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📄 worldserver.vcproj

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💻 VCPROJ
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="WorldServer"
	ProjectGUID="{3319D3F6-576D-450D-B145-8C6855E0E0F4}"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
				AdditionalUsingDirectories=""
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_SERVER;"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/$(ProjectName)_d.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SERVER"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				LinkIncremental="1"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Main">
			<File
				RelativePath=".\main.cpp">
			</File>
			<File
				RelativePath=".\WorldServer.cpp">
			</File>
			<File
				RelativePath=".\WorldServer.h">
			</File>
			<File
				RelativePath=".\WorldServerInfoParser.cpp">
			</File>
			<File
				RelativePath=".\WorldServerInfoParser.h">
			</File>
		</Filter>
		<Filter
			Name="PacketHandler">
			<File
				RelativePath=".\PacketHandler.cpp">
			</File>
			<File
				RelativePath=".\PacketHandler.h">
			</File>
			<Filter
				Name="Client"
				Filter="">
				<File
					RelativePath=".\Handler_CW.cpp">
				</File>
				<File
					RelativePath=".\Handler_CW.h">
				</File>
			</Filter>
			<Filter
				Name="MasterServer"
				Filter="">
				<File
					RelativePath=".\Handler_MW.cpp">
				</File>
				<File
					RelativePath=".\Handler_MW.h">
				</File>
			</Filter>
			<Filter
				Name="AgentServer"
				Filter="">
				<File
					RelativePath=".\Handler_AW.cpp">
				</File>
				<File
					RelativePath=".\Handler_AW.h">
				</File>
			</Filter>
			<Filter
				Name="GameDBProxy"
				Filter="">
				<File
					RelativePath=".\Handler_DW.cpp">
				</File>
				<File
					RelativePath=".\Handler_DW.h">
				</File>
			</Filter>
			<Filter
				Name="GuildServer"
				Filter="">
				<File
					RelativePath=".\Handler_WZ.cpp">
				</File>
				<File
					RelativePath=".\Handler_WZ.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="RemoteServerSession"
			Filter="">
			<File
				RelativePath=".\AccountDBProxySession.cpp">
			</File>
			<File
				RelativePath=".\AccountDBProxySession.h">
			</File>
			<File
				RelativePath=".\AgentServerSession.cpp">
			</File>
			<File
				RelativePath=".\AgentServerSession.h">
			</File>
			<File
				RelativePath=".\BattleServerSession.cpp">
			</File>
			<File
				RelativePath=".\BattleServerSession.h">
			</File>
			<File
				RelativePath=".\FieldServerSession.cpp">
			</File>
			<File
				RelativePath=".\FieldServerSession.h">
			</File>
			<File
				RelativePath=".\GameDBProxySession.cpp">
			</File>
			<File
				RelativePath=".\GameDBProxySession.h">
			</File>
			<File
				RelativePath=".\GameServerSession.cpp">
			</File>
			<File
				RelativePath=".\GameServerSession.h">
			</File>
			<File
				RelativePath=".\GuildServerSession.cpp">
			</File>
			<File
				RelativePath=".\GuildServerSession.h">
			</File>
			<File
				RelativePath=".\MasterServerSession.cpp">
			</File>
			<File
				RelativePath=".\MasterServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSession.cpp">
			</File>
			<File
				RelativePath=".\ServerSession.h">
			</File>
			<File
				RelativePath=".\TempServerSession.cpp">
			</File>
			<File
				RelativePath=".\TempServerSession.h">
			</File>
			<Filter
				Name="Manager"
				Filter="">
				<File
					RelativePath=".\ServerSessionFactory.cpp">
				</File>
				<File
					RelativePath=".\ServerSessionFactory.h">
				</File>
				<File
					RelativePath=".\ServerSessionManager.cpp">
				</File>
				<File
					RelativePath=".\ServerSessionManager.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="User"
			Filter="">
			<File
				RelativePath=".\ActiveUser.cpp">
			</File>
			<File
				RelativePath=".\ActiveUser.h">
			</File>
			<File
				RelativePath=".\CharNameUserList.cpp">
			</File>
			<File
				RelativePath=".\CharNameUserList.h">
			</File>
			<File
				RelativePath=".\GuidUserList.cpp">
			</File>
			<File
				RelativePath=".\GuidUserList.h">
			</File>
			<File
				RelativePath=".\TempUser.cpp">
			</File>
			<File
				RelativePath=".\TempUser.h">
			</File>
			<File
				RelativePath=".\User.cpp">
			</File>
			<File
				RelativePath=".\User.h">
			</File>
			<File
				RelativePath=".\UserFactory.cpp">
			</File>
			<File
				RelativePath=".\UserFactory.h">
			</File>
			<File
				RelativePath=".\UserManager.cpp">
			</File>
			<File
				RelativePath=".\UserManager.h">
			</File>
			<File
				RelativePath=".\WaitingUserList.cpp">
			</File>
			<File
				RelativePath=".\WaitingUserList.h">
			</File>
		</Filter>
		<Filter
			Name="Channel"
			Filter="">
			<File
				RelativePath=".\Channel.cpp">
			</File>
			<File
				RelativePath=".\Channel.h">
			</File>
			<File
				RelativePath=".\ChannelManager.cpp">
			</File>
			<File
				RelativePath=".\ChannelManager.h">
			</File>
			<File
				RelativePath=".\Zone.cpp">
			</File>
			<File
				RelativePath=".\Zone.h">
			</File>
			<File
				RelativePath=".\ZoneFactory.cpp">
			</File>
			<File
				RelativePath=".\ZoneFactory.h">
			</File>
		</Filter>
		<Filter
			Name="Map"
			Filter="">
			<File
				RelativePath=".\FieldInfo.cpp">
			</File>
			<File
				RelativePath=".\FieldInfo.h">
			</File>
			<File
				RelativePath=".\ViewPortManager.cpp">
			</File>
			<File
				RelativePath=".\ViewPortManager.h">
			</File>
		</Filter>
		<Filter
			Name="Log"
			Filter="">
			<File
				RelativePath=".\WorldLog.cpp">
			</File>
			<File
				RelativePath=".\WorldLog.h">
			</File>
		</Filter>
		<Filter
			Name="Guild"
			Filter="">
			<File
				RelativePath=".\WorldGuild.cpp">
			</File>
			<File
				RelativePath=".\WorldGuild.h">
			</File>
			<File
				RelativePath=".\WorldGuildCommon.h">
			</File>
			<File
				RelativePath=".\WorldGuildMember.cpp">
			</File>
			<File
				RelativePath=".\WorldGuildMember.h">
			</File>
			<Filter
				Name="Manager"
				Filter="">
				<File
					RelativePath=".\WorldGuildManager.cpp">
				</File>
				<File
					RelativePath=".\WorldGuildManager.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="GM"
			Filter="">
			<File
				RelativePath=".\GMCmdString.cpp">
			</File>
			<File
				RelativePath=".\GMCmdString.h">
			</File>
			<Filter
				Name="Manager"
				Filter="">
				<File
					RelativePath=".\GMCmdManager.cpp">
				</File>
				<File
					RelativePath=".\GMCmdManager.h">
				</File>
			</Filter>
		</Filter>
		<File
			RelativePath=".\stdafx.cpp">
			<FileConfiguration
				Name="Debug|Win32">
				<Tool
					Name="VCCLCompilerTool"
					UsePrecompiledHeader="1"/>
			</FileConfiguration>
		</File>
		<File
			RelativePath=".\stdafx.h">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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