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📄 oandxcontroller.h

📁 一个Symbian多媒体程序
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// OandxController.h
//
// Copyright (c) 2006 Symbian Ltd.  All rights reserved.
//

#ifndef OANDXCONTROLLER_H
#define OANDXCONTROLLER_H

#include <coecntrl.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikenv.h>
#include <eikon.hrh>

class COandXEngine;

#define MaxInfoNoteTextLen 40

class COandXController : public CBase
/**
	This controller uses instructions from the user to update the
	engine (board.) 
 */
	{
public:
	static COandXController* NewL();
	virtual ~COandXController();

	// game control
	void Reset();
	TBool HitSquareL(TInt aIndex);
	void SwitchTurn();

	// state
	enum TState
		{
		ENewGame, EPlaying, EFinished
		};

	inline TBool IsNewGame() const;
	inline TBool IsCrossTurn() const;

	// stream persistence
	void ExternalizeL(RWriteStream& aStream) const;
	void InternalizeL(RReadStream& aStream);
	
private:
	void ConstructL();
	
private:
	// private persistent state
	TState iState;
	TBool iCrossTurn;
	};

// state inlines
inline TBool COandXController::IsNewGame() const { return iState==ENewGame; }
inline TBool COandXController::IsCrossTurn() const { return (iCrossTurn); }
	
#endif // OANDXCONTROLLER_H

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