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📄 ugldemo.c

📁 2410/vxworks/tornado下的基本实验包括 serial,ramdrv,interrupt,multi-FTP,TCP,UDP-Under the basic experimental
💻 C
📖 第 1 页 / 共 3 页
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	uglCursorInit (devId, 32, 32, displayWidth / 2, displayHeight / 2);	cursorDib.width = cursorDib.height = cursorDib.stride = 32;	cursorDib.hotSpot.x = cursorDib.hotSpot.y = 16;	cursorDib.pImage = cursorData;	cursorDib.clutSize = 2;	cursorDib.pClut = cursorClut;	cursorDdb = uglCursorBitmapCreate(devId, &cursorDib);	uglCursorImageSet (devId, cursorDdb);	uglCursorOn(devId);	}    /* Initialization finished, drawing begins */    ClearScreen(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);	cleanUp(mode);	return;	}    /* BitmapWrite test */    uglBitmapWrite(devId, &transDib, 0,0,31,31,UGL_DISPLAY_ID,100,100);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);	cleanUp(mode);	return;	}    /* DDB blt */    ClearScreen(gc);    uglBatchStart(gc);    for (i = 0; i < 1000; i++)	uglBitmapBlt(gc, stdDdb,0,0,31,31,UGL_DEFAULT_ID, randomData[i],randomData[i+1]);    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* TDDB blt */    ClearScreen(gc);    uglBatchStart(gc);    for (i = 0; i < 1000; i++)	uglBitmapBlt(gc, transDdb,0,0,31,31,UGL_DEFAULT_ID, randomData[i],randomData[i+1]);    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Simple lines */    ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 16].uglColor);	uglLine(gc, randomData[index], randomData[index + 1],		    randomData[index + 2], randomData[index + 3]);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Dashed lines */    ClearScreen(gc);    uglBatchStart(gc);    uglLineStyleSet(gc, UGL_LINE_STYLE_DASHED);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 16].uglColor);	uglLine(gc, randomData[index], randomData[index + 1],		    randomData[index + 2], randomData[index + 3]);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Wide solid lines */        ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglLineWidthSet(gc, (i % 6) + 1);	uglLine(gc, randomData[index], randomData[index + 1],		    randomData[index + 2], randomData[index + 3]);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Wide dashed lines */    ClearScreen(gc);    uglBatchStart(gc);    uglLineStyleSet(gc, UGL_LINE_STYLE_DASHED);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglLineWidthSet(gc, (i % 6) + 1);	uglLine(gc, randomData[index], randomData[index + 1],		    randomData[index + 2], randomData[index + 3]);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Filled rectangles */    ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	int left = min(randomData[index], randomData[index + 2]);	int right = max(randomData[index], randomData[index + 2]);	int top = min(randomData[index + 1], randomData[index + 3]);	int bottom = max(randomData[index + 1], randomData[index + 3]);	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	uglLineWidthSet(gc, (i % 6) + 1);	uglRectangle(gc, left, top , right, bottom);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Rectangles filled with a pattern */    ClearScreen(gc);    uglBatchStart(gc);    uglFillPatternSet(gc, patternDdb);    index = 0;    for (i = 0; i < numRandomPoints / 15; i++)	{	int left = min(randomData[index], randomData[index + 2]);	int right = max(randomData[index], randomData[index + 2]);	int top = min(randomData[index + 1], randomData[index + 3]);	int bottom = max(randomData[index + 1], randomData[index + 3]);	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	uglLineWidthSet(gc, i % 6 + 1);	uglRectangle(gc, left, top , right, bottom);	index += 4;	}    uglFillPatternSet(gc, 0);    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Filled polygons */    ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 10; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	randomData[index + 18] = randomData[index];	randomData[index + 19] = randomData[index + 1];	uglPolygon(gc, 10, &randomData[index]);	index += 20;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Polygons filled with a pattern */    ClearScreen(gc);    uglBatchStart(gc);    uglFillPatternSet(gc, patternDdb);    index = 0;    for (i = 0; i < numRandomPoints / 22; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	uglLineWidthSet(gc, i % 4 + 1);	randomData[index + 18] = randomData[index];	randomData[index + 19] = randomData[index + 1];	uglPolygon(gc, 10, &randomData[index]);	index += 20;	}    uglFillPatternSet(gc, 0);    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Text */    ClearScreen(gc);    uglBatchStart(gc);    y = 0;    textpage = 0;    tmp = 0;    for (i = 0; i < 1000; i++)	{	uglForegroundColorSet(gc, colorTable[ i % 15 + 1].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	switch (i % 3)	    {	    case 0:		uglFontSet(gc, fontSystem);		uglTextSizeGet(fontSystem, UGL_NULL, &tmp, -1, fontTestText);		break;	    case 1:		uglFontSet(gc, fontDialog);		uglTextSizeGet(fontDialog, UGL_NULL, &tmp, -1, fontTestText);		break;	    case 2:		uglFontSet(gc, fontFixed);		uglTextSizeGet(fontFixed, UGL_NULL, &tmp, -1, fontTestText);		break;	    }	uglTextDraw(gc, 0, y, -1, fontTestText);	y += tmp;	if (y >= displayHeight)	    {	    y = 0;	    textpage++;	    }	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Filled Ellipses */    ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 2; i++)	{	int left = min(randomData[index], randomData[index + 2]);	int right = max(randomData[index], randomData[index + 2]);	int top = min(randomData[index + 1], randomData[index + 3]);	int bottom = max(randomData[index + 1], randomData[index + 3]);	uglForegroundColorSet(gc, colorTable[ i % 16].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	uglEllipse(gc, left, top, right, bottom, 0, 0, 0, 0);	index += 4;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Pie Shapes */    ClearScreen(gc);    uglBatchStart(gc);    index = 0;    for (i = 0; i < numRandomPoints / 4; i++)	{	int left = min(randomData[index], randomData[index + 2]);	int right = max(randomData[index], randomData[index + 2]);	int top = min(randomData[index + 1], randomData[index + 3]);	int bottom = max(randomData[index + 1], randomData[index + 3]);	uglForegroundColorSet(gc, colorTable[ i % 16].uglColor);	uglBackgroundColorSet(gc, colorTable[ 15 - (i % 15)].uglColor);	uglEllipse(gc, left, top, right, bottom,		       randomData[index + 4], randomData[index + 5],		       randomData[index + 6], randomData[index + 7]);	index += 8;	}    uglBatchEnd(gc);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    /* Stretch Blits */    ClearScreen(gc);    uglBitmapStretchBlt(gc,stdDdb,0,0,31,31,UGL_NULL,100,100,200,150);	    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    ClearScreen(gc);    uglBitmapStretchBlt(gc,stdDdb,0,0,31,31,UGL_NULL,100,100,150,200);	    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    ClearScreen(gc);    uglBitmapStretchBlt(gc,stdDdb,0,0,31,31,UGL_NULL,0,0,			 displayWidth-1, displayHeight-1);    if(pauseDemo(mode) < 0)	{	ClearScreen(gc);		cleanUp(mode);	return;	}    ClearScreen(gc);    /* Clean Up */    cleanUp(mode);    return;    }

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