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📄 guiapplistbox.cpp

📁 老外为HGE写的扩展GUI
💻 CPP
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#include "guiapplistbox.h"

GUIAppListBox::GUIAppListBox ( int _id, float x, float y, float w, float h,
							   const char *btn11, const char *btn12, const char *btn13, 
							   const char *btn21, const char *btn22, const char *btn23) : GUIAppObject () {
	bStatic=false;
	bVisible=true;
	bEnabled=true;
	id = _id;
	rect.Set(x,y,x+w,y+h);
	bgColor = ARGB(0xaf,0xA0,0xA0,0xA0);
	frameColor = ARGB(0xff,0xFF,0xFF,0xFF);
	selColor = ARGB(0xaf,0xF0,0xF0,0xF0);
	sepHeight = 1;
	oldVValue = 0;
	oldHValue = 0;
	selectIndex = 0;
	// scrollers
	vscroll = new GUIAppScrollBar(VSCROLL,GUIAppScrollBar::V_SCROLL,x+w,y,h,btn11,btn12,btn13);
	vscroll->SetParent(this);
	hscroll = new GUIAppScrollBar(HSCROLL,GUIAppScrollBar::H_SCROLL,x,y+h,w,btn21,btn22,btn23);
	hscroll->SetParent(this);
	// moving
	vscroll->Move(vscroll->GetWidth(),0);
	hscroll->Move(0,hscroll->GetHeight());
	// set size
	SetupSize(w,h);
	SetupSelection();
}

GUIAppListBox::~GUIAppListBox () {
	objects.RemoveAll(true);
	delete vscroll;
	delete hscroll;
}

// implementation
void GUIAppListBox::Move (float dx, float dy ) {
	vscroll->Move(dx,dy);
	hscroll->Move(dx,dy);
	GUIAppObject::Move(dx,dy);
	SetupSize(GetWidth(),GetHeight());
	for ( int a = 0; a < objects.Count(); a ++ ) {
		objects[a]->Move(dx, dy);
	}
	SetupSelection();
}

void GUIAppListBox::AddItem ( GUIAppObject *obj ) {
	objects.Add(obj);
	SetupList ();
}

void GUIAppListBox::DelItem ( GUIAppObject *obj ) {
	if ( objects.Find(obj)) {
		objects.Del(obj);
	}
	SetupList ();
}

void GUIAppListBox::DelItem ( int idx ) {
	if ( idx >=0 && idx < objects.Count()) {
		GUIAppObject *obj = objects[idx];
		objects.Del(obj);
	}
	SetupList ();
}

void GUIAppListBox::SetupSize(float w, float h ) {
	float x = rect.x1;
	float y = rect.y1;

	rect.x2 = x + w;
	rect.y2 = y + h;
	
	background.v[0].x = x;
	background.v[0].y = y;
	background.v[0].z = 0;
	background.v[0].col = bgColor;
	background.v[0].tx = 0;
	background.v[0].ty = 0;
	
	background.v[1].x = x + w;
	background.v[1].y = y;
	background.v[1].z = 0;
	background.v[1].col = bgColor;
	background.v[1].tx = 0;
	background.v[1].ty = 0;
	
	background.v[2].x = x + w;
	background.v[2].y = y + h;
	background.v[2].z = 0;
	background.v[2].col = bgColor;
	background.v[2].tx = 0;
	background.v[2].ty = 0;
	
	background.v[3].x = x;
	background.v[3].y = y + h;
	background.v[3].z = 0;
	background.v[3].col = bgColor;
	background.v[3].tx = 0;
	background.v[3].ty = 0;
	
	background.tex = 0;
	background.blend = BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_ZWRITE;
}

