📄 ownerdiaog.h
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#if !defined(AFX_OWNERDIAOG_H__C83F3DFF_BCD2_40A0_8199_C5A88976C5A4__INCLUDED_)
#define AFX_OWNERDIAOG_H__C83F3DFF_BCD2_40A0_8199_C5A88976C5A4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OwnerDiaog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// COwnerDiaog dialog
class COwnerDiaog : public CDialog
{
// Construction
public:
void STRASSEN(int n,float A[][N],float B[][N],float C[][N]);
void matrixSub(int n,float X[][N],float Y[][N],float Z[][N]);
void matrixAdd(int n,float X[][N],float Y[][N],float Z[][N]);
void matrixMultiply(float A[][N],float B[][N],float C[][N]);
void output(int n,float C[][N]);
void input(int n,float p[][N]);
COwnerDiaog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(COwnerDiaog)
enum { IDD = IDD_DIALOG1 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COwnerDiaog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COwnerDiaog)
afx_msg void OnButton1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OWNERDIAOG_H__C83F3DFF_BCD2_40A0_8199_C5A88976C5A4__INCLUDED_)
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