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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"><html><head><link rel="STYLESHEET" type="text/css" href="wrs.css"><title>snmpEbufLib     SNMP Reference   </title></head><body bgcolor="FFFFFF"><p class="navbar" align="right"><a href="index.html"><img border="0" alt="[Contents]" src="icons/contents.gif"></a></a><a href="snmp.refEntries.TOC.html"><img border="0" alt="[Top]" src="icons/top.gif"></a><a href="snmp.refEntries.TOC4.html"><img border="0" alt="[Prev]" src="icons/prev.gif"></a><a href="snmp.refEntries.TOC6.html"><img border="0" alt="[Next]" src="icons/next.gif"></a></p><font face="Helvetica, sans-serif" class="sans"><h2 class="H1"><i><a name="83491"> snmpEbufLib </a></i></h2></font><h4 class="SH"><a name="83492"> </a>NAME </h4><dl class="margin"><dl class="margin"><dd><a name="83493"><div class="aX"><b class="library">snmpEbufLib</b>     -     extended-buffer manipulation routines </div></a></dl></dl><h4 class="SH"><a name="83494"> </a>SYNOPSIS </h4><dl class="margin"><dl class="margin"><dd><p class="Body"><a name="83495"> </a><b class="routine"><i class="routine">EBufferClone</i></b><b>(&nbsp;)</b>     -     make a copy of an extended buffer </p><dd><p class="Body"><a name="83496"> </a><b class="routine"><i class="routine">EBufferClean</i></b><b>(&nbsp;)</b>     -     release dynamic memory in an extended buffer </p><dd><p class="Body"><a name="83497"> </a><b class="routine"><i class="routine">EBufferInitialize</i></b><b>(&nbsp;)</b>     -     place an extended buffer in a known state </p><dd><p class="Body"><a name="83498"> </a><b class="routine"><i class="routine">EBufferSetup</i></b><b>(&nbsp;)</b>     -     attach an empty memory buffer to an extended buffer </p><dd><p class="Body"><a name="83499"> </a><b class="routine"><i class="routine">EBufferPreLoad</i></b><b>(&nbsp;)</b>     -     attach a full memory buffer to an extended buffer </p><dd><p class="Body"><a name="83500"> </a><b class="routine"><i class="routine">EBufferNext</i></b><b>(&nbsp;)</b>     -     return a pointer to the next unused byte of the buffer memory </p><dd><p class="Body"><a name="83501"> </a><b class="routine"><i class="routine">EBufferStart</i></b><b>(&nbsp;)</b>     -     return a pointer to the first byte in the buffer memory </p><dd><p class="Body"><a name="83502"> </a><b class="routine"><i class="routine">EBufferUsed</i></b><b>(&nbsp;)</b>     -     return the number of used bytes in the buffer memory </p><dd><p class="Body"><a name="83503"> </a><b class="routine"><i class="routine">EBufferReset</i></b><b>(&nbsp;)</b>     -     reset the extended buffer </p><dd><p class="Body"><a name="83504"> </a><b class="routine"><i class="routine">EBufferRemaining</i></b><b>(&nbsp;)</b>     -     return the number of unused bytes remaining in buffer memory </p></dl><dl class="margin"><dd><pre class="Code"><b><a name="83505">int&nbsp;EBufferClone  (EBUFFER_T&nbsp;*&nbsp;srcp, EBUFFER_T&nbsp;*&nbsp;dstp); </a></b><dd> <b><a name="83506">void&nbsp;EBufferClean  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83507">void&nbsp;EBufferInitialize  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83508">void&nbsp;EBufferSetup  (unsigned&nbsp;int&nbsp;flags, EBUFFER_T&nbsp;*&nbsp;ebuffp, OCTET_T&nbsp;*&nbsp;datap, ALENGTH_T&nbsp;datal); </a></b><dd> <b><a name="83509">void&nbsp;EBufferPreLoad  (unsigned&nbsp;int&nbsp;flags, EBUFFER_T&nbsp;*&nbsp;ebuffp, OCTET_T&nbsp;*&nbsp;datap, ALENGTH_T&nbsp;datal); </a></b><dd> <b><a name="83510">OCTET_T&nbsp;*&nbsp;EBufferNext  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83511">OCTET_T&nbsp;*&nbsp;EBufferStart  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83512">ALENGTH_T&nbsp;EBufferUsed  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83513">void&nbsp;EBufferReset  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b><dd> <b><a name="83514">void&nbsp;EBufferRemaining  (EBUFFER_T&nbsp;*&nbsp;ebuffp); </a></b></pre></dl></dl><h4 class="SH"><a name="83515"> </a>DESCRIPTION </h4><dl class="margin"><dl class="margin"><dd><p class="Body"><a name="83516"> </a>This module defines the routines used to manipulate extended buffers. </p></dl></dl><h4 class="SH"><a name="83517"> </a>INCLUDE FILES </h4><dl class="margin"><dl class="margin"><dd><p class="Body"><a name="83518"> </a><b>buffer.h</b> </p></dl></dl><a name="foot"><hr></a><p class="navbar" align="right"><a href="index.html"><img border="0" alt="[Contents]" src="icons/contents.gif"></a></a><a href="snmp.refEntries.TOC.html"><img border="0" alt="[Top]" src="icons/top.gif"></a><a href="snmp.refEntries.TOC4.html"><img border="0" alt="[Prev]" src="icons/prev.gif"></a><a href="snmp.refEntries.TOC6.html"><img border="0" alt="[Next]" src="icons/next.gif"></a></p></body></html><!---by WRS Documentation (), Wind River Systems, Inc.    conversion tool:  Quadralay WebWorks Publisher 4.0.11    template:         CSS Template, Jan 1998 - Jefro --->

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