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📄 mfccontrolwinctl.h

📁 主要介绍vc++6.0的编程过程
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#if !defined(AFX_MFCCONTROLWINCTL_H__2BDA30DC_F5F4_11D1_AF64_00C06D17A580__INCLUDED_)
#define AFX_MFCCONTROLWINCTL_H__2BDA30DC_F5F4_11D1_AF64_00C06D17A580__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// MFCControlWinCtl.h : Declaration of the CMFCControlWinCtrl ActiveX Control class.

/////////////////////////////////////////////////////////////////////////////
// CMFCControlWinCtrl : See MFCControlWinCtl.cpp for implementation.

class CMFCControlWinCtrl : public COleControl
{
	DECLARE_DYNCREATE(CMFCControlWinCtrl)

// Constructor
public:
	CMFCControlWinCtrl();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMFCControlWinCtrl)
	public:
	virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
	virtual void DoPropExchange(CPropExchange* pPX);
	virtual void OnResetState();
	//}}AFX_VIRTUAL

// Implementation
protected:
	~CMFCControlWinCtrl();

	DECLARE_OLECREATE_EX(CMFCControlWinCtrl)    // Class factory and guid
	DECLARE_OLETYPELIB(CMFCControlWinCtrl)      // GetTypeInfo
	DECLARE_PROPPAGEIDS(CMFCControlWinCtrl)     // Property page IDs
	DECLARE_OLECTLTYPE(CMFCControlWinCtrl)		// Type name and misc status

// Message maps
	//{{AFX_MSG(CMFCControlWinCtrl)
		// NOTE - ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

// Dispatch maps
	//{{AFX_DISPATCH(CMFCControlWinCtrl)
		// NOTE - ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()

	afx_msg void AboutBox();

// Event maps
	//{{AFX_EVENT(CMFCControlWinCtrl)
		// NOTE - ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_EVENT
	DECLARE_EVENT_MAP()

// Dispatch and event IDs
public:
	enum {
	//{{AFX_DISP_ID(CMFCControlWinCtrl)
		// NOTE: ClassWizard will add and remove enumeration elements here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DISP_ID
	};
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MFCCONTROLWINCTL_H__2BDA30DC_F5F4_11D1_AF64_00C06D17A580__INCLUDED)

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