📄 g++malloc.c
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#define inline /* Copyright (C) 1989 Free Software Foundation written by Doug Lea (dl@oswego.edu)This file is part of GNU CC.GNU CC is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY. No author or distributoraccepts responsibility to anyone for the consequences of using itor for whether it serves any particular purpose or works at all,unless he says so in writing. Refer to the GNU CC General PublicLicense for full details.Everyone is granted permission to copy, modify and redistributeGNU CC, but only under the conditions described in theGNU CC General Public License. A copy of this license issupposed to have been given to you along with GNU CC so youcan know your rights and responsibilities. It should be in afile named COPYING. Among other things, the copyright noticeand this notice must be preserved on all copies. */#ifndef NO_LIBGXX_MALLOC /* ignore whole file otherwise *//* compile with -DMALLOC_STATS to collect statistics *//* collecting statistics slows down malloc by at least 15% */#ifdef MALLOC_STATS#define UPDATE_STATS(ARGS) {ARGS;}#else#define UPDATE_STATS(ARGS)#endif/* History Tue Jan 16 04:54:27 1990 Doug Lea (dl at g.oswego.edu) version 1 released in libg++ Sun Jan 21 05:52:47 1990 Doug Lea (dl at g.oswego.edu) bins are now own struct for, sanity. new victim search strategy: scan up and consolidate. Both faster and less fragmentation. refined when to scan bins for consolidation, via consollink, etc. realloc: always try to expand chunk, avoiding some fragmentation. changed a few inlines into macros hardwired SBRK_UNIT to 4096 for uniformity across systems Tue Mar 20 14:18:23 1990 Doug Lea (dl at g.oswego.edu) calloc and cfree now correctly parameterized. Sun Apr 1 10:00:48 1990 Doug Lea (dl at g.oswego.edu) added memalign and valloc. Sun Jun 24 05:46:48 1990 Doug Lea (dl at g.oswego.edu) #include gepagesize.h only ifndef sun cache pagesize after first call Wed Jul 25 08:35:19 1990 Doug Lea (dl at g.oswego.edu) No longer rely on a `designated victim': 1. It sometimes caused splits of large chunks when smaller ones would do, leading to bad worst-case fragmentation. 2. Scanning through the av array fast anyway, so the overhead isn't worth it. To compensate, several other minor changes: 1. Unusable chunks are checked for consolidation during searches inside bins, better distributing chunks across bins. 2. Chunks are returned when found in malloc_find_space, rather than finishing cleaning everything up, to avoid wasted iterations due to (1).*//* A version of malloc/free/realloc tuned for C++ applications. Here's what you probably want to know first: In various tests, this appears to be about as fast as, and usually substantially less memory-wasteful than BSD/GNUemacs malloc. Generally, it is slower (by perhaps 20%) than bsd-style malloc only when bsd malloc would waste a great deal of space in fragmented blocks, which this malloc recovers; or when, by chance or design, nearly all requests are near the bsd malloc power-of-2 allocation bin boundaries, and as many chunks are used as are allocated. It uses more space than bsd malloc only when, again by chance or design, only bsdmalloc bin-sized requests are malloced, or when little dynamic space is malloced, since this malloc may grab larger chunks from the system at a time than bsd. In other words, this malloc seems generally superior to bsd except perhaps for programs that are specially tuned to deal with bsdmalloc's characteristics. But even here, the performance differences are slight. This malloc, like any other, is a compromised design. Chunks of memory are maintained using a `boundary tag' method as described in e.g., Knuth or Standish. This means that the size of the chunk is stored both in the front of the chunk and at the end. This makes consolidating fragmented chunks into bigger chunks very fast. The size field is also used to hold bits representing whether a chunk is free or in use. Malloced chunks have space overhead of 8 bytes: The preceding and trailing size fields. When they are freed, the list pointer fields are also needed. Available chunks are kept in doubly linked lists. The lists are maintained in an array of bins using a power-of-two method, except that instead of 32 bins (one for each 1 << i), there are 128: each power of two is split in quarters. The use of very fine bin sizes closely approximates the use of one bin per actually