📄 handler_gm.h
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#ifndef _HANDLER_GM_H_
#define _HANDLER_GM_H_
#include <windows.h>
struct MSG_BASE;
class GameServerSession;
class Handler_GM
{
public:
static VOID OnSERVERCOMMON_HEARTBEAT( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnGM_USERMONEY_NTF( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnSERVERCOMMON_SERVERSHUTDOWN_ANS( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnGM_OPERATION_USERMONEY_AND( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
};
#endif // _HANDLER_GM_H_
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