📄 opserversession.cpp
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#include "StdAfx.h"
#include ".\opserversession.h"
#include <PacketStruct.h>
#include <PacketStruct_MO.h>
#include <Protocol_MO.h>
#include <const.h>
#include "MasterServer.h"
#include "PacketHandler.h"
OpServerSession::OpServerSession()
{
}
OpServerSession::~OpServerSession()
{
}
VOID OpServerSession::Init()
{
ServerSession::Init();
}
VOID OpServerSession::Release()
{
ServerSession::Release();
}
VOID OpServerSession::Update()
{
ServerSession::Update();
}
VOID OpServerSession::OnRedirect()
{
MessageOut( eCRITICAL_LOG, "[Redirect]Operating server connected.(%s)", GetIP() );
}
VOID OpServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
{
ServerSession::OnConnect( bSuccess, dwNetworkIndex );
if( bSuccess )
{
MessageOut( eCRITICAL_LOG, "Connected to operating server." );
// 辑滚 鸥涝 傈价
MSG_MO_RTTG_CERTIFY_REQ certifyMsg;
certifyMsg.dwType = SERVERTYPE_MASTER;
Send( (BYTE*)&certifyMsg, sizeof(certifyMsg) );
// GM 府胶飘 夸没
MSG_MO_RTTG_GAMEADMINLIST_REQ gmReqMsg;
Send( (BYTE*)&gmReqMsg, sizeof(gmReqMsg) );
}
}
VOID OpServerSession::OnDisconnect()
{
ServerSession::OnDisconnect();
MessageOut( eCRITICAL_LOG, "Disconnected from operating server." );
}
VOID OpServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
MSG_BASE *pBaseMsg = (MSG_BASE*)pMsg;
PacketHandler::Instance()->ParsePacket_MO( this, (MSG_BASE*)pMsg, wSize );
}
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