📄 handler_cg_warehouse.h
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#pragma once
class ServerSession;
struct MSG_BASE;
#define Handler_CG_WAREHOUSE_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#define Handler_CG_WAREHOUSE_IMPL( p ) VOID Handler_CG_WAREHOUSE::On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
class Handler_CG_WAREHOUSE
{
public:
Handler_CG_WAREHOUSE(void){}
~Handler_CG_WAREHOUSE(void){}
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_START_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_MONEY_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_END_SYN);
};
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