📄 ball.java
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import java.awt.Color;
import acm.graphics.GOval;
import acm.graphics.GPoint;
import acm.util.*;
public class Ball extends GOval{
/** Radius of the ball in pixels */
private static final int BALL_RADIUS = 10;
private double vx, vy;
public double getVx() {
return vx;
}
public void setVx(double vx) {
this.vx = vx;
}
public double getVy() {
return vy;
}
public void setVy(double vy) {
this.vy = vy;
}
public Ball() {
super(BALL_RADIUS, BALL_RADIUS);
this.setFilled(true);
this.setFillColor(Color.RED);
setOV();
}
/**
* set original velocity of the ball
*
*/
public void setOV(){
vy = -1.0;
setRandomVx();
}
public void setRandomVx(){
vx = rgen.nextDouble(0.3, 0.5);
if(rgen.nextBoolean(0.5)) vx = -vx;
}
public GPoint getRightUpPoint(){
return new GPoint((this.getX() + this.getWidth()), this.getY());
}
public GPoint getLeftLowerPoint(){
return new GPoint(this.getX(), (this.getY() + this.getHeight()));
}
public GPoint getRightLowerPoint(){
return new GPoint( (this.getX() + this.getWidth()), (this.getY() + this.getHeight()) );
}
private RandomGenerator rgen = RandomGenerator.getInstance();
}
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