📄 masterserver.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="MasterServer"
ProjectGUID="{B50AC77A-A090-41C8-9F05-F21E8E2037B2}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
IntermediateDirectory="$(OutDir)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/$(ProjectName)_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="../../lib;../../lib/server"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="TRUE"
GenerateMapFile="TRUE"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) ..\..\..\_bin\server"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
IntermediateDirectory="$(OutDir)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="../../lib;../../lib/server"
GenerateDebugInformation="TRUE"
GenerateMapFile="TRUE"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) ..\..\..\_bin\server"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="PacketHandler"
Filter="">
<File
RelativePath=".\PacketHandler.cpp">
</File>
<File
RelativePath=".\PacketHandler.h">
</File>
<Filter
Name="AgentServer"
Filter="">
<File
RelativePath=".\Handler_AM.cpp">
</File>
<File
RelativePath=".\Handler_AM.h">
</File>
</Filter>
<Filter
Name="GameServer"
Filter="">
<File
RelativePath=".\Handler_GM.cpp">
</File>
<File
RelativePath=".\Handler_GM.h">
</File>
</Filter>
<Filter
Name="AccountDBProxy"
Filter="">
<File
RelativePath=".\Handler_MX.cpp">
</File>
<File
RelativePath=".\Handler_MX.h">
</File>
</Filter>
<Filter
Name="GameDBProxy"
Filter="">
<File
RelativePath=".\Handler_DM.cpp">
</File>
<File
RelativePath=".\Handler_DM.h">
</File>
</Filter>
<Filter
Name="WorldServer"
Filter="">
<File
RelativePath=".\Handler_MW.cpp">
</File>
<File
RelativePath=".\Handler_MW.h">
</File>
</Filter>
<Filter
Name="OpServer"
Filter="">
<File
RelativePath=".\Handler_MO.cpp">
</File>
<File
RelativePath=".\Handler_MO.h">
</File>
</Filter>
<Filter
Name="GuildServer"
Filter="">
<File
RelativePath=".\Handler_MZ.cpp">
</File>
<File
RelativePath=".\Handler_MZ.h">
</File>
</Filter>
</Filter>
<Filter
Name="RemoteServerSession"
Filter="">
<File
RelativePath=".\AccountDBProxySession.cpp">
</File>
<File
RelativePath=".\AccountDBProxySession.h">
</File>
<File
RelativePath=".\AgentServerSession.cpp">
</File>
<File
RelativePath=".\AgentServerSession.h">
</File>
<File
RelativePath=".\BattleServerSession.cpp">
</File>
<File
RelativePath=".\BattleServerSession.h">
</File>
<File
RelativePath=".\FieldServerSession.cpp">
</File>
<File
RelativePath=".\FieldServerSession.h">
</File>
<File
RelativePath=".\GameDBProxySession.cpp">
</File>
<File
RelativePath=".\GameDBProxySession.h">
</File>
<File
RelativePath=".\GameServerSession.cpp">
</File>
<File
RelativePath=".\GameServerSession.h">
</File>
<File
RelativePath=".\GuildServerSession.cpp">
</File>
<File
RelativePath=".\GuildServerSession.h">
</File>
<File
RelativePath=".\OpServerSession.cpp">
</File>
<File
RelativePath=".\OpServerSession.h">
</File>
<File
RelativePath=".\ServerSession.cpp">
</File>
<File
RelativePath=".\ServerSession.h">
</File>
<File
RelativePath=".\ServerSessionFactory.cpp">
</File>
<File
RelativePath=".\ServerSessionFactory.h">
</File>
<File
RelativePath=".\ServerSessionManager.cpp">
</File>
<File
RelativePath=".\ServerSessionManager.h">
</File>
<File
RelativePath=".\TempServerSession.cpp">
</File>
<File
RelativePath=".\TempServerSession.h">
</File>
<File
RelativePath=".\WorldServerSession.cpp">
</File>
<File
RelativePath=".\WorldServerSession.h">
</File>
</Filter>
<Filter
Name="Main"
Filter="">
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\MasterServer.cpp">
</File>
<File
RelativePath=".\MasterServer.h">
</File>
<File
RelativePath=".\MasterServerInfoParser.cpp">
</File>
<File
RelativePath=".\MasterServerInfoParser.h">
</File>
<File
RelativePath=".\ServerInfoManager.cpp">
</File>
<File
RelativePath=".\ServerInfoManager.h">
</File>
</Filter>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="0"/>
</Globals>
</VisualStudioProject>
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