📄 handler_mw.h
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#pragma once
struct MSG_BASE;
class MasterServerSession;
class Handler_MW
{
public:
static VOID OnMW_NOTICE_CMD( MasterServerSession *pMasterServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnMW_SERVER_INFO_CMD( MasterServerSession *pMasterServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnMW_GM_LIST_CMD( MasterServerSession *pMasterServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnMW_BATTLEZONEINFO_REQ( MasterServerSession *pMasterServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnSERVERCOMMON_SERVERSHUTDOWN_REQ( MasterServerSession *pMasterServer, MSG_BASE *pMsg, WORD wSize );
};
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