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📄 guiappscrollbar.cpp

📁 老外为HGE写的扩展GUI
💻 CPP
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#include <stdio.h>
#include "guiappscrollbar.h"

GUIAppScrollBar::GUIAppScrollBar(int _id, ScrollDir dir, float sx, float sy, float l, const char *btn1f, const char *btn2f, const char *btn3f ) : GUIAppObject() {
	bStatic=false;
	bVisible=true;
	bEnabled=true;
	
	oldValue = 0;
	firstMove = true;
	id = _id;
	
	lenght = l;
	x = sx;
	y = sy;
	direction = dir;
	
	btn1 = new GUIAppButton(B_LEFTUP,x,y,btn1f);
	btn1->SetParent(this);
	btn2 = new GUIAppButton(B_RIGHTDN,x,y,btn2f);
	btn2->SetParent(this);
	btn3 = new GUIAppButton(B_SCROLL,x,y,btn3f);
	btn3->SetParent(this);
	
	curValue = 0;
	minValue = 0;
	maxValue = 1;
	stepValue = 3;

	bgColor = ARGB(0xA0,0xff,0xff,0xff);
	frameColor = ARGB(0xFF,0xff,0xff,0xff);
	
	switch (dir) {
		case V_SCROLL:
			InitV();
			break;
		case H_SCROLL:
			InitH();
			break;
		default:
			break;
	}
}

void GUIAppScrollBar::SetLenght ( float l ) {
	lenght = l;
	switch (direction) {
	case V_SCROLL:
		InitV();
		break;
	case H_SCROLL:
		InitH();
		break;
	default:
		break;
	}
}

GUIAppScrollBar::~GUIAppScrollBar() {
	delete btn1;
	delete btn2;
	delete btn3;
}

void GUIAppScrollBar::SetBGColor ( DWORD clr ) {
	bgColor = clr;
	background.v[0].col = bgColor;
	background.v[1].col = bgColor;
	background.v[2].col = bgColor;
	background.v[3].col = bgColor;
}

void GUIAppScrollBar::SetFrameColor ( DWORD clr ) {
	frameColor = clr;
}

float GUIAppScrollBar::Value2Pos( float value ) {
	float btnWidth;
	if ( direction == H_SCROLL ) {
		btnWidth = btn1->GetWidth();
	} else {
		btnWidth = btn1->GetHeight();
	}
	float rLenght = lenght - btnWidth*3;
	float vLenght = maxValue - minValue;
	float coef = vLenght/rLenght;
	float pos = value/coef+btnWidth;
	return pos;
}

float GUIAppScrollBar::Pos2Value( float pos ) {
	float btnWidth;
	if ( direction == H_SCROLL ) {
		btnWidth = btn1->GetWidth();
	} else {
		btnWidth = btn1->GetHeight();
	}
	float rLenght = lenght - btnWidth*3;
	float vLenght = maxValue - minValue;
	float coef = vLenght/rLenght;
	float value = (pos-btnWidth)*coef;
	return value;
}

void GUIAppScrollBar::InitH() {
	float width = lenght;
	float height = btn1->GetHeight();
	SetupSize(x,y,width,height);

	btn1->SetPos(rect.x1,rect.y1);
	btn2->SetPos(rect.x1,rect.y1);
	btn3->SetPos(rect.x1,rect.y1);

	btn1->Move(0,0);
	btn2->Move(-(lenght-btn1->GetWidth()), 0);
	btn3->Move(-Value2Pos(curValue), 0);
}

void GUIAppScrollBar::InitV() {
	float width = btn1->GetHeight();
	float height = lenght;
	SetupSize(x,y,width,height);

	btn1->SetPos(rect.x1,rect.y1);
	btn2->SetPos(rect.x1,rect.y1);
	btn3->SetPos(rect.x1,rect.y1);
	
	btn1->Move(0,0);
	btn2->Move(0, -(lenght-btn1->GetWidth()));
	btn3->Move(0, -Value2Pos(curValue));
}

void GUIAppScrollBar::SetupSize(float x, float y, float w, float h ) {
	rect.x1 = x;
	rect.x2 = x + w;
	rect.y1 = y;
	rect.y2 = y + h;
	
