📄 vxwsymtab.html
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This routine allocates a symbol <i>name</i> and adds it to its symboltable with the specified parameters <i>value</i>, <i>type</i>, and <i>group</i>.The <i>group</i> parameter specifies the group number assigned to a module whenit is loaded on the target; see the manual entry for moduleLib.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if there is insufficient memory for the symbol to beallocated.<p></blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b>, <b><a href="./moduleLib.html#top">moduleLib</a></b><hr><a name="VXWSymTab::each"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::each</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::each</i>( )</strong> - call a routine to examine each entry in a symbol table</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>SYMBOL * each ( FUNCPTR routine, int routineArg )</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine calls a user-supplied routine to examine each entry in thesymbol table; it calls the specified routine once for each entry. Theroutine must have the following type signature:<pre> BOOL routine ( char * name, /* entry name */ int val, /* value associated with entry */ SYM_TYPE type, /* entry type */ int arg, /* arbitrary user-supplied arg */ UINT16 group /* group number */ )</pre>The user-supplied routine must return TRUE if <b><i><a href="./VXWSymTab.html#VXWSymTab::each">VXWSymTab::each</a></i>( )</b> is tocontinue calling it for each entry, or FALSE if it is done and<b><i><a href="./VXWSymTab.html#VXWSymTab::each">VXWSymTab::each</a></i>( )</b> can exit.<p></blockquote><h4>RETURNS</h4><blockquote><p>A pointer to the last symbol reached, or NULL if all symbols arereached.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b><hr><a name="VXWSymTab::findByName"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::findByName</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::findByName</i>( )</strong> - look up a symbol by name</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS findByName ( char * name, char * *pValue, SYM_TYPE * pType ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine searches its symbol table for a symbol matching a specifiedname. If the symbol is found, its value and type are copied to <i>pValue</i>and <i>pType</i>. If multiple symbols have the same name but differ in type,the routine chooses the matching symbol most recently added to the symboltable.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if the symbol cannot be found.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b><hr><a name="VXWSymTab::findByNameAndType"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::findByNameAndType</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::findByNameAndType</i>( )</strong> - look up a symbol by name and type</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS findByNameAndType ( char * name, char * *pValue, SYM_TYPE * pType, SYM_TYPE goalType, SYM_TYPE mask ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine searches its symbol table for a symbol matching both name andtype (<i>name</i> and <i>goalType</i>). If the symbol is found, its value and type arecopied to <i>pValue</i> and <i>pType</i>. The <i>mask</i> parameter can be used to matchsub-classes of type.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if the symbol is not found.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b><hr><a name="VXWSymTab::findByValue"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::findByValue</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::findByValue</i>( )</strong> - look up a symbol by value</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS findByValue ( UINT value, char * name, int * pValue, SYM_TYPE * pType ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine searches its symbol table for a symbol matching a specifiedvalue. If there is no matching entry, it chooses the table entry with thenext lower value. The symbol name (with terminating EOS), the actualvalue, and the type are copied to <i>name</i>, <i>pValue</i>, and <i>pType</i>.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if <i>value</i> is less than the lowest value in the table.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b><hr><a name="VXWSymTab::findByValueAndType"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::findByValueAndType</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::findByValueAndType</i>( )</strong> - look up a symbol by value and type</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS findByValueAndType ( UINT value, char * name, int * pValue, SYM_TYPE * pType, SYM_TYPE goalType, SYM_TYPE mask ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine searches a symbol table for a symbol matching bothvalue and type (<i>value</i> and <i>goalType</i>). If there is no matchingentry, it chooses the table entry with the next lower value. Thesymbol name (with terminating EOS), the actual value, and the typeare copied to <i>name</i>, <i>pValue</i>, and <i>pType</i>. The <i>mask</i> parametercan be used to match sub-classes of type.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if <i>value</i> is less than the lowest value in the table.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b><hr><a name="VXWSymTab::remove"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes : Methods</i></a></p></blockquote><h1><i>VXWSymTab::remove</i>( )</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote> <p><strong><i>VXWSymTab::remove</i>( )</strong> - remove a symbol from a symbol table</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS remove ( char * name, SYM_TYPE type )</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine removes a symbol of matching name and type fromits symbol table. The symbol is deallocated if found.Note that VxWorks symbols in a standalone VxWorks image (where the symbol table is linked in) cannot be removed.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK, or ERROR if the symbol is not foundor could not be deallocated.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWSymTab.html#top">VXWSymTab</a></b></body></html>
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