📄 guiappscrollbar.h
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#ifndef __GUIAPPSCROLLBAR_H__
#define __GUIAPPSCROLLBAR_H__
#include "guiappbutton.h"
class GUIAppScrollBar : public GUIAppObject {
protected:
void RenderV ();
void RenderH ();
void InitV ();
void InitH ();
void SetupSize(float x, float y, float w, float h);
float Value2Pos( float value );
float Pos2Value( float pos );
public:
enum ScrollDir {
V_SCROLL, H_SCROLL
};
enum ScrollBtn {
B_LEFTUP, B_RIGHTDN, B_SCROLL
};
GUIAppScrollBar(int id, ScrollDir direction, float x, float y, float lenght, const char *btn1, const char *btn2, const char *btn3 );
virtual ~GUIAppScrollBar();
virtual void Render();
virtual void Move(float dx, float dy);
virtual bool MouseLButton(bool bDown);
virtual bool MouseMove(float x, float y);
virtual void Focus(bool focus);
virtual void Selected(bool focus);
virtual bool KeyClick(int key, int chr );
virtual void OnEvent( int event );
virtual bool MouseWheel(int params);
void SetLimits ( float min, float max, float step = 1.0f );
void SetBGColor (DWORD clr);
void SetFrameColor (DWORD clr);
float GetValue ();
float GetMinValue ();
float GetMaxValue ();
void SetValue ( float v );
void SetLenght ( float lenght );
private:
ScrollDir direction;
GUIAppButton *btn1;
GUIAppButton *btn2;
GUIAppButton *btn3;
hgeQuad background;
DWORD frameColor;
DWORD bgColor;
// movement
float oldValue;
bool firstMove;
// limits
float x, y;
float lenght;
float minValue;
float maxValue;
float curValue;
float stepValue;
};
#endif
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