📄 ownerdiaog.cpp
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// OwnerDiaog.cpp : implementation file
//
#include "stdafx.h"
#include "Althogthim.h"
#include "OwnerDiaog.h"
#include "OwnerDiaog.h"
#include <iostream.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COwnerDiaog dialog
COwnerDiaog::COwnerDiaog(CWnd* pParent /*=NULL*/)
: CDialog(COwnerDiaog::IDD, pParent)
{
//{{AFX_DATA_INIT(COwnerDiaog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void COwnerDiaog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COwnerDiaog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COwnerDiaog, CDialog)
//{{AFX_MSG_MAP(COwnerDiaog)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void COwnerDiaog::OnButton1()
{
// TODO: Add your control notification handler code here
//STRASSEN矩阵乘法算法
void STRASSEN(int n,float A[][N],float B[][N],float C[][N]);
void input(int n,float p[][N]);
void output(int n,float C[][N]); //函数声明部分
float A[N][N],B[N][N],C[N][N]; //定义三个矩阵A,B,C
input(N,A);
input(N,B); //录入数组
STRASSEN(N,A,B,C); //调用STRASSEN函数计算
output(N,C); //输出计算结果
}
void COwnerDiaog::input(int n, float p[][N])
{
int i,j;
for(i=0;i<n;i++)
for(j=0;j<n;j++)
{
CEdit* pEdit = (CEdit*)GetDlgItem(IDC_EDIT1);
ASSERT(pEdit != NULL);
CString str = pEdit->GetWindowText();//取得控件的值
p[i][j] = (atoi)str;
}
}
void COwnerDiaog::output(int n, float C[][N])
{
int i,j;
cout<<"输出矩阵:"<<endl;
for(i=0;i<n;i++)
{
cout<<endl;
for(j=0;j<n;j++)
cout<<C[i][j]<<" ";
}
cout<<endl<<endl;
}
void COwnerDiaog::matrixMultiply(float A[][N], float B[][N], float C[][N])
{
int i,j,t;
for(i=0;i<2;i++) //计算A*B-->C
for(j=0;j<2;j++)
{
C[i][j]=0; //计算完一个C[i][j],C[i][j]应重新赋值为零
for(t=0;t<2;t++)
C[i][j]=C[i][j]+A[i][t]*B[t][j];
}
}
void COwnerDiaog::matrixAdd(int n, float X[][N], float Y[][N], float Z[][N])
{
int i,j;
for(i=0;i<n;i++)
for(j=0;j<n;j++)
Z[i][j]=X[i][j]+Y[i][j];
}
void COwnerDiaog::matrixSub(int n, float X[][N], float Y[][N], float Z[][N])
{
int i,j;
for(i=0;i<n;i++)
for(j=0;j<n;j++)
Z[i][j]=X[i][j]-Y[i][j];
}
void COwnerDiaog::STRASSEN(int n, float A[][N], float B[][N], float C[][N])
{
float A11[N][N],A12[N][N],A21[N][N],A22[N][N];
float B11[N][N],B12[N][N],B21[N][N],B22[N][N];
float C11[N][N],C12[N][N],C21[N][N],C22[N][N];
float M1[N][N],M2[N][N],M3[N][N],M4[N][N],M5[N][N],M6[N][N],M7[N][N];
float AA[N][N],BB[N][N],MM1[N][N],MM2[N][N];
int i,j;//,x;
if (n==2)
MATRIX_MULTIPLY(A,B,C);//按通常的矩阵乘法计算C=AB的子算法(仅做2阶)
else
{
for(i=0;i<n/2;i++)
for(j=0;j<n/2;j++)
{
A11[i][j]=A[i][j];
A12[i][j]=A[i][j+n/2];
A21[i][j]=A[i+n/2][j];
A22[i][j]=A[i+n/2][j+n/2];
B11[i][j]=B[i][j];
B12[i][j]=B[i][j+n/2];
B21[i][j]=B[i+n/2][j];
B22[i][j]=B[i+n/2][j+n/2];
} //将矩阵A和B式分为四块
MATRIX_SUB(n/2,B12,B22,BB);
STRASSEN(n/2,A11,BB,M1);//M1=A11(B12-B22)
MATRIX_ADD(n/2,A11,A12,AA);
STRASSEN(n/2,AA,B22,M2);//M2=(A11+A12)B22
MATRIX_ADD(n/2,A21,A22,AA);
STRASSEN(n/2,AA,B11,M3);//M3=(A21+A22)B11
MATRIX_SUB(n/2,B21,B11,BB);
STRASSEN(n/2,A22,BB,M4);//M4=A22(B21-B11)
MATRIX_ADD(n/2,A11,A22,AA);
MATRIX_ADD(n/2,B11,B22,BB);
STRASSEN(n/2,AA,BB,M5);//M5=(A11+A22)(B11+B22)
MATRIX_SUB(n/2,A12,A22,AA);
MATRIX_SUB(n/2,B21,B22,BB);
STRASSEN(n/2,AA,BB,M6);//M6=(A12-A22)(B21+B22)
MATRIX_SUB(n/2,A11,A21,AA);
MATRIX_SUB(n/2,B11,B12,BB);
STRASSEN(n/2,AA,BB,M7);//M7=(A11-A21)(B11+B12)
//计算M1,M2,M3,M4,M5,M6,M7(递归部分)
MATRIX_ADD(N/2,M5,M4,MM1);
MATRIX_SUB(N/2,M2,M6,MM2);
MATRIX_SUB(N/2,MM1,MM2,C11);//C11=M5+M4-M2+M6
MATRIX_ADD(N/2,M1,M2,C12);//C12=M1+M2
MATRIX_ADD(N/2,M3,M4,C21);//C21=M3+M4
MATRIX_ADD(N/2,M5,M1,MM1);
MATRIX_ADD(N/2,M3,M7,MM2);
MATRIX_SUB(N/2,MM1,MM2,C22);//C22=M5+M1-M3-M7
for(i=0;i<n/2;i++)
for(j=0;j<n/2;j++)
{
C[i][j]=C11[i][j];
C[i][j+n/2]=C12[i][j];
C[i+n/2][j]=C21[i][j];
C[i+n/2][j+n/2]=C22[i][j];
} //计算结果送回C[N][N]
}
}
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