📄 serversessionmanager.cpp
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#include "stdafx.h"
#include "ServerSessionManager.h"
#include "ServerSession.h"
#include <assert.h>
ServerSessionManager::ServerSessionManager()
{
m_pMasterServer = NULL;
m_pGameDBProxy = NULL;
}
ServerSessionManager::~ServerSessionManager()
{
}
VOID ServerSessionManager::AddServer( ServerSession * pServer )
{
assert( FindServer( pServer->GetSessionIndex() ) == NULL );
m_mapSessions.insert( SERVER_SESSION_PAIR( pServer->GetSessionIndex(), pServer ) );
switch( pServer->GetServerType() )
{
case MASTER_SERVER:
m_pMasterServer = pServer; break;
case GAME_DBPROXY:
m_pGameDBProxy = pServer; break;
}
}
VOID ServerSessionManager::RemoveServer( DWORD dwSessionIndex )
{
SERVER_SESSION_MAP_ITER it = m_mapSessions.find( dwSessionIndex );
assert( it != m_mapSessions.end() );
ServerSession *pServer = it->second;
m_mapSessions.erase( it );
switch( pServer->GetServerType() )
{
case MASTER_SERVER:
m_pMasterServer = NULL; break;
case GAME_DBPROXY:
m_pGameDBProxy = NULL; break;
}
}
ServerSession * ServerSessionManager::FindServer( DWORD dwSessionIndex )
{
SERVER_SESSION_MAP_ITER it = m_mapSessions.find( dwSessionIndex );
if( it == m_mapSessions.end() ) return NULL;
return it->second;
}
VOID ServerSessionManager::Update()
{
SERVER_SESSION_MAP_ITER it;
for( it = m_mapSessions.begin(); it != m_mapSessions.end(); ++it )
{
it->second->Update();
}
}
ServerSession* ServerSessionManager::GetGuildServer()
{
SERVER_SESSION_MAP_ITER it;
for( it = m_mapSessions.begin(); it != m_mapSessions.end(); ++it )
{
if( it->second->GetServerType() == GUILD_SERVER )
{
return it->second;
}
}
return NULL;
}
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