📄 guiappobj.h
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#ifndef __GUIAPPOBJ_H__
#define __GUIAPPOBJ_H__
#include "hgegui.h"
#include "hgefont.h"
#include "hgevector.h"
#include "hgecolor.h"
class GUIAppWindow;
class GUIAppObject : public hgeGUIObject {
protected:
GUIAppObject *parentwin;
bool isSelected;
public:
GUIAppObject () {
parentwin = 0;
isSelected = false;
}
virtual void SetParent (GUIAppObject*window) {
parentwin = window;
}
virtual bool TestPoint(float x, float y) {
return rect.TestPoint(x,y);
}
virtual void Selected ( bool selected ) {
isSelected = selected;
}
virtual void OnEvent ( int id ) {
}
virtual float GetWidth () {
return rect.x2 - rect.x1;
}
virtual float GetHeight () {
return rect.y2 - rect.y1;
}
virtual void Move (float dx, float dy ) {
rect.Set(rect.x1-dx,rect.y1-dy,rect.x2-dx,rect.y2-dy);
}
virtual bool IsSelected () {
return isSelected;
}
};
#endif
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