📄 handler_mz.cpp
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#include "StdAfx.h"
#include ".\handler_MZ.h"
#include "GuildServerSession.h"
#include "ServerInfoManager.h"
#include "ServerSessionManager.h"
#include <vector>
#include <PacketStruct_MO.h>
#include <Protocol_MO.h>
#include <PacketStruct_MZ.h>
#include "MasterServer.h"
VOID Handler_MZ::OnSERVERCOMMON_SERVERSHUTDOWN_ANS( GuildServerSession *pGuildServerSession, MSG_BASE *pMsg, WORD wSize )
{
// 辆丰 措扁吝牢 仇捞 辆丰等 巴捞骨肺 眉农
if( MasterServer::Instance()->IsExitServer() && MasterServer::Instance()->IsSendExit() )
{
MasterServer::Instance()->RemoveExitServer( pGuildServerSession->GetServerKey() ); // 辆丰登菌促!
MessageOut( eFULL_LOG, "Guild Exit Message Recv[%u]", pGuildServerSession->GetServerKey() );
}
}
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