📄 gamelobbyroom.cpp
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#include "StdAfx.h"
#include ".\gamelobbyroom.h"
#include "Player.h"
#include "Party.h"
__IMPL_GAMEZONEPOOL(GameLobbyRoom)
GameLobbyRoom::GameLobbyRoom(void)
{
m_pPartyHashTable = new util::SolarHashTable<Party*>;
m_pPartyHashTable->Initialize( 1 );
}
GameLobbyRoom::~GameLobbyRoom(void)
{
SAFE_DELETE(m_pPartyHashTable);
}
VOID GameLobbyRoom::Init( KEYTYPE Key, CODETYPE MapCode, const TCHAR * pszRoomTitle, const TCHAR * pszRoomPWD, const BASE_ROOMINFO * IN pRoomInfo )
{
GameRoom::Init( Key, MapCode, pszRoomTitle, pszRoomPWD, pRoomInfo );
GameZone::LoadMap();
}
VOID GameLobbyRoom::Ready( Player * pPlayer, CODETYPE FieldCode, WzID AreaID )
{
DEBUG_CODE(
GameZone * pEnterZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetGameZone( pEnterZone, EnterFieldCode );
ASSERT( !(eRoomState & ePRS_AT_ZONE) );
);
pPlayer->SetGameZone( ePRS_BEFORE_ENTER_LOBBY, this, FieldCode, AreaID );
}
BOOL GameLobbyRoom::Join( Player * pPlayer, CODETYPE FieldCode, WzID AreaID )
{
DEBUG_CODE(
GameZone * pEnterZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetGameZone( pEnterZone, EnterFieldCode );
ASSERT( (eRoomState & ePRS_BEFORE_ENTER_LOBBY) );
);
pPlayer->SetGameZone( ePRS_AT_LOBBY, this, FieldCode );
if( !GameRoom::Join( pPlayer, FieldCode, AreaID ) )
{
pPlayer->SetGameZone( ePRS_NOT_AT_ZONE, NULL, 0 );
return FALSE;
}
return TRUE;
}
BOOL GameLobbyRoom::CheckMapVersion( CODETYPE FieldCode, DWORD checksum )
{
return TRUE;
}
VOID GameLobbyRoom::Update( DWORD dwDeltaTick )
{
}
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