void GUIAppListBox::Render() {
	hge->Gfx_RenderQuad(&background);
	hge->Gfx_RenderLine(rect.x1, rect.y1, rect.x2, rect.y1, frameColor);
	hge->Gfx_RenderLine(rect.x2, rect.y1, rect.x2, rect.y2, frameColor);
	hge->Gfx_RenderLine(rect.x2, rect.y2, rect.x1, rect.y2, frameColor);
	hge->Gfx_RenderLine(rect.x1, rect.y2, rect.x1, rect.y1, frameColor);
	
	hge->Gfx_SetClipping((int)rect.x1, (int)rect.y1, clipWidth, clipHeight);
	// rendering selection
	hge->Gfx_RenderQuad(&selection);
	// rendering list
	for ( int a = 0; a <objects.Count(); a ++ ) {
		objects[a]->Render();
	}
	hge->Gfx_SetClipping();

	// rendering scrolls
	if ( vsVisible) {
		vscroll->Render();
	}
	
	if ( hsVisible ) {
		hscroll->Render();
	}
}

// colors
void GUIAppListBox::SetBGColor ( DWORD clr ) {
	bgColor = clr;
	background.v[0].col = bgColor;
	background.v[1].col = bgColor;
	background.v[2].col = bgColor;
	background.v[3].col = bgColor;
}

void GUIAppListBox::SetSelectionColor ( DWORD clr ) {
	selColor = clr;
	selection.v[0].col = selColor;
	selection.v[1].col = selColor;
	selection.v[2].col = selColor;
	selection.v[3].col = selColor;
}

void GUIAppListBox::SetFrameColor ( DWORD clr ) {
}

// selection work
int GUIAppListBox::SelectionIndex () {
	return selectIndex;
}

GUIAppObject * GUIAppListBox::SelectionObject () {
	return selectObject;
}

bool GUIAppListBox::SetSelection ( int idx ) {
	if ( idx < objects.Count() && idx >= 0 ) {
		selectIndex = idx;
		selectObject = objects[selectIndex];
		SetupSelection();
		FocusSelection();
		return true;
	} else {
		return false;
	}
}

int GUIAppListBox::ItemCount () {
	return objects.Count();
}

void GUIAppListBox::Update(float dt) {
	if ( objects.Count()) {
		objects[selectIndex]->Update(dt);
	}
}

void GUIAppListBox::SetupList () {
	float maxHeight = 0;
	float maxWidth = 0;
	for ( int a = 0; a < objects.Count(); a ++ ) {
		GUIAppObject *obj = objects[a];
		// moving to 0,0
		obj->Move(obj->rect.x1, obj->rect.y1);
		obj->Move(-(rect.x1+sepHeight), -(rect.y1 + maxHeight + sepHeight));
		maxHeight += obj->GetHeight() + (sepHeight+1);
		if ( obj->GetWidth() > maxWidth ) {
			maxWidth = obj->GetWidth();
		}
		obj->Selected(false);
	}

	listWidth = maxWidth;
	listHeight = maxHeight;

	maxHeight -= GetHeight();
	maxWidth -= GetWidth();

	clipWidth = (int)GetWidth()-1;
	clipHeight = (int)GetHeight()-1;
	
	// scroll states
	hsVisible = false;
	vsVisible = false;
	
	// if scroll is visible
	if ( listWidth > clipWidth ) {
		hsVisible = true;
		float hw = hscroll->GetHeight();
		clipHeight -= (int)hw;
		maxHeight += hw;
	}
	
	if ( listHeight > clipHeight ) {
		vsVisible = true;
		float vw = vscroll->GetWidth(); 
		clipWidth -= (int) vw;
		maxWidth += vw;
	}

	hscroll->SetLimits(0, maxWidth, 10);
	vscroll->SetLimits(0, maxHeight, 10 );

	vscroll->SetLenght(GetHeight());
	hscroll->SetLenght(GetWidth());

	if ( hsVisible && vsVisible ) {
		vscroll->SetLenght(vscroll->GetHeight()-hscroll->GetHeight());
		hscroll->SetLenght(hscroll->GetWidth()-vscroll->GetWidth());
	}