used size, without necessitating the overhead of locating such bins. It is especially desirable in common C++ applications where large numbers of identically-sized blocks are malloced/freed in some dynamic manner, and then later are all freed. The finer bin sizes make finding blocks fast, with little wasted overallocation. The consolidation methods ensure that once the collection of blocks is no longer useful, fragments are gathered into bigger chunks awaiting new roles. The bins av[i] serve as heads of the lists. Bins contain a dummy header for the chunk lists, and a `dirty' field used to indicate whether the list may need to be scanned for consolidation. On allocation, the bin corresponding to the request size is scanned, and if there is a chunk with size >= requested, it is split, if too big, and used. Chunks on the list which are too small are examined for consolidation during this traversal. If no chunk exists in the list bigger bins are scanned in search of a victim. If no victim can be found, then smaller bins are examined for consolidation in order to construct a victim. Finally, if consolidation fails to come up with a usable chunk, more space is obtained from the system. After a split, the remainder is placed on the back of the appropriate bin list. (All freed chunks are placed on fronts of lists. All remaindered or consolidated chunks are placed on the rear. Correspondingly, searching within a bin starts at the front, but finding victims is from the back. All of this approximates the effect of having 2 kinds of lists per bin: returned chunks vs unallocated chunks, but without the overhead of maintaining 2 lists.) Deallocation (free) consists only of placing the chunk on a list. Reallocation proceeds in the usual way. If a chunk can be extended, it is, else a malloc-copy-free sequence is taken. memalign requests more than enough space from malloc, finds a spot within that chunk that meets the alignment request, and then possibly frees the leading and trailing space. Overreliance on memalign is a sure way to fragment space. Some other implementation matters: 8 byte alignment is currently hardwired into the design. Calling memalign will return a chunk that is both 8-byte aligned, and meets the requested alignment. The basic overhead of a used chunk is 8 bytes: 4 at the front and 4 at the end. When a chunk is free, 8 additional bytes are needed for free list pointers. Thus, the minimum allocatable size is 16 bytes. The existence of front and back overhead permits some reasonably effective fence-bashing checks: The front and back fields must be identical. This is checked only within free() and realloc(). The checks are fast enough to be made non-optional. The overwriting of parts of freed memory with the freelist pointers can also be very effective (albeit in an annoying way) in helping users track down dangling pointers. User overwriting of freed space will often result in crashes within malloc or free. These routines are also tuned to C++ in that free(0) is a noop and a failed malloc automatically calls (*new_handler)(). malloc(0) returns a pointer to something of the minimum allocatable size. Additional memory is gathered from the system (via sbrk) in a way that allows chunks obtained across different sbrk calls to be consolidated, but does not require contiguous memory: Thus, it should be safe to intersperse mallocs with other sbrk calls. This malloc is NOT designed to work in multiprocessing applications. No semaphores or other concurrency control are provided to ensure that multiple malloc or free calls don't run at the same time, which could be disasterous. VERY heavy use of inlines is made, for clarity. If this malloc is ported via a compiler without inlining capabilities, all inlines should be transformed into macros -- making them non-inline makes malloc at least twice as slow.