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<hr><a name="VXWModule::VXWModule_2"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::VXWModule</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::VXWModule</i>(&nbsp;)</strong> - load an object module into memory</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>VXWModule    (    int fd,    int symFlag    )</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This constructor loads an object module from the file descriptor<i>fd</i>, and places the code, data, and BSS into memory allocated fromthe system memory pool.<p></blockquote><h4>RETURNS</h4><blockquote><p>N/A</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::VXWModule_3"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::VXWModule</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::VXWModule</i>(&nbsp;)</strong> - create and initialize an object module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>VXWModule    (    char * name,    int    format,    int    flags    )</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This constructor creates an object module descriptor.  It is usuallycalled from another constructor.<p>The arguments specify the name of the object module file, the object module format, and a collection of options <i>flags</i>.<p>Space for the new module is dynamically allocated.<p></blockquote><h4>RETURNS</h4><blockquote><p>N/A</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::~VXWModule"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::~VXWModule</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::~VXWModule</i>(&nbsp;)</strong> - unload an object module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>    ~VXWModule ()</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This destructor unloads the object module from the target system.  For a.out and ECOFF format modules, unloading does the following:<dl><dt>(1)<dd>It frees the space allocated for text, data,and BSS segments, unless <b><i><a href="./VXWModule.html#VXWModule::VXWModule">VXWModule::VXWModule</a></i>(&nbsp;)</b> was called with specificaddresses, in which case the application is responsible for freeing space.<p><dt>(2)<dd>It removes all symbols associated with the object module from thesystem symbol table.<p><dt>(3)<dd> It removes the module descriptor from the module list. </dl><p>For other modules of other formats, unloading has similar effects.<p>Unloading modules with this interface has no effect on breakpointsin other modules.<p></blockquote><h4>RETURNS</h4><blockquote><p>N/A</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::flags"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::flags</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::flags</i>(&nbsp;)</strong> - get the flags associated with this module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>    int flags ()</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine returns the flags associated with its module.<p></blockquote><h4>RETURNS</h4><blockquote><p>The option flags.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::info"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::info</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::info</i>(&nbsp;)</strong> - get information about object module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>STATUS info    (    MODULE_INFO * pModuleInfo    ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine fills in a <b>MODULE_INFO</b> structure with information about theobject module.<p></blockquote><h4>RETURNS</h4><blockquote><p>OK or ERROR.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::name"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::name</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::name</i>(&nbsp;)</strong> - get the name associated with module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>    char * name ()</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine returns a pointer to the name associated with its module.<p></blockquote><h4>RETURNS</h4><blockquote><p>A pointer to the module name.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b><hr><a name="VXWModule::segFirst"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::segFirst</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::segFirst</i>(&nbsp;)</strong> - find the first segment in module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>    SEGMENT_ID segFirst ()</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine returns information about the first segment of a moduledescriptor.<p></blockquote><h4>RETURNS</h4><blockquote><p>A pointer to the segment ID.<p></blockquote><h4>SEE ALSO</h4><blockquote><p><b><i><a href="./VXWModule.html#VXWModule::segGet">VXWModule::segGet</a></i>(&nbsp;)</b><hr><a name="VXWModule::segGet"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::segGet</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::segGet</i>(&nbsp;)</strong> - get (delete and return) the first segment from module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>    SEGMENT_ID segGet ()</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine returns information about the first segment of a moduledescriptor, and then deletes the segment from the module.<p></blockquote><h4>RETURNS</h4><blockquote><p>A pointer to the segment ID, or NULL if the segment list is empty.<p></blockquote><h4>SEE ALSO</h4><blockquote><p><b><i><a href="./VXWModule.html#VXWModule::segFirst">VXWModule::segFirst</a></i>(&nbsp;)</b><hr><a name="VXWModule::segNext"></a><p align=right><a href="rtnIndex.html"><i>Wind Foundation Classes :  Methods</i></a></p></blockquote><h1><i>VXWModule::segNext</i>(&nbsp;)</h1> <blockquote></a></blockquote><h4>NAME</h4><blockquote>  <p><strong><i>VXWModule::segNext</i>(&nbsp;)</strong> - find the next segment in module</p></blockquote><h4>SYNOPSIS</h4><blockquote><p><pre>SEGMENT_ID segNext    (    SEGMENT_ID segmentId    ) const</pre></blockquote><h4>DESCRIPTION</h4><blockquote><p>This routine returns the segment in the list immediately following<i>segmentId</i>.<p></blockquote><h4>RETURNS</h4><blockquote><p>A pointer to the segment ID, or NULL if there is no next segment.</blockquote><h4>SEE ALSO</h4><blockquote><p><b><a href="./VXWModule.html#top">VXWModule</a></b></body></html>

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