📄 zonemanager.h
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#pragma once
class Village;
class Zone;
class ZoneManager
{
public:
ZoneManager(void);
~ZoneManager(void);
VOID Init( DWORD dwZonePoolSize );
VOID Release();
VOID Update( DWORD dwDeltaTick );
// 付阑/冯俊 蝶弗 窃荐 龋免
Village * CreateVillage( CODETYPE MapCode );
template <class _Ct, class _RoomDesc>
_Ct * CreateRoom( KEYTYPE leaderKey, KEYTYPE IN RoomKey, CODETYPE MapCode, _RoomDesc & IN desc, Param2Class<_Ct> );
VOID DestroyZone( Zone * pZone );
Zone * GetZone( KEYTYPE Key ) { return m_pZoneHashTable->GetData( Key ); }
VOID zone_print();
VOID zone_print( KEYTYPE Key );
/*
// Policy客 functor肺 贸府
VOID Teleport( WzVector * pToVec );
VOID Warp( BYTE byFieldIdx );
VOID Portal( DWORD dwRoomKey );
VOID Migrate(); //< 葛滴 village肺 捞林
*/
protected:
VOID addZone( Zone * pZone );
VOID removeZone( KEYTYPE Key );
KEYTYPE generateZoneKey();
private:
util::SolarHashTable<Zone *> * m_pZoneHashTable;
static KEYTYPE s_ZoneKeyIndex;
};
template <class _Ct, class _RoomDesc>
_Ct * ZoneManager::CreateRoom( KEYTYPE leaderKey, KEYTYPE IN RoomKey, CODETYPE MapCode, _RoomDesc & desc, Param2Class<_Ct> )
{
_Ct * pNewRoom = _Ct::Create();
KEYTYPE Key = RoomKey;
if( Key == 0 ) Key = generateZoneKey();
if( !pNewRoom->Init( Key, MapCode, leaderKey, desc ) )
{
_Ct::Destroy( pNewRoom );
return NULL;
}
addZone( pNewRoom );
return pNewRoom;
}
extern ZoneManager g_ZoneManager;
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