📄 handler_wz.h
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#pragma once
struct MSG_BASE;
class GuildServerSession;
class Handler_WZ
{
public:
static VOID OnWZ_GUILD_INFO_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_CREATE_GUILD_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_DESTROY_GUILD_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_JOIN_GUILD_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_WITHDRAW_GUILD_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_LOGIN_CHAR_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_LOGOUT_CHAR_CMD( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_SELECT_ACK( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnWZ_GUILD_SELECT_NAK( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnSERVERCOMMON_HEARTBEAT( GuildServerSession *pGuildServer, MSG_BASE *pMsg, WORD wSize );
};
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