📄 wstype.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// This source code is licensed under Microsoft Shared Source License
// Version 1.0 for Windows CE.
// For a copy of the license visit http://go.microsoft.com/fwlink/?LinkId=3223.
//
/**********************************************************************/
/** Microsoft Windows **/
/**********************************************************************/
/*
wstype.h
This file contains global type definitons for the AFVXD VxD.
*/
#ifndef _WSTYPE_H_
#define _WSTYPE_H_
//
// Enumerated type for system capacity.
//
typedef enum _SYSTEM_SIZE
{
SmallSystem = 1,
MediumSystem,
LargeSystem
} SYSTEM_SIZE, FAR * LPSYSTEM_SIZE;
//
// Structure signatures are only defined in DEBUG builds.
//
#ifdef DEBUG
#define DEBUG_SIGNATURE DWORD Signature;
#else // !DEBUG
#define DEBUG_SIGNATURE
#endif // DEBUG
//
// Make life with TdiQueryInformation( TDI_QUERY_ADDRESS_INFO )
// a little easier...
//
typedef struct _TA_IP_ADDRESS_INFO
{
ULONG ActivityCount;
TA_IP_ADDRESS IpAddr;
} TA_IP_ADDRESS_INFO, FAR * LPTA_IP_ADDRESS_INFO;
//
// A TCP/UDP port.
//
typedef WORD PORT, FAR * LPPORT;
//
// Forward references.
//
typedef struct _SOCK_INFO SOCK_INFO, FAR * LPSOCK_INFO;
typedef struct _VXD_BUFFER VXD_BUFFER, FAR * LPVXD_BUFFER;
typedef struct _VXD_QUEUES VXD_QUEUES, FAR * LPVXD_QUEUES;
typedef struct _VXD_ENDPOINT VXD_ENDPOINT, FAR * LPVXD_ENDPOINT;
typedef struct _VXD_CONNECTION VXD_CONNECTION, FAR * LPVXD_CONNECTION;
typedef struct _VXD_TRACKER VXD_TRACKER, FAR * LPVXD_TRACKER;
typedef struct _VXD_STACK VXD_STACK, FAR * LPVXD_STACK;
// when declaring an array that has a variable size, use this
// as a placeholder.
#define ANYSIZE_ARRAY 1
//
// One of these is allocated for each stack VxD.
// This information was originally stored in "globals.c."
//
typedef struct _VXD_STACK
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// The associated transport's device name
//
PWSTR TransportName;
//
// The list of address family/socket type/protocol triples
// supported by this stack DLL.
//
PWINSOCK_MAPPING Mapping;
//
// TDI Dispatch Table for the transport.
//
TDIDispatchTable * TdiDispatch;
//
// Address size information.
//
DWORD MinSockaddrLength;
DWORD MaxSockaddrLength;
DWORD MinTdiAddressLength;
DWORD MaxTdiAddressLength;
//
// Linked lists of all sockets, endpoints, and connections
// created by this VxD.
//
LIST_ENTRY OpenSocketList;
LIST_ENTRY OpenEndpointList;
LIST_ENTRY OpenConnectionList;
//
// Linked list of buffer objects associated with failed sends.
// Whenever a send fails due to insufficient resources within
// the TCP/IP stack, we put the buffer on this queue & retry
// later.
//
LIST_ENTRY SendRetryList;
//
// Count of pending sends.
//
DWORD PendingSendCount;
//
// Linked list of socket objects awaiting buffer space. Blocking
// sockets are enqueued here if they fail to acquire sufficient
// buffer space during send().
//
LIST_ENTRY SendsWaitingForBuffersList;
WCHAR Names[1];
}VXD_STACK, FAR * LPVXD_STACK;
#ifdef DEBUG
#define STACK_SIGNATURE (DWORD)'katS'
#define STACK_SIGNATURE_X (DWORD)'katX'
#define INIT_STACK_SIG(h) ((h)->Signature = STACK_SIGNATURE)
#define KILL_STACK_SIG(h) ((h)->Signature = STACK_SIGNATURE_X)
#define IS_VALID_STACK(h) (((h) != NULL) && ((h)->Signature == STACK_SIGNATURE))
#else // !DEBUG
#define INIT_STACK_SIG(h) (void)(h)
#define KILL_STACK_SIG(h) (void)(h)
#define IS_VALID_STACK(h) ((void)(h), TRUE)
#endif // DEBUG
#define NAMES_TO_VXD_STACK(n) CONTAINING_RECORD((n),VXD_STACK,Names[0])
#define STACK_FROM_SOCKET(s) (s)->Stack
#define SOCKET_SET_STACK(s,h) ( (s)->Stack = (h) )
#define STACK_FROM_CONNECTION(c) (c)->Stack
#define CONNECTION_SET_STACK(c,h) ( (c)->Stack = (h) )
#define STACK_FROM_ENDPOINT(e) (e)->Stack
#define ENDPOINT_SET_STACK(e,h) ( (e)->Stack = (h) )
#define STACK_FROM_QUEUE(q) (q)->OwningSocket->Stack
//
// A buffer object.
