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📄 masterserver.vcproj

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💻 VCPROJ
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="MasterServer"
	ProjectGUID="{B50AC77A-A090-41C8-9F05-F21E8E2037B2}"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/$(ProjectName)_d.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				IgnoreDefaultLibraryNames=""
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="PacketHandler"
			Filter="">
			<File
				RelativePath=".\PacketHandler.cpp">
			</File>
			<File
				RelativePath=".\PacketHandler.h">
			</File>
			<Filter
				Name="AgentServer"
				Filter="">
				<File
					RelativePath=".\Handler_AM.cpp">
				</File>
				<File
					RelativePath=".\Handler_AM.h">
				</File>
			</Filter>
			<Filter
				Name="GameServer"
				Filter="">
				<File
					RelativePath=".\Handler_GM.cpp">
				</File>
				<File
					RelativePath=".\Handler_GM.h">
				</File>
			</Filter>
			<Filter
				Name="AccountDBProxy"
				Filter="">
				<File
					RelativePath=".\Handler_MX.cpp">
				</File>
				<File
					RelativePath=".\Handler_MX.h">
				</File>
			</Filter>
			<Filter
				Name="GameDBProxy"
				Filter="">
				<File
					RelativePath=".\Handler_DM.cpp">
				</File>
				<File
					RelativePath=".\Handler_DM.h">
				</File>
			</Filter>
			<Filter
				Name="WorldServer"
				Filter="">
				<File
					RelativePath=".\Handler_MW.cpp">
				</File>
				<File
					RelativePath=".\Handler_MW.h">
				</File>
			</Filter>
			<Filter
				Name="OpServer"
				Filter="">
				<File
					RelativePath=".\Handler_MO.cpp">
				</File>
				<File
					RelativePath=".\Handler_MO.h">
				</File>
			</Filter>
			<Filter
				Name="GuildServer"
				Filter="">
				<File
					RelativePath=".\Handler_MZ.cpp">
				</File>
				<File
					RelativePath=".\Handler_MZ.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="RemoteServerSession"
			Filter="">
			<File
				RelativePath=".\AccountDBProxySession.cpp">
			</File>
			<File
				RelativePath=".\AccountDBProxySession.h">
			</File>
			<File
				RelativePath=".\AgentServerSession.cpp">
			</File>
			<File
				RelativePath=".\AgentServerSession.h">
			</File>
			<File
				RelativePath=".\BattleServerSession.cpp">
			</File>
			<File
				RelativePath=".\BattleServerSession.h">
			</File>
			<File
				RelativePath=".\FieldServerSession.cpp">
			</File>
			<File
				RelativePath=".\FieldServerSession.h">
			</File>
			<File
				RelativePath=".\GameDBProxySession.cpp">
			</File>
			<File
				RelativePath=".\GameDBProxySession.h">
			</File>
			<File
				RelativePath=".\GameServerSession.cpp">
			</File>
			<File
				RelativePath=".\GameServerSession.h">
			</File>
			<File
				RelativePath=".\GuildServerSession.cpp">
			</File>
			<File
				RelativePath=".\GuildServerSession.h">
			</File>
			<File
				RelativePath=".\OpServerSession.cpp">
			</File>
			<File
				RelativePath=".\OpServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSession.cpp">
			</File>
			<File
				RelativePath=".\ServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSessionFactory.cpp">
			</File>
			<File
				RelativePath=".\ServerSessionFactory.h">
			</File>
			<File
				RelativePath=".\ServerSessionManager.cpp">
			</File>
			<File
				RelativePath=".\ServerSessionManager.h">
			</File>
			<File
				RelativePath=".\TempServerSession.cpp">
			</File>
			<File
				RelativePath=".\TempServerSession.h">
			</File>
			<File
				RelativePath=".\WorldServerSession.cpp">
			</File>
			<File
				RelativePath=".\WorldServerSession.h">
			</File>
		</Filter>
		<Filter
			Name="Main"
			Filter="">
			<File
				RelativePath=".\main.cpp">
			</File>
			<File
				RelativePath=".\MasterServer.cpp">
			</File>
			<File
				RelativePath=".\MasterServer.h">
			</File>
			<File
				RelativePath=".\MasterServerInfoParser.cpp">
			</File>
			<File
				RelativePath=".\MasterServerInfoParser.h">
			</File>
			<File
				RelativePath=".\ServerInfoManager.cpp">
			</File>
			<File
				RelativePath=".\ServerInfoManager.h">
			</File>
		</Filter>
		<File
			RelativePath=".\stdafx.cpp">
			<FileConfiguration
				Name="Debug|Win32">
				<Tool
					Name="VCCLCompilerTool"
					UsePrecompiledHeader="1"/>
			</FileConfiguration>
		</File>
		<File
			RelativePath=".\stdafx.h">
		</File>
	</Files>
	<Globals>
		<Global
			Name="DevPartner_IsInstrumented"
			Value="0"/>
	</Globals>
</VisualStudioProject>

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