📄 handler_aw.h
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#pragma once
struct MSG_BASE;
class AgentServerSession;
class Handler_AW
{
public:
static VOID OnAW_AGENTSERVER_INFO_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_PREPARE_NEW_USER_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_SET_CHARNAME_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_UNSET_CHARNAME_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_ENTER_ZONE_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_LEAVE_ZONE_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_LOGOUT( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
static VOID OnAW_USER_RESTORE_CMD( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
// static VOID OnAW_USERCOUNT_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
// static VOID OnAW_USERMONEY_SYN( AgentServerSession *pAgentServer, MSG_BASE *pMsg, WORD wSize );
};
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