	background.v[0].x = x;
	background.v[0].y = y;
	background.v[0].z = 0;
	background.v[0].col = bgColor;
	background.v[0].tx = 0;
	background.v[0].ty = 0;
	
	background.v[1].x = x + w;
	background.v[1].y = y;
	background.v[1].z = 0;
	background.v[1].col = bgColor;
	background.v[1].tx = 0;
	background.v[1].ty = 0;
	
	background.v[2].x = x + w;
	background.v[2].y = y + h;
	background.v[2].z = 0;
	background.v[2].col = bgColor;
	background.v[2].tx = 0;
	background.v[2].ty = 0;
	
	background.v[3].x = x;
	background.v[3].y = y + h;
	background.v[3].z = 0;
	background.v[3].col = bgColor;
	background.v[3].tx = 0;
	background.v[3].ty = 0;
	
	background.tex = 0;
	background.blend = BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_ZWRITE;
}

void GUIAppScrollBar::Render() {
	hge->Gfx_RenderQuad(&background);
	hge->Gfx_RenderLine(rect.x1, rect.y1, rect.x2, rect.y1, frameColor);
	hge->Gfx_RenderLine(rect.x2, rect.y1, rect.x2, rect.y2, frameColor);
	hge->Gfx_RenderLine(rect.x2, rect.y2, rect.x1, rect.y2, frameColor);
	hge->Gfx_RenderLine(rect.x1, rect.y2, rect.x1, rect.y1, frameColor);
	btn1->Render();
	btn2->Render();
	btn3->Render();
}

void GUIAppScrollBar::Move(float dx, float dy) {
	x -= dx;
	y -= dy;
	rect.Set(rect.x1-dx,rect.y1-dy,rect.x2-dx,rect.y2-dy);
	SetupSize(rect.x1, rect.y1,rect.x2-rect.x1,rect.y2-rect.y1);
	btn1->Move(dx,dy);
	btn2->Move(dx,dy);
	btn3->Move(dx,dy);
}

bool GUIAppScrollBar::MouseMove(float x, float y) {
	if ( btn3->GetState()) {
		if ( direction == H_SCROLL ) {
			float dx;
			if ( firstMove ) {
				dx = 0;
				firstMove = false;
			} else {
				dx = oldValue - x;
			}
			if ( dx != 0 ) {
				float cPos = btn3->rect.x1 - dx;
				
				if ( cPos < rect.x1 + btn1->GetWidth() ) {
					dx = btn3->rect.x1 - (rect.x1+btn1->GetWidth());
				}
				
				if ( cPos > rect.x2 - btn1->GetWidth()*2) {
					dx = (rect.x2-btn1->GetWidth()*2) - btn3->rect.x1;
				}

				btn3->Move(dx,0);
				curValue = Pos2Value(btn3->rect.x1-rect.x1);
				parentwin->OnEvent(id);
			}
			oldValue = x;
		} else {
			float dy;
			if ( firstMove ) {
				dy = 0;
				firstMove = false;
			} else {
				dy = oldValue - y;
			}
			if ( dy != 0 ) {
				float cPos = btn3->rect.y1 - dy;
				
				if ( cPos < rect.y1 + btn1->GetHeight() ) {
					dy = btn3->rect.y1 - (rect.y1 + btn1->GetHeight());
				}
				
				if ( cPos > rect.y2 - btn1->GetHeight()*2) {
					dy = (rect.y2-btn1->GetHeight()*2) - btn3->rect.y1;
				}
				
				btn3->Move(0,dy);
				curValue = Pos2Value(btn3->rect.y1-rect.y1);
				parentwin->OnEvent(id);
			}
			oldValue = y;
		}
	} else {
		firstMove = true;
	}
	return false;
}

bool GUIAppScrollBar::MouseLButton(bool bDown){
	float x,y;
	hge->Input_GetMousePos(&x,&y);
	if ( btn1->TestPoint(x,y)) {
		btn1->MouseLButton(bDown);
	}
	if ( btn2->TestPoint(x,y)) {
		btn2->MouseLButton(bDown);
	}
	if ( btn3->TestPoint(x,y)) {
		btn3->MouseLButton(bDown);
	}
	return false;
}

