📄 handler_dw.h
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#pragma once
struct MSG_BASE;
class GameDBProxySession;
class Handler_DW
{
public:
static VOID OnDW_CONNECTION_SERVER_INFO_CMD( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_GETLIST_ACK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_GETLIST_NAK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_ADD_ACK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_ADD_NAK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_DEL_ACK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_DEL_NAK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_BLOCK_ACK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_BLOCK_NAK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_BLOCK_FREE_ACK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
static VOID OnDW_FRIEND_BLOCK_FREE_NAK( GameDBProxySession *pGameDBProxy, MSG_BASE *pMsg, WORD wSize );
};
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