📄 oandxcontroller.h
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// OandxController.h
//
// Copyright (c) 2006 Symbian Ltd. All rights reserved.
//
#ifndef OANDXCONTROLLER_H
#define OANDXCONTROLLER_H
#include <coecntrl.h>
#include <coemain.h>
#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikenv.h>
#include <eikon.hrh>
class COandXEngine;
#define MaxInfoNoteTextLen 40
class COandXController : public CBase
/**
This controller uses instructions from the user to update the
engine (board.)
*/
{
public:
static COandXController* NewL();
virtual ~COandXController();
// game control
void Reset();
TBool HitSquareL(TInt aIndex);
void SwitchTurn();
// state
enum TState
{
ENewGame, EPlaying, EFinished
};
inline TBool IsNewGame() const;
inline TBool IsCrossTurn() const;
// stream persistence
void ExternalizeL(RWriteStream& aStream) const;
void InternalizeL(RReadStream& aStream);
private:
void ConstructL();
private:
// private persistent state
TState iState;
TBool iCrossTurn;
};
// state inlines
inline TBool COandXController::IsNewGame() const { return iState==ENewGame; }
inline TBool COandXController::IsCrossTurn() const { return (iCrossTurn); }
#endif // OANDXCONTROLLER_H
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