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📄 handler_am.cpp

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💻 CPP
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#include "stdafx.h"
#include "Handler_AM.h"
#include "ServerSessionManager.h"
#include "AgentServerSession.h"
#include <PacketStruct_AM.h>
#include <Protocol_AM.h>
#include <PacketStruct_MO.h>
#include <Protocol_MO.h>

// 辆丰 橇肺配妮 困秦
#include "MasterServer.h"

// 悼立荐 焊绊 菩哦 罐澜
VOID Handler_AM::OnAM_OPERATION_USERCOUNT_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize )
{
	/*
	MSG_AM_USERCOUNT_SYN *pRecvMsg = (MSG_AM_USERCOUNT_SYN*)pMsg;

	SERVER_KEY agentSrverKey = pAgentServer->GetServerKey();

	MSG_MO_RTTG_USERCOUNT_NTF sendMsg;
	sendMsg.dwWorldID			= agentSrverKey.GetWorldID();
	sendMsg.dwChannelID			= agentSrverKey.GetChannelID();
	sendMsg.dwVillageCount		= pRecvMsg->dwVillageCount;
	sendMsg.dwBattleZoneCount	= pRecvMsg->dwBattleZoneCount;
	ServerSession *pOpServer = ServerSessionManager::Instance()->GetOpServer();
	if( pOpServer )
	{
		pOpServer->Send( (BYTE*)&sendMsg, sizeof(MSG_MO_RTTG_USERCOUNT_NTF) );
		//MessageOut( eCRITICAL_LOG, "悼立荐 焊绊: 岿靛(%d) 盲澄(%d) 付阑(%d) 傈捧(%d)\n",
		//		sendMsg.dwWorldID, sendMsg.dwChannelID, sendMsg.dwVillageCount, sendMsg.dwBattleZoneCount );
	}
	*/	
}

VOID Handler_AM::OnSERVERCOMMON_SERVERSHUTDOWN_ANS( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize )
{
	// 辆丰 措扁吝牢 仇捞 辆丰等 巴捞骨肺 眉农
	if( MasterServer::Instance()->IsExitServer() && MasterServer::Instance()->IsSendExit() )
	{
		MasterServer::Instance()->RemoveExitServer( pAgentServer->GetServerKey() );	// 辆丰登菌促!
		MessageOut( eFULL_LOG, "Agent Exit Message Recv[%u]", pAgentServer->GetServerKey() );
	}
}

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