📄 guildserversession.cpp
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#include "stdafx.h"
#include "GuildServerSession.h"
#include "PacketHandler.h"
#include <PacketStruct.h>
#include <PacketStruct_MW.h>
#include <Protocol_MW.h>
GuildServerSession::GuildServerSession()
{
}
GuildServerSession::~GuildServerSession()
{
}
VOID GuildServerSession::Init()
{
ServerSession::Init();
}
VOID GuildServerSession::Release()
{
ServerSession::Release();
}
VOID GuildServerSession::Update()
{
ServerSession::Update();
}
VOID GuildServerSession::OnRedirect()
{
MessageOut( eCRITICAL_LOG, "Guild Server Connected." );
}
VOID GuildServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
{
ServerSession::OnConnect( bSuccess, dwNetworkIndex );
}
VOID GuildServerSession::OnDisconnect()
{
ServerSession::OnDisconnect();
MessageOut( eCRITICAL_LOG, "Guild Server Disconnected." );
}
VOID GuildServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
if( !PacketHandler::Instance()->ParsePacket_WZ( this, (MSG_BASE*)pMsg, wSize ) )
{
MessageOut(eCRITICAL_LOG, "Invalid packet from Guild server! ServerType(%d)", GetServerType() );
}
}
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