//
typedef struct _VXD_BUFFER
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// Buffer queue links. The semantics of these links depends
// on the implied state of the buffer (free, acquired for send,
// or acquired for recv):
//
// Free:
//
// GlobalFreeBufferList - Links the buffer into a global pool
// of free buffer objects.
//
// Acquired for send():
//
// SendRetryBufferList - If the send failed due to insufficient
// resources within TDI, this links the buffer into a
// global pool of failed send requests awaiting retry.
// Otherwise, this field is unused.
//
// SendPendingBufferList - Links the buffer into a per-socket
// pool of pending send requests.
//
// Acquired for recv():
//
// RecvGenericBufferList - Links the buffer into a per-socket
// pool of all received data.
//
// RecvSpecificBufferList - Links the buffer into a per-socket
// pool of all received data of the same type (normal vs.
// expedited).
//
LIST_ENTRY BufferList0;
LIST_ENTRY BufferList1;
#define GlobalFreeBufferList BufferList0
#define SendRetryBufferList BufferList0
#define SendPendingBufferList BufferList1
#define RecvGenericBufferList BufferList0
#define RecvSpecificBufferList BufferList1
//
// The owning buffer list. When this object is released,
// it will be put back on the list indicated by this pointer.
//
// If this field is NULL, then this object does not belong
// on any buffer list. When released, instead of being enqueued
// onto the appropriate buffer list, it will be freed.
//
PLIST_ENTRY OwningBufferList;
//
// The free count for buffers of this size. This field is
// NULL for objects that don't belong on any buffer list.
//
LPDWORD FreeCount;
//
// The socket that owns this buffer.
//
LPSOCK_INFO OwningSocket;
//
// Private flags.
//
// BUFF_FLAG_EXPEDITED will be set if this buffer contains
// expedited data.
//
DWORD Flags;
//
// The size of the valid data within this buffer object.
//
DWORD ValidDataLength;
//
// The total number of BYTEs allocated to this
// buffer object.
//
DWORD AllocatedLength;
//
// Head & tail pointers/offsets. Data is written to the
// buffer @ the head, and removed @ the tail. When the
// tail "catches up" with the head, the buffer object
// (and associated storage objects) should be released.
//
DWORD TailOffset;
//
// The local or remote address (for datagrams only).
//
PTRANSPORT_ADDRESS DatagramAddress;
//
// Information for TDI send/receive requests.
//
TDI_CONNECTION_INFORMATION TdiConnectionInfo;
//
// TDI receive event context for asynchronous copy completion.
//
EventRcvBuffer TdiReceiveBuffer;
//
// Pre-created NDIS_BUFFER structure.
//
NDIS_BUFFER NdisBuffer;
//
// The actual buffer.
//
BYTE *Buffer;
//
// Holds DatagramAddress and the actual Buffer.
//
BYTE Data[ANYSIZE_ARRAY];
};
#define VXD_BUFFER_SIZE ( sizeof(VXD_BUFFER) + gMaxTdiAddressLength - ANYSIZE_ARRAY )
#ifdef DEBUG
#define BUFF_SIGNATURE (DWORD)'fFuB'
#define BUFF_SIGNATURE_X (DWORD)'fubX'
#define INIT_BUFF_SIG(p) ((p)->Signature = BUFF_SIGNATURE)
#define KILL_BUFF_SIG(p) ((p)->Signature = BUFF_SIGNATURE_X)
#define IS_VALID_BUFF(p) (((p) != NULL) && ((p)->Signature == BUFF_SIGNATURE))
#else // !DEBUG
#define INIT_BUFF_SIG(p) (void)(p)
#define KILL_BUFF_SIG(p) (void)(p)
#define IS_VALID_BUFF(p) ((void)(p), TRUE)
#endif // DEBUG
//
// Send & receive queues.
