📄 serversessionmanager.h
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#ifndef __SERVER_SESSION_MANAGER_H__
#define __SERVER_SESSION_MANAGER_H__
#pragma once
class ServerSession;
#include <Singleton.h>
#include <map>
using namespace util;
typedef std::map<DWORD, ServerSession*> SERVER_SESSION_MAP;
typedef std::map<DWORD, ServerSession*>::iterator SERVER_SESSION_MAP_ITER;
typedef std::pair<DWORD, ServerSession*> SERVER_SESSION_PAIR;
class ServerSessionManager : public Singleton<ServerSessionManager>
{
public:
ServerSessionManager();
~ServerSessionManager();
VOID AddServer( ServerSession * pServer );
VOID RemoveServer( DWORD dwSessionIndex );
ServerSession * FindServer( DWORD dwSessionIndex );
VOID Update();
ServerSession* GetMasterServer() { return m_pMasterServer; }
ServerSession* GetGameDBProxy() { return m_pGameDBProxy; }
ServerSession* GetGuildServer();
private:
SERVER_SESSION_MAP m_mapSessions;
ServerSession *m_pMasterServer;
ServerSession *m_pGameDBProxy;
};
#endif // __SERVER_SESSION_MANAGER_H__
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