_CONN_SIG(p) (void)(p)
#define IS_VALID_CONN(p) ((void)(p), TRUE)
#endif // DEBUG
//
// One of these structures is created before calling TdiConnect.
// These structures keep track of the connection data until the
// TdiConnect API completes.
//
typedef struct _VXD_TRACKER
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// Connection information.
//
TDI_CONNECTION_INFORMATION RequestInfo;
TDI_CONNECTION_INFORMATION ReturnedInfo;
//
// The target connection address.
//
PTRANSPORT_ADDRESS RemoteAddress;
//
// The connection object associated with this tracker. We
// "precreate" the connection object when we create the tracker
// object. This way, we don't need to hit the heap during
// TdiConnect's completion handler.
//
LPVXD_CONNECTION Connection;
//
// Holds RemoteAddress.
//
BYTE Data[ANYSIZE_ARRAY];
};
#define VXD_TRACKER_SIZE ( sizeof ( VXD_TRACKER ) + Stack->MaxTdiAddressLength - ANYSIZE_ARRAY )
#ifdef DEBUG
#define TRAC_SIGNATURE (DWORD)'cArT'
#define TRAC_SIGNATURE_X (DWORD)'artX'
#define INIT_TRAC_SIG(p) ((p)->Signature = TRAC_SIGNATURE)
#define KILL_TRAC_SIG(p) ((p)->Signature = TRAC_SIGNATURE_X)
#define IS_VALID_TRAC(p) (((p) != NULL) && ((p)->Signature == TRAC_SIGNATURE))
#else // !DEBUG
#define INIT_TRAC_SIG(p) (void)(p)
#define KILL_TRAC_SIG(p) (void)(p)
#define IS_VALID_TRAC(p) ((void)(p), TRUE)
#endif // DEBUG
//
// Just to make things a little prettier...
//
typedef TDI_ADDRESS_IP FAR * LPTDI_ADDRESS_IP;
typedef TDI_STATUS FAR * LPTDI_STATUS;
typedef TA_IP_ADDRESS FAR * LPTA_IP_ADDRESS;
typedef TRANSPORT_ADDRESS FAR * LPTRANSPORT_ADDRESS;
#define Address00 Address[0].Address[0]
#endif // _WSTYPE_H_
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