📄 gamelobbyroom.h
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#pragma once
#include "gameroom.h"
class GameLobbyRoom : public GameRoom
{
public:
GameLobbyRoom(void);
virtual ~GameLobbyRoom(void);
VOID Init( KEYTYPE Key, CODETYPE MapCode, const TCHAR * pszRoomTitle, const TCHAR * pszRoomPWD, const BASE_ROOMINFO * IN pRoomInfo );
virtual VOID Update( DWORD dwDeltaTick );
virtual eZONETYPE GetZoneType() { return eZONETYPE_LOBBY; }
virtual VOID Ready( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
virtual BOOL Join( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
virtual BOOL CheckMapVersion( CODETYPE FieldCode, DWORD checksum );
virtual VOID ChangeMaster(DWORD dwNextMasterUserKey ) { SetMasterUserKey( dwNextMasterUserKey ); }
__DECL_GAMEZONEPOOL( GameLobbyRoom )
};
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