void GUIAppScrollBar::Focus(bool focus) {
	btn3->Focus(focus);
	if ( !focus ) {
		btn1->Focus(false);
		btn2->Focus(false);
	} else {
		float x,y;
		hge->Input_GetMousePos(&x,&y);
		bool changed = false;
		if ( btn1->TestPoint(x,y)) {
			btn1->Focus(true);
			btn2->Focus(false);
			btn3->Focus(false);
			changed = true;
		}
		if ( btn2->TestPoint(x,y)) {
			btn2->Focus(true);
			btn1->Focus(false);
			btn3->Focus(false);
			changed = true;
		}
		if ( btn3->TestPoint(x,y)) {
			btn3->Focus(true);
			btn1->Focus(false);
			btn2->Focus(false);
			changed = true;
		}
		if ( !changed) {
			btn3->Focus(false);
			btn1->Focus(false);
			btn2->Focus(false);
		}
	}
}

void GUIAppScrollBar::Selected(bool focus) {
	btn3->Selected(focus);
	if ( !focus ) {
		btn1->Selected(false);
		btn2->Selected(false);
	} else {
		float x,y;
		hge->Input_GetMousePos(&x,&y);
		if ( btn1->TestPoint(x,y)) {
			btn1->Selected(focus);
			btn2->Selected(false);
			btn3->Selected(false);
		}
		if ( btn2->TestPoint(x,y)) {
			btn2->Selected(focus);
			btn1->Selected(false);
			btn3->Selected(false);
		}
		if ( btn3->TestPoint(x,y)) {
			btn3->Selected(focus);
			btn1->Selected(false);
			btn2->Selected(false);
		}
	}
	GUIAppObject::Selected(focus);
}

bool GUIAppScrollBar::KeyClick(int key, int chr ) {
	if ( IsSelected()) {
		btn1->KeyClick(key,chr);
		btn2->KeyClick(key,chr);
		btn3->KeyClick(key,chr);
		
		if ( key == HGEK_UP || key == HGEK_LEFT ) {
			SetValue(curValue-stepValue);
			parentwin->OnEvent(id);
		}
		
		if ( key == HGEK_DOWN || key == HGEK_RIGHT ) {
			SetValue(curValue+stepValue);
			parentwin->OnEvent(id);
		}
		return true;
	} else {
		return false;
	}
}

void GUIAppScrollBar::SetLimits ( float min, float max, float step ) {
	minValue = min;
	maxValue = max;
	stepValue = step;
}

void GUIAppScrollBar::OnEvent( int event ) {
	switch ( event ) {
	case B_LEFTUP:
		SetValue(curValue-stepValue);
		parentwin->OnEvent(id);
		break;
	case B_RIGHTDN:
		SetValue(curValue+stepValue);
		parentwin->OnEvent(id);
		break;
	case B_SCROLL:
		parentwin->OnEvent(id);
		break;
	default:
		break;
	}
}

float GUIAppScrollBar::GetValue () {
	return curValue;
}

float GUIAppScrollBar::GetMinValue () {
	return minValue;
}

float GUIAppScrollBar::GetMaxValue () {
	return maxValue;
}

void GUIAppScrollBar::SetValue ( float v ) {
	if ( v > maxValue ) {
		v = maxValue;
	}

	if ( v < minValue ) {
		v = minValue;
	}

	curValue = v;
	float cPos = Value2Pos(curValue);
	
	switch (direction) {
	case V_SCROLL:
		btn3->SetPos(x,y);
		btn3->Move(0, -cPos);
		break;
	case H_SCROLL:
		btn3->SetPos(x,y);
		btn3->Move(-cPos,0);
		break;
	default:
		break;
	}
}

bool GUIAppScrollBar::MouseWheel(int param) {
	if ( isSelected ) {
		if ( direction == V_SCROLL ) {
			param = -param;
		}
		if ( param > 0 ) {
			curValue += stepValue;
		} else {
			curValue -= stepValue;
		}
		SetValue(curValue);
		parentwin->OnEvent(id);
	}

	return false;
}

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