//
typedef struct _VXD_QUEUES
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
//
// The owning socket. This is used to add a new
// reference to the socket just before we issue
// a receive request to TDI to retrieve data
// buffered within the transport.
//
LPSOCK_INFO OwningSocket;
//
// Used to implement send/receive buffer quotas.
//
DWORD SendBufferSizeQuota;
DWORD SendBytesPending;
DWORD ReceiveBufferSizeQuota;
DWORD ReceiveBytesQueued;
//
// The number of BYTEs queued for recv() in the transport.
//
DWORD ReceiveNormalBytes;
DWORD ReceiveNormalFlags;
DWORD ReceiveExpeditedBytes;
DWORD ReceiveExpeditedFlags;
//
// The send & receive buffers queues.
//
// All sends pending with TDI are queued onto SendPendingQueue.
//
// All receive data is queued onto RecvGenericQueue. All
// normal data is queued onto RecvNormalQueue, all expedited
// data is queue onto RecvExpeditedQueue.
//
LIST_ENTRY SendPendingQueue;
LIST_ENTRY RecvGenericQueue;
LIST_ENTRY RecvNormalQueue;
LIST_ENTRY RecvExpeditedQueue;
//
// Additional context for receive completion.
//
// CONNECTION-ORIENTED SOCKETS ONLY
//
LPVOID RecvContext;
};
#ifdef DEBUG
#define QUEU_SIGNATURE (DWORD)'uEuQ'
#define QUEU_SIGNATURE_X (DWORD)'euqX'
#define INIT_QUEU_SIG(p) ((p)->Signature = QUEU_SIGNATURE)
#define KILL_QUEU_SIG(p) ((p)->Signature = QUEU_SIGNATURE_X)
#define IS_VALID_QUEU(p) (((p) != NULL) && ((p)->Signature == QUEU_SIGNATURE))
#else // !DEBUG
#define INIT_QUEU_SIG(p) (void)(p)
#define KILL_QUEU_SIG(p) (void)(p)
#define IS_VALID_QUEU(p) ((void)(p), TRUE)
#endif // DEBUG
//
// Define a socket descriptor as viewed by this provider VxD.
//
typedef struct _SOCK_INFO
{
//
// Structure signature, for safety's sake.
//
DEBUG_SIGNATURE
LIST_ENTRY si_socket_list; // list of all active sockets
LIST_ENTRY si_notify_list; // list of notification objects PEGNOTIY for us
DWORD si_error; // we put errors which crop up, here...
LINGER si_linger; // linger options
LPVOID si_localaddr; // local address for this socket
LPVOID si_remoteaddr; // size of the local address
DWORD si_localaddrlen; // remote (peer) address for this socket
DWORD si_remoteaddrlen; // size of the remote address
DWORD si_family; // address family
DWORD si_type; // socket type
DWORD si_protocol; // protocol
DWORD si_sendbufsize; // send buffer size
DWORD si_recvbufsize; // receive buffer size
DWORD si_flags; // internal state status
DWORD si_options; // setsockopt() boolean options
DWORD si_max_connects; // max number of connects outstanding
DWORD si_num_connects; // number of connects waiting to be accepted
DWORD si_state; // current state
DWORD si_ready; // events ready to notify
DWORD si_disabled_events; // disabled [async]select events
DWORD si_owner_pid; // owning process id (VM handle in 16 bits)
// PEG- This has the ProcessID of the owner
DWORD si_handle; // this socket's handle
DWORD si_recvtimeout; // receive timeout (ms)
DWORD si_sendtimeout; // send timeout (ms)
//
// The stack associated with this socket
//
LPVXD_STACK Stack;
//
// The bit mask of notification events in which the stack
// VxD is interested.
//
DWORD NotificationEvents;
//
// The Stack DLL's socket context.
//
PVOID StackSocketContext;
//
// Global list of open sockets.
//
LIST_ENTRY OpenSocketList;
//
// Reference count. This is the number of outstanding
// reasons why we cannot delete this structure. When
// this value drops to zero, the structure gets deleted.
//
DWORD References;
//
// Private flags.
//
DWORD Flags;
//
// The endpoint associated with this socket.
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