	SetupSelection();
}

void GUIAppListBox::SetSepSize ( float sz ) {
	sepHeight = sz;
}

void GUIAppListBox::SetupSelection() {
	float x = 0;
	float y = 0;
	float w = 0;
	float h = 0;

	if ( objects.Count()) {
		for ( int a = 0; a < objects.Count(); a ++ ) {
			objects[a]->Selected(false);
		}
		objects[selectIndex]->Selected(true);
		x = objects[selectIndex]->rect.x1 - sepHeight;
		y = objects[selectIndex]->rect.y1 - sepHeight;
		w = listWidth;
		h = (objects[selectIndex]->rect.y2 - y) + sepHeight;
	}
	
	selection.v[0].x = x;
	selection.v[0].y = y;
	selection.v[0].z = 0;
	selection.v[0].col = selColor;
	selection.v[0].tx = 0;
	selection.v[0].ty = 0;
	
	selection.v[1].x = x + w;
	selection.v[1].y = y;
	selection.v[1].z = 0;
	selection.v[1].col = selColor;
	selection.v[1].tx = 0;
	selection.v[1].ty = 0;
	
	selection.v[2].x = x + w;
	selection.v[2].y = y + h;
	selection.v[2].z = 0;
	selection.v[2].col = selColor;
	selection.v[2].tx = 0;
	selection.v[2].ty = 0;
	
	selection.v[3].x = x;
	selection.v[3].y = y + h;
	selection.v[3].z = 0;
	selection.v[3].col = selColor;
	selection.v[3].tx = 0;
	selection.v[3].ty = 0;
	
	selection.tex = 0;
	selection.blend = BLEND_ALPHABLEND | BLEND_COLORADD;
}

void GUIAppListBox::FocusSelection () {
	if ( objects.Count()) {
		float sy = objects[selectIndex]->rect.y1 - rect.y1;
		if ( sy <= sepHeight || sy > (clipHeight-sepHeight) ) {
			vscroll->SetValue(vscroll->GetValue() + sy);
			OnEvent(VSCROLL);
		}
	}
}

void GUIAppListBox::Selected ( bool selected ) {
	if ( selected ) {
		float x,y;
		hge->Input_GetMousePos(&x,&y);
		vscroll->Selected(false);
		hscroll->Selected(false);
		if ( vscroll->TestPoint(x,y)) {
			vscroll->Selected(true);
			hscroll->Selected(false);
		}
		if ( hscroll->TestPoint(x,y)) {
			hscroll->Selected(true);
			vscroll->Selected(false);
		}
	}
	if ( objects.Count()) {
		objects[selectIndex]->Selected(selected);
	}
	GUIAppObject::Selected(selected);
}

void GUIAppListBox::OnEvent ( int id ) {
	int a = 0;
	switch ( id ) {
	case VSCROLL: 
		{
			float dy = oldVValue - vscroll->GetValue();
			oldVValue = vscroll->GetValue();
			for ( a = 0; a < objects.Count(); a ++ ) {
				objects[a]->Move(0, -dy);
			}
			SetupSelection();
		}
		break;
	case HSCROLL:
		{
			float dx = oldHValue - hscroll->GetValue();
			oldHValue = hscroll->GetValue();
			for ( a = 0; a < objects.Count(); a ++ ) {
				objects[a]->Move(-dx, 0);
			}
			SetupSelection();
		}
		break;
	}
}


bool GUIAppListBox::MouseWheel(int params) {
	if ( IsSelected()) {
		if ( hscroll->IsSelected()) {
			hscroll->MouseWheel(params);
			return true;
		}
		if ( vscroll->IsSelected()) {
			vscroll->MouseWheel(params);
			return true;
		}
		
		selectIndex -= params;
		
		if ( selectIndex < 0 ) {
			selectIndex = 0;
		}
		
		if ( selectIndex >= objects.Count()) {
			selectIndex = objects.Count() - 1;
		}

		SetupSelection();
		FocusSelection();
		return true;
	} else {
		return false;
	}
}