*//* preliminaries */#ifdef __cplusplus#include <stdio.h>#else#include "//usr/include/stdio.h" /* needed for error reporting */#endif#ifdef __cplusplusextern "C" {#endif#ifdef USGextern void* memset(void*, int, int);extern void* memcpy(void*, const void*, int);/*inline void bzero(void* s, int l) { memset(s, 0, l); }*/#else/*extern void bzero(void*, unsigned int);*/#endif/*extern void bcopy(void*, void*, unsigned int);*/extern void* sbrk(unsigned int);/* Put this in instead of commmented out stuff above. */#define bcopy(s,d,n) memcpy((d),(s),(n))#define bcmp(s1,s2,n) memcmp((s1),(s2),(n))#define bzero(s,n) memset((s),0,(n))#ifdef __GNUC__extern volatile void abort();#elseextern void abort();#endif#ifdef __cplusplus}; /* end of extern "C" */#endif/* A good multiple to call sbrk with */#define SBRK_UNIT 4096 /* how to die on detected error */#ifdef __GNUC__static volatile void malloc_user_error()#elsestatic void malloc_user_error()#endif{ fputs("malloc/free/realloc: clobbered space detected\n", stderr); abort();}/* Basic overhead for each malloc'ed chunk */struct malloc_chunk{ unsigned int size; /* Size in bytes, including overhead. */ /* Or'ed with INUSE if in use. */ struct malloc_chunk* fd; /* double links -- used only if free. */ struct malloc_chunk* bk;};typedef struct malloc_chunk* mchunkptr;struct malloc_bin{ struct malloc_chunk hd; /* dummy list header */ unsigned int dirty; /* True if maybe consolidatable */ /* Wasting a word here makes */ /* sizeof(bin) a power of 2, */ /* which makes size2bin() faster */};typedef struct malloc_bin* mbinptr;/* sizes, alignments */#define SIZE_SZ (sizeof(unsigned int))#define MALLOC_MIN_OVERHEAD (SIZE_SZ + SIZE_SZ)#define MALLOC_ALIGN_MASK (MALLOC_MIN_OVERHEAD - 1)#define MINSIZE (sizeof(struct malloc_chunk) + SIZE_SZ) /* MUST == 16! *//* pad request bytes into a usable size */static inline unsigned int request2size(unsigned int request){ return (request == 0) ? MINSIZE : ((request + MALLOC_MIN_OVERHEAD + MALLOC_ALIGN_MASK) & ~(MALLOC_ALIGN_MASK));}static inline int aligned_OK(void* m) { return ((unsigned int)(m) & (MALLOC_ALIGN_MASK)) == 0;}/* size field or'd with INUSE when in use */#define INUSE 0x1/* the bins, initialized to have null double linked lists */#define MAXBIN 120 /* 1 more than needed for 32 bit addresses */#define FIRSTBIN (&(av[0])) static struct malloc_bin av[MAXBIN] = { { { 0, &(av[0].hd), &(av[0].hd) }, 0 }, { { 0, &(av[1].hd), &(av[1].hd) }, 0 }, { { 0, &(av[2].hd), &(av[2].hd) }, 0 }, { { 0, &(av[3].hd), &(av[3].hd) }, 0 }, { { 0, &(av[4].hd), &(av[4].hd) }, 0 }, { { 0, &(av[5].hd), &(av[5].hd) }, 0 }, { { 0, &(av[6].hd), &(av[6].hd) }, 0 }, { { 0, &(av[7].hd), &(av[7].hd) }, 0 }, { { 0, &(av[8].hd), &(av[8].hd) }, 0 }, { { 0, &(av[9].hd), &(av[9].hd) }, 0 }, { { 0, &(av[10].hd), &(av[10].hd) }, 0 }, { { 0, &(av[11].hd), &(av[11].hd) }, 0 }, { { 0, &(av[12].hd), &(av[12].hd) }, 0 }, { { 0, &(av[13].hd), &(av[13].hd) }, 0 }, { { 0, &(av[14].hd), &(av[14].hd) }, 0 }, { { 0, &(av[15].hd), &(av[15].hd) }, 0 }, { { 0, &(av[16].hd), &(av[16].hd) }, 0 }, { { 0, &(av[17].hd), &(av[17].hd) }, 0 }, { { 0, &(av[18].hd), &(av[18].hd) }, 0 }, { { 0, &(av[19].hd), &(av[19].hd) }, 0 }, { { 0, &(av[20].hd), &(av[20].hd) }, 0 }, { { 0, &(av[21].hd), &(av[21].hd) }, 0 }, { { 0, &(av[22].hd), &(av[22].hd) }, 0 }, { { 0, &(av[23].hd), &(av[23].hd) }, 0 }, { { 0, &(av[24].hd), &(av[24].hd) }, 0 }, { { 0, &(av[25].hd), &(av[25].hd) }, 0 }, { { 0, &(av[26].hd), &(av[26].hd) }, 0 }, { { 0, &(av[27].hd), &(av[27].hd) }, 0 }, { { 0, &(av[28].hd), &(av[28].hd) }, 0 }, { { 0, &(av[29].hd), &(av[29].hd) }, 0 }, { { 0, &(av[30].hd), &(av[30].hd) }, 0 }, { { 0, &(av[31].hd), &(av[31].hd) }, 0 }, { { 0, &(av[32].hd), &(av[32].hd) }, 0 }, { { 0, &(av[33].hd), &(av[33].hd) }, 0 }, { { 0, &(av[34].hd), &(av[34].hd) }, 0 }, { { 0, &(av[35].hd), &(av[35].hd) }, 0 }, { { 0, &(av[36].hd), &(av[36].hd) }, 0 }, { { 0, &(av[37].hd), &(av[37].hd) }, 0 }, { { 0, &(av[38].hd), &(av[38].hd) }, 0 }, { { 0, &(av[39].hd), &(av[39].hd) }, 0 }, { { 0, &(av[40].hd), &(av[40].hd) }, 0 }, { { 0, &(av[41].hd), &(av[41].hd) }, 0 }, { { 0, &(av[42].hd), &(av[42].hd) }, 0 }, { { 0, &(av[43].hd), &(av[43].hd) }, 0 }, { { 0, &(av[44].hd), &(av[44].hd) }, 0 }, { { 0, &(av[45].hd), &(av[45].hd) }, 0 }, { { 0, &(av[46].hd), &(av[46].hd) }, 0 }, { { 0, &(av[47].hd), &(av[47].hd) }, 0 }, { { 0, &(av[48].hd), &(av[48].hd) }, 0 }, { { 0, &(av[49].hd), &(av[49].hd) }, 0 }, { { 0, &(av[50].hd), &(av[50].hd) }, 0 }, { { 0, &(av[51].hd), &(av[51].hd) }, 0 }, { { 0, &(av[52].hd), &(av[52].hd) }, 0 }, { { 0, &(av[53].hd), &(av[53].hd) }, 0 }, { { 0, &(av[54].hd), &(av[54].hd) }, 0 }, { { 0, &(av[55].hd), &(av[55].hd) }, 0 }, { { 0, &(av[56].hd), &(av[56].hd) }, 0 }, { { 0, &(av[57].hd), &(av[57].hd) }, 0 }, { { 0, &(av[58].hd), &(av[58].hd) }, 0 }, { { 0, &(av[59].hd), &(av[59].hd) }, 0 }, { { 0, &(av[60].hd), &(av[60].hd) }, 0 }, { { 0, &(av[61].hd), &(av[61].hd) }, 0 }, { { 0, &(av[62].hd), &(av[62].hd) }, 0 },
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