bool GUIAppListBox::MouseLButton(bool bDown) {
	float x,y;
	hge->Input_GetMousePos(&x,&y);
	if (hscroll->TestPoint(x,y)) {
		hscroll->Selected(true);
		hscroll->MouseLButton(bDown);
		vscroll->Selected(false);
		if ( objects.Count()) {
			objects[selectIndex]->Selected(false);
		}
		return true;
	}

	if (vscroll->TestPoint(x,y)) {
		vscroll->Selected(true);
		vscroll->MouseLButton(bDown);
		hscroll->Selected(false);
		if ( objects.Count()) {
				objects[selectIndex]->Selected(false);
		}
		return true;
	}

	if ( objects.Count()) {
		if (objects[selectIndex]->TestPoint(x,y)) {
			objects[selectIndex]->MouseLButton(bDown);
			return true;
		}
	}

	for ( int a = 0; a < objects.Count(); a ++ ) {
		hgeRect rect;
		rect.Set(objects[a]->rect.x1,objects[a]->rect.y1,objects[a]->rect.x1+listWidth,objects[a]->rect.y2);
		if ( rect.TestPoint(x,y)) {
			selectIndex = a;
			SetupSelection();
			FocusSelection();
			return true;
		}
	}

	return false;
}

bool GUIAppListBox::MouseMove(float x, float y) {
	if ( vscroll->IsSelected()) {
		return vscroll->MouseMove(x,y);
	}
	if ( hscroll->IsSelected()) {
		return hscroll->MouseMove(x,y);
	}

	if ( objects.Count()) {
		if (objects[selectIndex]->TestPoint(x,y)) {
			objects[selectIndex]->MouseMove(x,y);
			return true;
		}
	}

	return false;
}

void GUIAppListBox::Focus(bool focus) {
	if ( focus ) {
		float x,y;
		hge->Input_GetMousePos(&x,&y);
		// vscroll
		if ( vscroll->TestPoint(x,y)) {
			vscroll->Focus(true);
		} else {
			vscroll->Focus(false);
		}
		// hscroll
		if ( hscroll->TestPoint(x,y)) {
			hscroll->Focus(true);
		} else {
			hscroll->Focus(false);
		}
		
		if ( objects.Count()) {
			if ( objects[selectIndex]->TestPoint(x,y)) {
				objects[selectIndex]->Focus(true);
			} else {
				objects[selectIndex]->Focus(false);
			}
		}
	} else {
		vscroll->Focus(false);
		hscroll->Focus(false);
	}
}

bool GUIAppListBox::KeyClick(int key, int chr) {
	if ( IsSelected()) {
		if ( vscroll->IsSelected()) {
			return vscroll->KeyClick(key,chr);
		}
		if ( hscroll->IsSelected()) {
			return hscroll->KeyClick(key,chr);
		}

		int oldIndex = selectIndex;

		// setting selection
		if ( key == HGEK_UP ) {
			selectIndex --;
		}

		if ( key == HGEK_DOWN ) {
			selectIndex ++;
		}

		if ( key == HGEK_PGUP ) {
			selectIndex = 0;
		}

		if ( key == HGEK_PGDN ) {
			if ( objects.Count()) {
				selectIndex = objects.Count() - 1;;
			} else {
				selectIndex = 0;
			}
		}

		if ( selectIndex < 0 ) {
			if ( objects.Count()) {
				selectIndex = objects.Count() - 1;;
			} else {
				selectIndex = 0;
			}
		}
		
		if ( selectIndex >= objects.Count()) {
			selectIndex = 0;
		}
		
		SetupSelection();
		FocusSelection();

		if ( oldIndex == selectIndex ) {
			if ( objects.Count()) {
				objects[selectIndex]->KeyClick(key,chr);
			}
		}
		return true;
	} else {
		return false;
	}
}

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